1#ifndef D_A_OBJ_LV8UDFLOOR_H
2#define D_A_OBJ_LV8UDFLOOR_H
Definition d_bg_s_movebg_actor.h:11
Palace of Twilight Switch Step.
Definition d_a_obj_lv8UdFloor.h:15
u8 mTimer
Definition d_a_obj_lv8UdFloor.h:50
virtual int Draw()
Definition d_a_obj_lv8UdFloor.cpp:244
void modeUpMove()
Definition d_a_obj_lv8UdFloor.cpp:204
u8 mMode
Definition d_a_obj_lv8UdFloor.h:46
int getSw()
Definition d_a_obj_lv8UdFloor.h:40
request_of_phase_process_class mPhase
Definition d_a_obj_lv8UdFloor.h:44
void modeDownMove()
Definition d_a_obj_lv8UdFloor.cpp:237
u8 mModelType
Definition d_a_obj_lv8UdFloor.h:52
void setBaseMtx()
Definition d_a_obj_lv8UdFloor.cpp:51
int create()
Definition d_a_obj_lv8UdFloor.cpp:79
int getMoveHeight()
Definition d_a_obj_lv8UdFloor.h:41
u8 mColorR
Definition d_a_obj_lv8UdFloor.h:54
void init_modeDownMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:220
virtual int Execute(Mtx **)
Definition d_a_obj_lv8UdFloor.cpp:125
void modeDownMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:226
void init_modeUpMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:160
virtual int Delete()
Definition d_a_obj_lv8UdFloor.cpp:258
u8 field_0x5c4
Definition d_a_obj_lv8UdFloor.h:58
virtual int CreateHeap()
Definition d_a_obj_lv8UdFloor.cpp:61
u8 colorAnm(int)
Definition d_a_obj_lv8UdFloor.cpp:173
u8 mIsSwitch
Definition d_a_obj_lv8UdFloor.h:53
u8 getTimer()
Definition d_a_obj_lv8UdFloor.h:38
f32 field_0x5b4
Definition d_a_obj_lv8UdFloor.h:48
u8 mColorB
Definition d_a_obj_lv8UdFloor.h:56
u8 field_0x5b8
Definition d_a_obj_lv8UdFloor.h:49
u8 mColorG
Definition d_a_obj_lv8UdFloor.h:55
void init_modeWait()
Definition d_a_obj_lv8UdFloor.cpp:154
void modeWait()
Definition d_a_obj_lv8UdFloor.cpp:158
void init_modeDownMove()
Definition d_a_obj_lv8UdFloor.cpp:232
f32 field_0x5b0
Definition d_a_obj_lv8UdFloor.h:47
u8 getModelType()
Definition d_a_obj_lv8UdFloor.h:37
J3DModel * mpModel
Definition d_a_obj_lv8UdFloor.h:45
f32 field_0x5c0
Definition d_a_obj_lv8UdFloor.h:57
u8 field_0x5c5
Definition d_a_obj_lv8UdFloor.h:59
u8 field_0x5ba
Definition d_a_obj_lv8UdFloor.h:51
int getMoveSpeed()
Definition d_a_obj_lv8UdFloor.h:42
void modeUpMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:167
void moveLift()
Definition d_a_obj_lv8UdFloor.cpp:132
void init_modeUpMove()
Definition d_a_obj_lv8UdFloor.cpp:195
actor_place current
Definition f_op_actor.h:251
STATIC_ASSERT(sizeof(daUdFloor_c)==0x5c8)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
s16 x
Definition c_sxyz.h:7
csXyz angle
Definition f_op_actor.h:206