Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4bridge.h
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1#ifndef D_A_OBJ_LV4BRIDGE_H
2#define D_A_OBJ_LV4BRIDGE_H
3
6#include "d/d_event_lib.h"
7
17public:
19
20 void initBaseMtx();
21 void setBaseMtx();
22 int create1st();
23 void action();
24 void mode_init_wait();
25 void mode_wait();
26 void mode_init_move();
27 void mode_move();
28 void mode_init_dead();
29 void mode_dead();
30
31 virtual ~daObjLv4Brg_c() {}
32 virtual bool eventStart();
33 virtual int CreateHeap();
34 virtual int Create();
35 virtual int Execute(Mtx**);
36 virtual int Draw();
37 virtual int Delete();
38
39 u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
40 u8 getEvID() { return fopAcM_GetParamBit(this, 8, 8); }
41
43 /* 0x5B8 */ J3DModel* mpModel;
44 /* 0x5BC */ f32 field_0x5bc;
45 /* 0x5C0 */ u8 field_0x5c0;
46 /* 0x5C1 */ u8 mMode;
47 /* 0x5C4 */ cXyz field_0x5c4;
48};
49
50STATIC_ASSERT(sizeof(daObjLv4Brg_c) == 0x5d0);
51
52
53#endif /* D_A_OBJ_LV4BRIDGE_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_event_lib.h:24
Arbiter's Grounds Bridge.
Definition d_a_obj_lv4bridge.h:16
virtual int Delete()
Definition d_a_obj_lv4bridge.cpp:143
void mode_init_wait()
Definition d_a_obj_lv4bridge.cpp:88
virtual int Create()
Definition d_a_obj_lv4bridge.cpp:29
void setBaseMtx()
Definition d_a_obj_lv4bridge.cpp:15
cXyz field_0x5c4
Definition d_a_obj_lv4bridge.h:47
u8 getEvID()
Definition d_a_obj_lv4bridge.h:40
f32 field_0x5bc
Definition d_a_obj_lv4bridge.h:44
u8 field_0x5c0
Definition d_a_obj_lv4bridge.h:45
void initBaseMtx()
Definition d_a_obj_lv4bridge.cpp:10
virtual int Draw()
Definition d_a_obj_lv4bridge.cpp:133
void action()
Definition d_a_obj_lv4bridge.cpp:77
virtual bool eventStart()
Definition d_a_obj_lv4bridge.cpp:127
virtual int Execute(Mtx **)
Definition d_a_obj_lv4bridge.cpp:70
void mode_init_dead()
Definition d_a_obj_lv4bridge.cpp:121
void mode_init_move()
Definition d_a_obj_lv4bridge.cpp:104
void mode_move()
Definition d_a_obj_lv4bridge.cpp:109
J3DModel * mpModel
Definition d_a_obj_lv4bridge.h:43
request_of_phase_process_class mPhase
Definition d_a_obj_lv4bridge.h:42
int create1st()
Definition d_a_obj_lv4bridge.cpp:58
virtual ~daObjLv4Brg_c()
Definition d_a_obj_lv4bridge.h:31
void mode_wait()
Definition d_a_obj_lv4bridge.cpp:92
void mode_dead()
Definition d_a_obj_lv4bridge.cpp:125
virtual int CreateHeap()
Definition d_a_obj_lv4bridge.cpp:46
u8 getSwbit()
Definition d_a_obj_lv4bridge.h:39
u8 mMode
Definition d_a_obj_lv4bridge.h:46
daObjLv4Brg_c()
Definition d_a_obj_lv4bridge.h:18
STATIC_ASSERT(sizeof(daObjLv4Brg_c)==0x5d0)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_xyz.h:7
Definition c_phase.h:17