Definition d_bg_s_acch.h:15
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_s_acch.h:247
Zelda Door.
Definition d_a_obj_zdoor.h:17
int Create()
Definition d_a_obj_zdoor.cpp:220
void setBaseMtx()
Definition d_a_obj_zdoor.cpp:213
J3DModel * mpModel
Definition d_a_obj_zdoor.h:32
dBgS_ObjAcch mObjAcch
Definition d_a_obj_zdoor.h:33
int create1st()
Definition d_a_obj_zdoor.cpp:272
void init_cyl()
Definition d_a_obj_zdoor.cpp:178
void set_cyl()
Definition d_a_obj_zdoor.cpp:193
int Delete()
Definition d_a_obj_zdoor.cpp:352
s16 mOpenSpeed
Definition d_a_obj_zdoor.h:38
u8 mDoorType
Definition d_a_obj_zdoor.h:40
request_of_phase_process_class mPhaseReq
Definition d_a_obj_zdoor.h:31
dCcD_Cyl mCallbackCylinders[4]
Definition d_a_obj_zdoor.h:36
int CreateHeap()
Definition d_a_obj_zdoor.cpp:248
dBgS_AcchCir mAcchCir
Definition d_a_obj_zdoor.h:34
dCcD_Cyl mCylinder
Definition d_a_obj_zdoor.h:37
int Execute(Mtx **)
Definition d_a_obj_zdoor.cpp:289
dCcD_Stts mStts
Definition d_a_obj_zdoor.h:35
int Draw()
Definition d_a_obj_zdoor.cpp:341
u32 getType()
Definition d_a_obj_zdoor.h:29
s16 mOpenAngle
Definition d_a_obj_zdoor.h:39
STATIC_ASSERT(sizeof(daZdoor_c)==0xE34)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196