Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_zdoor.h
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1#ifndef D_A_OBJ_ZDOOR_H
2#define D_A_OBJ_ZDOOR_H
3
5#include "d/d_com_inf_game.h"
8
18public:
19 /* 80D3F65C */ void init_cyl();
20 /* 80D3F740 */ void set_cyl();
21 /* 80D3F884 */ void setBaseMtx();
22 /* 80D3F8F8 */ int Create();
23 /* 80D3F970 */ int CreateHeap();
24 /* 80D3F9F0 */ int create1st();
25 /* 80D3FACC */ int Execute(Mtx**);
26 /* 80D3FCE8 */ int Draw();
27 /* 80D3FD8C */ int Delete();
28
29 u32 getType() { return fopAcM_GetParamBit(this, 0, 4); }
30
31private:
33 /* 0x5A8 */ J3DModel* mpModel;
36 /* 0x7C4 */ dCcD_Stts mStts;
37 /* 0x800 */ dCcD_Cyl field_0x800[4];
38 /* 0xCF0 */ dCcD_Cyl field_0xcf0;
39 /* 0xE2C */ s16 field_0xe2c;
40 /* 0xE2E */ s16 field_0xe2e;
41 /* 0xE30 */ u8 field_0xe30;
42};
43
44STATIC_ASSERT(sizeof(daZdoor_c) == 0xE34);
45
46
47#endif /* D_A_OBJ_ZDOOR_H */
Definition d_bg_s_movebg_actor.h:10
Zelda Door.
Definition d_a_obj_zdoor.h:17
int Create()
Definition d_a_obj_zdoor.cpp:301
u8 field_0xe30
Definition d_a_obj_zdoor.h:41
void setBaseMtx()
Definition d_a_obj_zdoor.cpp:296
J3DModel * mpModel
Definition d_a_obj_zdoor.h:33
dBgS_ObjAcch mObjAcch
Definition d_a_obj_zdoor.h:34
int create1st()
Definition d_a_obj_zdoor.cpp:338
void init_cyl()
Definition d_a_obj_zdoor.cpp:257
void set_cyl()
Definition d_a_obj_zdoor.cpp:291
int Delete()
Definition d_a_obj_zdoor.cpp:367
dCcD_Cyl field_0x800[4]
Definition d_a_obj_zdoor.h:37
request_of_phase_process_class mPhaseReq
Definition d_a_obj_zdoor.h:32
dCcD_Cyl field_0xcf0
Definition d_a_obj_zdoor.h:38
int CreateHeap()
Definition d_a_obj_zdoor.cpp:320
dBgS_AcchCir mAcchCir
Definition d_a_obj_zdoor.h:35
int Execute(Mtx **)
Definition d_a_obj_zdoor.cpp:357
dCcD_Stts mStts
Definition d_a_obj_zdoor.h:36
s16 field_0xe2c
Definition d_a_obj_zdoor.h:39
int Draw()
Definition d_a_obj_zdoor.cpp:362
u32 getType()
Definition d_a_obj_zdoor.h:29
s16 field_0xe2e
Definition d_a_obj_zdoor.h:40
STATIC_ASSERT(sizeof(daZdoor_c)==0xE34)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8