Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_nougu.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_NOUGU_H
2#define D_A_OBJ_NOUGU_H
3
5#include "d/d_bg_s_acch.h"
6#include "d/d_cc_d.h"
7
16class daObj_Nougu_c : public fopAc_ac_c {
17public:
18 /* 0x568 */ u8 field_0x568[0x56C - 0x568];
20 /* 0x574 */ J3DModel* mpModel;
21 /* 0x578 */ dBgS_ObjAcch mAcch;
22 /* 0x750 */ dCcD_Stts mCcStts;
24 /* 0x7CC */ cBgS_GndChk mGndChk;
25 /* 0x808 */ dCcD_Sph mCcSph[5];
26 /* 0xE20 */ f32 mGroundH;
27 /* 0xE24 */ u32 mShadowId;
28 /* 0xE28 */ u8 mType;
29
30 virtual ~daObj_Nougu_c();
31 int create();
32 int CreateHeap();
33 int Delete();
34 int Execute();
35 int Draw();
36 static int createHeapCallBack(fopAc_ac_c*);
37 const char* getResName();
38 int isDelete();
39 void setEnvTevColor();
40 void setRoomNo();
41 void setMtx();
42
43 int getType() { return 0; }
44
45 static dCcD_SrcSph mCcDSph;
46};
47
48STATIC_ASSERT(sizeof(daObj_Nougu_c) == 0xe30);
49
52 /* 0x4 */ f32 gravity;
53 /* 0x8 */ f32 scale;
54 /* 0xC */ f32 shadow_size;
55};
56
58public:
60
61 static const daObj_Nougu_HIOParam m;
62};
63
64
65#endif /* D_A_OBJ_NOUGU_H */
Definition J3DModel.h:43
Definition c_bg_s_gnd_chk.h:8
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Definition d_a_obj_nougu.h:57
static const daObj_Nougu_HIOParam m
Definition d_a_obj_nougu.h:26
virtual ~daObj_Nougu_Param_c()
Definition d_a_obj_nougu.h:59
Farm Tools.
Definition d_a_obj_nougu.h:16
virtual ~daObj_Nougu_c()
Definition d_a_obj_nougu.cpp:21
void setEnvTevColor()
Definition d_a_obj_nougu.cpp:166
dBgS_ObjAcch mAcch
Definition d_a_obj_nougu.h:21
const char * getResName()
Definition d_a_obj_nougu.cpp:153
int Execute()
Definition d_a_obj_nougu.cpp:100
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_nougu.cpp:149
int CreateHeap()
Definition d_a_obj_nougu.cpp:80
int isDelete()
Definition d_a_obj_nougu.cpp:157
u32 mShadowId
Definition d_a_obj_nougu.h:27
dCcD_Stts mCcStts
Definition d_a_obj_nougu.h:22
dCcD_Sph mCcSph[5]
Definition d_a_obj_nougu.h:25
void setMtx()
Definition d_a_obj_nougu.cpp:175
int create()
Definition d_a_obj_nougu.cpp:33
u8 field_0x568[0x56C - 0x568]
Definition d_a_obj_nougu.h:18
J3DModel * mpModel
Definition d_a_obj_nougu.h:20
void setRoomNo()
Definition d_a_obj_nougu.cpp:171
int Delete()
Definition d_a_obj_nougu.cpp:94
u8 mType
Definition d_a_obj_nougu.h:28
cBgS_GndChk mGndChk
Definition d_a_obj_nougu.h:24
f32 mGroundH
Definition d_a_obj_nougu.h:26
int getType()
Definition d_a_obj_nougu.h:43
request_of_phase_process_class mPhase
Definition d_a_obj_nougu.h:19
static dCcD_SrcSph mCcDSph
Definition d_a_obj_nougu.h:12
dBgS_AcchCir mAcchCir
Definition d_a_obj_nougu.h:23
int Draw()
Definition d_a_obj_nougu.cpp:137
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObj_Nougu_c)==0xe30)
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_cc_d.h:94
Definition d_a_obj_nougu.h:50
f32 scale
Definition d_a_obj_nougu.h:53
f32 attention_offset
Definition d_a_obj_nougu.h:51
f32 shadow_size
Definition d_a_obj_nougu.h:54
f32 gravity
Definition d_a_obj_nougu.h:52
Definition c_phase.h:17