Definition d_bg_s_movebg_actor.h:10
Zelda Door.
Definition d_a_obj_zdoor.h:17
int Create()
Definition d_a_obj_zdoor.cpp:240
void setBaseMtx()
Definition d_a_obj_zdoor.cpp:232
J3DModel * mpModel
Definition d_a_obj_zdoor.h:32
dBgS_ObjAcch mObjAcch
Definition d_a_obj_zdoor.h:33
int create1st()
Definition d_a_obj_zdoor.cpp:298
void init_cyl()
Definition d_a_obj_zdoor.cpp:195
void set_cyl()
Definition d_a_obj_zdoor.cpp:211
int Delete()
Definition d_a_obj_zdoor.cpp:382
s16 mOpenSpeed
Definition d_a_obj_zdoor.h:38
u8 mDoorType
Definition d_a_obj_zdoor.h:40
request_of_phase_process_class mPhaseReq
Definition d_a_obj_zdoor.h:31
dCcD_Cyl mCallbackCylinders[4]
Definition d_a_obj_zdoor.h:36
int CreateHeap()
Definition d_a_obj_zdoor.cpp:271
dBgS_AcchCir mAcchCir
Definition d_a_obj_zdoor.h:34
dCcD_Cyl mCylinder
Definition d_a_obj_zdoor.h:37
int Execute(Mtx **)
Definition d_a_obj_zdoor.cpp:316
dCcD_Stts mStts
Definition d_a_obj_zdoor.h:35
int Draw()
Definition d_a_obj_zdoor.cpp:370
u32 getType()
Definition d_a_obj_zdoor.h:29
s16 mOpenAngle
Definition d_a_obj_zdoor.h:39
STATIC_ASSERT(sizeof(daZdoor_c)==0xE34)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:190
f32 Mtx[3][4]
Definition mtx.h:22
Definition d_a_hozelda.cpp:146
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
unsigned char u8
Definition types.h:5