Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_nougu.h
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1#ifndef D_A_OBJ_NOUGU_H
2#define D_A_OBJ_NOUGU_H
3
5
14class daObj_Nougu_c : public fopAc_ac_c {
15public:
16 /* 80CA3C0C */ ~daObj_Nougu_c();
17 /* 80CA3E24 */ void create();
18 /* 80CA4328 */ void CreateHeap();
19 /* 80CA43A0 */ void Delete();
20 /* 80CA43D4 */ void Execute();
21 /* 80CA45F4 */ void Draw();
22 /* 80CA46B8 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80CA46D8 */ void getResName();
24 /* 80CA46E8 */ void isDelete();
25 /* 80CA4708 */ void setEnvTevColor();
26 /* 80CA4764 */ void setRoomNo();
27 /* 80CA47A4 */ void setMtx();
28
29 static u8 mCcDSph[64];
30
31private:
32 /* 0x568 */ u8 field_0x568[0xe30 - 0x568];
33};
34
35STATIC_ASSERT(sizeof(daObj_Nougu_c) == 0xe30);
36
38public:
39 /* 80CA494C */ ~daObj_Nougu_Param_c();
40
41 static u8 const m[16];
42};
43
44
45#endif /* D_A_OBJ_NOUGU_H */
Definition d_a_obj_nougu.h:37
static u8 const m[16]
Definition d_a_obj_nougu.h:221
~daObj_Nougu_Param_c()
Definition d_a_obj_nougu.cpp:466
Farm Tools.
Definition d_a_obj_nougu.h:14
~daObj_Nougu_c()
Definition d_a_obj_nougu.cpp:209
void setEnvTevColor()
Definition d_a_obj_nougu.cpp:396
u8 field_0x568[0xe30 - 0x568]
Definition d_a_obj_nougu.h:32
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_nougu.cpp:380
void Execute()
Definition d_a_obj_nougu.cpp:354
void setMtx()
Definition d_a_obj_nougu.cpp:406
void Draw()
Definition d_a_obj_nougu.cpp:374
void setRoomNo()
Definition d_a_obj_nougu.cpp:401
void create()
Definition d_a_obj_nougu.cpp:276
void getResName()
Definition d_a_obj_nougu.cpp:385
static u8 mCcDSph[64]
Definition d_a_obj_nougu.h:116
void CreateHeap()
Definition d_a_obj_nougu.cpp:317
void isDelete()
Definition d_a_obj_nougu.cpp:390
void Delete()
Definition d_a_obj_nougu.cpp:322
STATIC_ASSERT(sizeof(daObj_Nougu_c)==0xe30)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8