Definition Z2Creature.h:154
Definition d_a_b_dr.h:179
daB_DR_HIO_c()
Definition d_a_b_dr.cpp:809
~daB_DR_HIO_c()
Definition d_a_b_dr.cpp:2885
Argorok.
Definition d_a_b_dr.h:18
u8 field_0x7d7
Definition d_a_b_dr.h:133
void JointCallBack(J3DJoint *, int)
Definition d_a_b_dr.cpp:825
dCcD_Sph mWindAtCc2
Definition d_a_b_dr.h:157
void mHeadAngleSet()
Definition d_a_b_dr.cpp:1971
s16 field_0x752
Definition d_a_b_dr.h:111
u8 field_0x7DC[0x07E0 - 0x07DC]
Definition d_a_b_dr.h:138
void down_cc_set()
Definition d_a_b_dr.cpp:2697
u8 field_0x2810[0x2814 - 0x2810]
Definition d_a_b_dr.h:172
dCcD_Sph mFootAtCc[2]
Definition d_a_b_dr.h:153
dCcD_Sph mWindAtCc3
Definition d_a_b_dr.h:158
Z2CreatureEnemy field_0x5c0
Definition d_a_b_dr.h:89
s16 field_0x74c
Definition d_a_b_dr.h:108
void executeBullet()
Definition d_a_b_dr.cpp:2518
cXyz field_0x7b4
Definition d_a_b_dr.h:124
u8 field_0x27A0[0x27A8 - 0x27A0]
Definition d_a_b_dr.h:163
void draw()
Definition d_a_b_dr.cpp:851
cXyz field_0x79c
Definition d_a_b_dr.h:122
void executeGliderAttack()
Definition d_a_b_dr.cpp:2317
void action_fire()
Definition d_a_b_dr.cpp:2548
u8 field_0x7d1
Definition d_a_b_dr.h:127
f32 field_0x720
Definition d_a_b_dr.h:97
void executeWait()
Definition d_a_b_dr.cpp:2138
void executeWindAttack()
Definition d_a_b_dr.cpp:2277
Z2CreatureEnemy * field_0x27a8
Definition d_a_b_dr.h:164
u8 field_0x738[0x073C - 0x0738]
Definition d_a_b_dr.h:103
dBgS_ObjAcch mAcch
Definition d_a_b_dr.h:150
int mAnmID
Definition d_a_b_dr.h:93
dCcD_Sph mDownSphCc[9]
Definition d_a_b_dr.h:161
void executeParts()
Definition d_a_b_dr.cpp:2538
u8 field_0x7d2
Definition d_a_b_dr.h:128
u8 field_0x7eb
Definition d_a_b_dr.h:144
int mMode
Definition d_a_b_dr.h:92
void mTimerClr()
Definition d_a_b_dr.cpp:1956
void setSe()
Definition d_a_b_dr.cpp:932
void executeMiddleDemo()
Definition d_a_b_dr.cpp:2465
u8 mPrm3
Definition d_a_b_dr.h:147
void mGlider_WindPosSet()
Definition d_a_b_dr.cpp:887
u8 mPrm2
Definition d_a_b_dr.h:146
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_b_dr.cpp:814
u8 field_0x7d6
Definition d_a_b_dr.h:132
u8 field_0x7e8
Definition d_a_b_dr.h:141
void mBoot_c_tranceSet(bool)
Definition d_a_b_dr.cpp:914
void onTarget()
Definition d_a_b_dr.h:81
void execute()
Definition d_a_b_dr.cpp:2720
s16 field_0x74e
Definition d_a_b_dr.h:109
void executeDamageDemo()
Definition d_a_b_dr.cpp:2460
u8 field_0x7E9[0x07EA - 0x07E9]
Definition d_a_b_dr.h:142
void _delete()
Definition d_a_b_dr.cpp:2735
u8 field_0x7D8[0x07D9 - 0x07D8]
Definition d_a_b_dr.h:134
u32 field_0x280c
Definition d_a_b_dr.h:171
request_of_phase_process_class mPhase
Definition d_a_b_dr.h:85
u8 field_0x730[0x0734 - 0x0730]
Definition d_a_b_dr.h:101
u32 field_0x27fc[4]
Definition d_a_b_dr.h:170
cXyz field_0x784
Definition d_a_b_dr.h:120
f32 field_0x728
Definition d_a_b_dr.h:99
f32 field_0x73c
Definition d_a_b_dr.h:104
u8 field_0x71C[0x0720 - 0x071C]
Definition d_a_b_dr.h:96
dMsgFlow_c mMsgFlow
Definition d_a_b_dr.h:173
void CreateHeap()
Definition d_a_b_dr.cpp:2745
dCcD_Cyl mPillarCc
Definition d_a_b_dr.h:160
cXyz field_0x76c
Definition d_a_b_dr.h:118
void executeFlyWait()
Definition d_a_b_dr.cpp:2143
int field_0x7e0
Definition d_a_b_dr.h:139
void mBgFallGroundCheck()
Definition d_a_b_dr.cpp:2054
s16 field_0x756
Definition d_a_b_dr.h:113
dCcD_Cyl mWeekCc
Definition d_a_b_dr.h:152
void DemoSkipCallBack(void *, int)
Definition d_a_b_dr.cpp:2707
s16 field_0x750
Definition d_a_b_dr.h:110
u8 field_0x7d4
Definition d_a_b_dr.h:130
dCcD_Sph mBreathAtCc
Definition d_a_b_dr.h:155
void executeWeekHit()
Definition d_a_b_dr.cpp:2211
mDoExt_brkAnm * mpCoreBrk
Definition d_a_b_dr.h:88
s16 field_0x758
Definition d_a_b_dr.h:114
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_b_dr.h:86
int field_0x718
Definition d_a_b_dr.h:95
Z2CreatureEnemy field_0x664
Definition d_a_b_dr.h:90
void setActionMode(int, int)
Definition d_a_b_dr.cpp:877
u8 field_0x7D5[0x07D6 - 0x07D5]
Definition d_a_b_dr.h:131
u8 mPrm0
Definition d_a_b_dr.h:143
dBgS_AcchCir mAcchCir
Definition d_a_b_dr.h:149
cXyz field_0x760
Definition d_a_b_dr.h:117
cXyz field_0x7a8
Definition d_a_b_dr.h:123
int mTimer[4]
Definition d_a_b_dr.h:125
f32 field_0x724
Definition d_a_b_dr.h:98
void chkPartCreate(bool)
Definition d_a_b_dr.cpp:1818
u8 mPrm1
Definition d_a_b_dr.h:145
void mtx_set()
Definition d_a_b_dr.cpp:2594
void executeDead()
Definition d_a_b_dr.cpp:2470
void mFeintBreath()
Definition d_a_b_dr.cpp:2237
void mGliderMoveSub(f32)
Definition d_a_b_dr.cpp:2290
void action_parts()
Definition d_a_b_dr.cpp:2553
void startDemoCheck()
Definition d_a_b_dr.cpp:2455
u8 field_0x714[0x0718 - 0x0714]
Definition d_a_b_dr.h:94
cXyz field_0x27c4
Definition d_a_b_dr.h:166
f32 field_0x744
Definition d_a_b_dr.h:106
u8 field_0x7d0
Definition d_a_b_dr.h:126
u8 field_0x7DA[0x07DB - 0x07DA]
Definition d_a_b_dr.h:136
dCcD_Stts field_0xa08
Definition d_a_b_dr.h:151
f32 field_0x72c
Definition d_a_b_dr.h:100
MtxP getMtx()
Definition d_a_b_dr.h:79
cXyz field_0x778
Definition d_a_b_dr.h:119
void executePillarSearch()
Definition d_a_b_dr.cpp:2423
void demo_skip(int)
Definition d_a_b_dr.cpp:2702
dCcD_Cyl mDownCc[5]
Definition d_a_b_dr.h:162
daB_DR_c()
Definition d_a_b_dr.cpp:2809
void tail_hit_check()
Definition d_a_b_dr.cpp:1946
void mStatusONOFF(int)
Definition d_a_b_dr.cpp:919
void mGliderAtAniSet()
Definition d_a_b_dr.cpp:1941
dCcD_Sph mWindAtCc
Definition d_a_b_dr.h:156
f32 field_0x734
Definition d_a_b_dr.h:102
f32 field_0x748
Definition d_a_b_dr.h:107
void revolutionMove()
Definition d_a_b_dr.cpp:2036
void mBreathHighSet(bool)
Definition d_a_b_dr.cpp:2232
cXyz field_0x790
Definition d_a_b_dr.h:121
s16 field_0x75a
Definition d_a_b_dr.h:115
u8 field_0x27AC[0x27C4 - 0x27AC]
Definition d_a_b_dr.h:165
void mGlider_AniSet(bool)
Definition d_a_b_dr.cpp:1936
void setBck(int, u8, f32, f32)
Definition d_a_b_dr.cpp:872
u8 field_0x7e4[4]
Definition d_a_b_dr.h:140
void mAllClr()
Definition d_a_b_dr.cpp:1966
void create()
Definition d_a_b_dr.cpp:2804
u8 field_0x7d3
Definition d_a_b_dr.h:129
u32 field_0x27ec[4]
Definition d_a_b_dr.h:169
void executePillarWait()
Definition d_a_b_dr.cpp:2450
void parts_mtx_set()
Definition d_a_b_dr.cpp:2599
void setDeathLightEffect()
Definition d_a_b_dr.cpp:937
s16 field_0x754
Definition d_a_b_dr.h:112
void executeBreathAttack()
Definition d_a_b_dr.cpp:2250
f32 field_0x740
Definition d_a_b_dr.h:105
void week_hit_check()
Definition d_a_b_dr.cpp:1951
void mHabatakiAnmSet(int)
Definition d_a_b_dr.cpp:1931
u8 field_0x75C[0x0760 - 0x075C]
Definition d_a_b_dr.h:116
void flapMove(bool)
Definition d_a_b_dr.cpp:2016
void mPlayerHighCheck()
Definition d_a_b_dr.cpp:2041
void normalHoverMove()
Definition d_a_b_dr.cpp:2133
u8 field_0x7EF[0x07F0 - 0x07EF]
Definition d_a_b_dr.h:148
int mAction
Definition d_a_b_dr.h:91
u8 field_0x7db
Definition d_a_b_dr.h:137
dCcD_Sph field_0xdf0
Definition d_a_b_dr.h:154
dCcD_Sph mTailCc
Definition d_a_b_dr.h:159
u32 field_0x27dc[4]
Definition d_a_b_dr.h:168
J3DModel * mpPartModel
Definition d_a_b_dr.h:87
void action()
Definition d_a_b_dr.cpp:2543
void executeTailHit()
Definition d_a_b_dr.cpp:2191
void mCountClr()
Definition d_a_b_dr.cpp:1961
void mBreathSet()
Definition d_a_b_dr.cpp:2227
bool isBack()
Definition d_a_b_dr.h:82
u8 mTarget
Definition d_a_b_dr.h:135
cXyz field_0x27d0
Definition d_a_b_dr.h:167
void cc_set()
Definition d_a_b_dr.cpp:2661
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daB_DR_c)==0x2860)
f32(* MtxP)[4]
Definition mtx.h:18
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
MtxP getAnmMtx(int jointNo)
Definition J3DModel.h:101
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_npc_fguard.cpp:23
J3DModel * getModel()
Definition m_Do_ext.h:328
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8