1#ifndef D_A_OBJ_LV8UDFLOOR_H
2#define D_A_OBJ_LV8UDFLOOR_H
Definition d_a_obj_lv8UdFloor.h:41
daUdFloor_HIO_c()
Definition d_a_obj_lv8UdFloor.cpp:244
~daUdFloor_HIO_c()
Definition d_a_obj_lv8UdFloor.cpp:459
Palace of Twilight Switch Step.
Definition d_a_obj_lv8UdFloor.h:14
void Delete()
Definition d_a_obj_lv8UdFloor.cpp:432
void modeUpMove()
Definition d_a_obj_lv8UdFloor.cpp:392
void modeDownMove()
Definition d_a_obj_lv8UdFloor.cpp:422
void setBaseMtx()
Definition d_a_obj_lv8UdFloor.cpp:255
void init_modeDownMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:397
void modeDownMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:403
void init_modeUpMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:357
void CreateHeap()
Definition d_a_obj_lv8UdFloor.cpp:267
u8 field_0x568[0x5c8 - 0x568]
Definition d_a_obj_lv8UdFloor.h:36
void Draw()
Definition d_a_obj_lv8UdFloor.cpp:427
void colorAnm(int)
Definition d_a_obj_lv8UdFloor.cpp:367
void Execute(f32(**)[3][4])
Definition d_a_obj_lv8UdFloor.cpp:324
void create()
Definition d_a_obj_lv8UdFloor.cpp:319
void init_modeWait()
Definition d_a_obj_lv8UdFloor.cpp:338
void modeWait()
Definition d_a_obj_lv8UdFloor.cpp:343
void init_modeDownMove()
Definition d_a_obj_lv8UdFloor.cpp:409
void modeUpMoveInit()
Definition d_a_obj_lv8UdFloor.cpp:362
void moveLift()
Definition d_a_obj_lv8UdFloor.cpp:333
void init_modeUpMove()
Definition d_a_obj_lv8UdFloor.cpp:372
STATIC_ASSERT(sizeof(daUdFloor_c)==0x5c8)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8