Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv8UdFloor.h
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1#ifndef D_A_OBJ_LV8UDFLOOR_H
2#define D_A_OBJ_LV8UDFLOOR_H
3
5
14class daUdFloor_c : public fopAc_ac_c {
15public:
16 /* 80C8BDC8 */ void setBaseMtx();
17 /* 80C8BE64 */ void CreateHeap();
18 /* 80C8BEE4 */ void create();
19 /* 80C8C0DC */ void Execute(f32 (**)[3][4]);
20 /* 80C8C12C */ void moveLift();
21 /* 80C8C264 */ void init_modeWait();
22 /* 80C8C270 */ void modeWait();
23 /* 80C8C274 */ void init_modeUpMoveInit();
24 /* 80C8C310 */ void modeUpMoveInit();
25 /* 80C8C354 */ void colorAnm(int);
26 /* 80C8C5E4 */ void init_modeUpMove();
27 /* 80C8C68C */ void modeUpMove();
28 /* 80C8C7F8 */ void init_modeDownMoveInit();
29 /* 80C8C81C */ void modeDownMoveInit();
30 /* 80C8C860 */ void init_modeDownMove();
31 /* 80C8C8E4 */ void modeDownMove();
32 /* 80C8C994 */ void Draw();
33 /* 80C8CA78 */ void Delete();
34
35private:
36 /* 0x568 */ u8 field_0x568[0x5c8 - 0x568];
37};
38
39STATIC_ASSERT(sizeof(daUdFloor_c) == 0x5c8);
40
42public:
43 /* 80C8BD0C */ daUdFloor_HIO_c();
44 /* 80C8CB44 */ ~daUdFloor_HIO_c();
45};
46
47
48#endif /* D_A_OBJ_LV8UDFLOOR_H */
Definition d_a_obj_lv8UdFloor.h:41
daUdFloor_HIO_c()
Definition d_a_obj_lv8UdFloor.cpp:244
~daUdFloor_HIO_c()
Definition d_a_obj_lv8UdFloor.cpp:459
Palace of Twilight Switch Step.
Definition d_a_obj_lv8UdFloor.h:14
void Delete()
Definition d_a_obj_lv8UdFloor.cpp:432
void modeUpMove()
Definition d_a_obj_lv8UdFloor.cpp:392
void modeDownMove()
Definition d_a_obj_lv8UdFloor.cpp:422
void setBaseMtx()
Definition d_a_obj_lv8UdFloor.cpp:255
void init_modeDownMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:397
void modeDownMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:403
void init_modeUpMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:357
void CreateHeap()
Definition d_a_obj_lv8UdFloor.cpp:267
u8 field_0x568[0x5c8 - 0x568]
Definition d_a_obj_lv8UdFloor.h:36
void Draw()
Definition d_a_obj_lv8UdFloor.cpp:427
void colorAnm(int)
Definition d_a_obj_lv8UdFloor.cpp:367
void Execute(f32(**)[3][4])
Definition d_a_obj_lv8UdFloor.cpp:324
void create()
Definition d_a_obj_lv8UdFloor.cpp:319
void init_modeWait()
Definition d_a_obj_lv8UdFloor.cpp:338
void modeWait()
Definition d_a_obj_lv8UdFloor.cpp:343
void init_modeDownMove()
Definition d_a_obj_lv8UdFloor.cpp:409
void modeUpMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:362
void moveLift()
Definition d_a_obj_lv8UdFloor.cpp:333
void init_modeUpMove()
Definition d_a_obj_lv8UdFloor.cpp:372
STATIC_ASSERT(sizeof(daUdFloor_c)==0x5c8)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8