Definition JORMContext.h:96
Definition JORReflexible.h:43
Definition Z2Creature.h:37
Definition d_msg_flow.h:35
Definition d_a_b_dr.h:179
f32 glide_wind_power
Definition d_a_b_dr.h:194
f32 unk_0x2c
Definition d_a_b_dr.h:196
virtual ~daB_DR_HIO_c()
Definition d_a_b_dr.h:182
s16 after_breath_chance_time
Definition d_a_b_dr.h:211
daB_DR_HIO_c()
Definition d_a_b_dr.cpp:207
s16 body_search2_speed
Definition d_a_b_dr.h:216
s16 breath_continue_time
Definition d_a_b_dr.h:201
s16 breath_feint2_time
Definition d_a_b_dr.h:204
s16 neck_search_speed_max
Definition d_a_b_dr.h:214
s16 body_search_feint_speed_max
Definition d_a_b_dr.h:218
s16 center_wind_time
Definition d_a_b_dr.h:200
f32 wind_large_attack_lockon_range
Definition d_a_b_dr.h:190
f32 breath_move_speed_max
Definition d_a_b_dr.h:197
s16 tail_hit_chance_time
Definition d_a_b_dr.h:199
f32 fall_accel_max
Definition d_a_b_dr.h:189
s16 unk_0x48
Definition d_a_b_dr.h:207
f32 model_size
Definition d_a_b_dr.h:187
f32 wind_attack_power
Definition d_a_b_dr.h:193
f32 breath_move_speed_min
Definition d_a_b_dr.h:198
s16 no_attack_no_armor_time
Definition d_a_b_dr.h:208
s16 feint_angle
Definition d_a_b_dr.h:219
s16 no_attack_time
Definition d_a_b_dr.h:206
s16 breath_feint1_time
Definition d_a_b_dr.h:203
s16 unk_0x4c
Definition d_a_b_dr.h:209
s16 breath_continue_no_armor_time
Definition d_a_b_dr.h:202
s16 back_hit_chance_time
Definition d_a_b_dr.h:210
void genMessage(JORMContext *)
s16 body_search_speed_max
Definition d_a_b_dr.h:217
f32 wind_small_attack_power
Definition d_a_b_dr.h:192
u8 breath_feint2_OFF
Definition d_a_b_dr.h:222
u8 display_range
Definition d_a_b_dr.h:221
s16 neck_search_speed
Definition d_a_b_dr.h:212
f32 unk_0x18
Definition d_a_b_dr.h:191
s8 field_0x4
Definition d_a_b_dr.h:186
s16 body_search_speed
Definition d_a_b_dr.h:215
s16 breath_feint3_time
Definition d_a_b_dr.h:205
s16 unk_0x62
Definition d_a_b_dr.h:220
f32 breath_attack_threshold
Definition d_a_b_dr.h:195
s16 neck_search2_speed
Definition d_a_b_dr.h:213
f32 fall_accel
Definition d_a_b_dr.h:188
Argorok.
Definition d_a_b_dr.h:19
u8 field_0x7d7
Definition d_a_b_dr.h:132
dCcD_Sph mWindAtCc2
Definition d_a_b_dr.h:155
void mHeadAngleSet()
Definition d_a_b_dr.cpp:1017
u8 bitSw
Definition d_a_b_dr.h:144
s16 field_0x752
Definition d_a_b_dr.h:112
bool mBreathHighSet(bool)
Definition d_a_b_dr.cpp:2005
void down_cc_set()
Definition d_a_b_dr.cpp:3763
dCcD_Sph mFootAtCc[2]
Definition d_a_b_dr.h:151
dCcD_Sph mWindAtCc3
Definition d_a_b_dr.h:156
u8 field_0x27bf[0x27C4 - 0x27BF]
Definition d_a_b_dr.h:165
s16 field_0x74c
Definition d_a_b_dr.h:109
void executeBullet()
Definition d_a_b_dr.cpp:3311
cXyz field_0x7b4
Definition d_a_b_dr.h:123
u8 mPartNo
Definition d_a_b_dr.h:143
u8 field_0x27A0[0x27A8 - 0x27A0]
Definition d_a_b_dr.h:161
Z2CreatureEnemy mSound2
Definition d_a_b_dr.h:91
int create()
Definition d_a_b_dr.cpp:4053
void executeGliderAttack()
Definition d_a_b_dr.cpp:2519
void action_fire()
Definition d_a_b_dr.cpp:3552
u8 field_0x7d1
Definition d_a_b_dr.h:126
void executeWait()
Definition d_a_b_dr.cpp:1236
u8 field_0x27be
Definition d_a_b_dr.h:164
void executeWindAttack()
Definition d_a_b_dr.cpp:2360
Z2CreatureEnemy * field_0x27a8
Definition d_a_b_dr.h:162
Z2CreatureEnemy mSound
Definition d_a_b_dr.h:90
u8 field_0x7dc
Definition d_a_b_dr.h:137
dBgS_ObjAcch mAcch
Definition d_a_b_dr.h:148
int CreateHeap()
Definition d_a_b_dr.cpp:4003
dCcD_Sph mDownSphCc[9]
Definition d_a_b_dr.h:159
void executeParts()
Definition d_a_b_dr.cpp:3355
void mTimerClr()
Definition d_a_b_dr.cpp:997
static int JointCallBack(J3DJoint *, int)
Definition d_a_b_dr.cpp:292
void setSe()
Definition d_a_b_dr.cpp:519
void executeMiddleDemo()
Definition d_a_b_dr.cpp:3240
void mGlider_WindPosSet()
Definition d_a_b_dr.cpp:461
f32 field_0x738
Definition d_a_b_dr.h:104
u8 field_0x7d6
Definition d_a_b_dr.h:131
u8 field_0x7e8
Definition d_a_b_dr.h:140
void mBoot_c_tranceSet(bool)
Definition d_a_b_dr.cpp:473
u8 field_0x7e9
Definition d_a_b_dr.h:141
void onTarget()
Definition d_a_b_dr.h:82
s16 field_0x74e
Definition d_a_b_dr.h:110
int _delete()
Definition d_a_b_dr.cpp:3971
u8 bitSw2
Definition d_a_b_dr.h:145
void executeDamageDemo()
Definition d_a_b_dr.cpp:3044
u32 field_0x280c
Definition d_a_b_dr.h:171
request_of_phase_process_class mPhase
Definition d_a_b_dr.h:86
u32 field_0x27fc[4]
Definition d_a_b_dr.h:170
u8 field_0x27AC[0x27BE - 0x27AC]
Definition d_a_b_dr.h:163
cXyz field_0x784
Definition d_a_b_dr.h:119
f32 field_0x728
Definition d_a_b_dr.h:100
f32 field_0x73c
Definition d_a_b_dr.h:105
dMsgFlow_c mMsgFlow
Definition d_a_b_dr.h:173
int mActionMode
Definition d_a_b_dr.h:92
dCcD_Cyl mPillarCc
Definition d_a_b_dr.h:158
bool mPlayerHighCheck()
Definition d_a_b_dr.cpp:1138
u8 mInitHIO
Definition d_a_b_dr.h:172
void executeFlyWait()
Definition d_a_b_dr.cpp:1301
int field_0x7e0
Definition d_a_b_dr.h:138
cXyz mBoot_c_trance
Definition d_a_b_dr.h:117
bool flapMove(bool)
Definition d_a_b_dr.cpp:1057
dCcD_Stts mColliderStts
Definition d_a_b_dr.h:149
s16 field_0x756
Definition d_a_b_dr.h:114
bool mBgFallGroundCheck()
Definition d_a_b_dr.cpp:1160
dCcD_Cyl mWeekCc
Definition d_a_b_dr.h:150
static int DemoSkipCallBack(void *, int)
Definition d_a_b_dr.cpp:3842
s16 field_0x750
Definition d_a_b_dr.h:111
u8 field_0x7d4
Definition d_a_b_dr.h:129
int execute()
Definition d_a_b_dr.cpp:3852
u8 mBreakPartsNo
Definition d_a_b_dr.h:127
dCcD_Sph mBreathAtCc
Definition d_a_b_dr.h:153
void executeWeekHit()
Definition d_a_b_dr.cpp:1726
mDoExt_brkAnm * mpCoreBrk
Definition d_a_b_dr.h:89
u8 field_0x7d5
Definition d_a_b_dr.h:130
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_b_dr.h:87
int field_0x718
Definition d_a_b_dr.h:96
void setActionMode(int, int)
Definition d_a_b_dr.cpp:453
dBgS_AcchCir mAcchCir
Definition d_a_b_dr.h:147
cXyz field_0x760
Definition d_a_b_dr.h:116
cXyz field_0x7a8
Definition d_a_b_dr.h:122
int mTimer[4]
Definition d_a_b_dr.h:124
f32 field_0x724
Definition d_a_b_dr.h:99
void chkPartCreate(bool)
Definition d_a_b_dr.cpp:712
void mtx_set()
Definition d_a_b_dr.cpp:3567
void executeDead()
Definition d_a_b_dr.cpp:3272
cXyz mGlider_WindPos
Definition d_a_b_dr.h:121
void action_parts()
Definition d_a_b_dr.cpp:3559
u8 field_0x714[0x0718 - 0x0714]
Definition d_a_b_dr.h:95
int draw()
Definition d_a_b_dr.cpp:306
f32 field_0x744
Definition d_a_b_dr.h:107
u8 field_0x7d0
Definition d_a_b_dr.h:125
cXyz mDemoCamCenter
Definition d_a_b_dr.h:167
csXyz mHeadAngle
Definition d_a_b_dr.h:115
f32 field_0x72c
Definition d_a_b_dr.h:101
MtxP getMtx()
Definition d_a_b_dr.h:80
cXyz field_0x778
Definition d_a_b_dr.h:118
void executePillarSearch()
Definition d_a_b_dr.cpp:2824
u8 bitSw3
Definition d_a_b_dr.h:146
void demo_skip(int)
Definition d_a_b_dr.cpp:3823
dCcD_Cyl mDownCc[5]
Definition d_a_b_dr.h:160
daB_DR_c()
Definition d_a_b_dr.cpp:4302
bool revolutionMove()
Definition d_a_b_dr.cpp:1092
void tail_hit_check()
Definition d_a_b_dr.cpp:961
bool startDemoCheck()
Definition d_a_b_dr.cpp:3025
void mStatusONOFF(int)
Definition d_a_b_dr.cpp:495
void mGliderAtAniSet()
Definition d_a_b_dr.cpp:935
dCcD_Sph mWindAtCc
Definition d_a_b_dr.h:154
f32 field_0x734
Definition d_a_b_dr.h:103
f32 mTargetHeight
Definition d_a_b_dr.h:98
f32 field_0x748
Definition d_a_b_dr.h:108
int mAnm
Definition d_a_b_dr.h:94
cXyz field_0x790
Definition d_a_b_dr.h:120
void mGlider_AniSet(bool)
Definition d_a_b_dr.cpp:883
u8 field_0x7d8
Definition d_a_b_dr.h:133
void setBck(int, u8, f32, f32)
Definition d_a_b_dr.cpp:447
void mAllClr()
Definition d_a_b_dr.cpp:1011
f32 field_0x730
Definition d_a_b_dr.h:102
u8 field_0x7d3
Definition d_a_b_dr.h:128
u8 field_0x7da
Definition d_a_b_dr.h:135
u32 field_0x27ec[4]
Definition d_a_b_dr.h:169
void executePillarWait()
Definition d_a_b_dr.cpp:2904
void parts_mtx_set()
Definition d_a_b_dr.cpp:3630
void setDeathLightEffect()
Definition d_a_b_dr.cpp:702
s16 field_0x754
Definition d_a_b_dr.h:113
u32 mShadowKey
Definition d_a_b_dr.h:97
void executeBreathAttack()
Definition d_a_b_dr.cpp:2123
f32 field_0x740
Definition d_a_b_dr.h:106
void week_hit_check()
Definition d_a_b_dr.cpp:978
int mMoveMode
Definition d_a_b_dr.h:93
void mHabatakiAnmSet(int)
Definition d_a_b_dr.cpp:828
u8 arg0
Definition d_a_b_dr.h:142
void normalHoverMove()
Definition d_a_b_dr.cpp:1214
u8 field_0x7db
Definition d_a_b_dr.h:136
dCcD_Sph field_0xdf0
Definition d_a_b_dr.h:152
dCcD_Sph mTailCc
Definition d_a_b_dr.h:157
u32 field_0x27dc[4]
Definition d_a_b_dr.h:168
J3DModel * mpPartModel
Definition d_a_b_dr.h:88
bool mGliderMoveSub(f32)
Definition d_a_b_dr.cpp:2486
void action()
Definition d_a_b_dr.cpp:3427
void executeTailHit()
Definition d_a_b_dr.cpp:1372
void mCountClr()
Definition d_a_b_dr.cpp:1004
void mBreathSet()
Definition d_a_b_dr.cpp:1962
bool isBack()
Definition d_a_b_dr.h:83
bool mFeintBreath()
Definition d_a_b_dr.cpp:2054
u8 mTarget
Definition d_a_b_dr.h:134
cXyz mDemoCamEye
Definition d_a_b_dr.h:166
u8 mCount[4]
Definition d_a_b_dr.h:139
void cc_set()
Definition d_a_b_dr.cpp:3638
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_b_dr.cpp:257
Definition f_op_actor.h:255
STATIC_ASSERT(sizeof(daB_DR_c)==0x2860)
f32(* MtxP)[4]
Definition mtx.h:35
Definition d_a_hozelda.cpp:239
Definition d_a_hozelda.cpp:146
MtxP getAnmMtx(int jointNo)
Definition J3DModel.h:102
Definition d_a_hozelda.cpp:20
Definition d_a_hozelda.cpp:161
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_npc_fguard.cpp:23
J3DModel * getModel()
Definition m_Do_ext.h:334
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5