Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_nagaisu.h
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1#ifndef D_A_OBJ_NAGAISU_H
2#define D_A_OBJ_NAGAISU_H
3
5#include "d/d_cc_d.h"
6#include "d/d_model.h"
7
9
10// child seat / couch?
12public:
14 virtual ~daObjIsuChild_c();
15 int createHeap();
17 void execute();
18 void draw(dMdl_c*);
19 void Delete();
20 bool chkHit();
21 void callEmt();
22
23 void setDeadFlg(bool i_flg) { mIsDead = i_flg; }
24 bool getDeadFlg() { return mIsDead; }
25
26 void setPos(const cXyz& i_pos) {
27 mPos.x = i_pos.x;
28 mPos.y = i_pos.y;
29 mPos.z = i_pos.z;
30 }
31
32 static const dCcD_SrcCyl s_CcDCyl;
33
34 /* 0x004 */ dMdl_obj_c mMdlObj;
35 /* 0x038 */ Vec mPos;
36 /* 0x044 */ dCcD_Cyl mCcCyl[2];
37 /* 0x2BC */ Mtx mBgMtx;
38 /* 0x2EC */ dBgW* mpBgW;
39 /* 0x2F0 */ bool mIsDead;
40};
41
51public:
53 virtual ~daObjNagaisu_c();
54 int createHeap();
55 int create();
56 int Delete();
57 int draw();
58 int execute();
59 void init();
60 void setIsu();
61
62 static const int REMOVE_ISU_IDX[];
63
64 /* 0x574 */ J3DModel* mpModel;
65 /* 0x578 */ dCcD_Stts mCcStts;
66 /* 0x5B4 */ daObjIsuChild_c mChild[60];
67};
68
69STATIC_ASSERT(sizeof(daObjNagaisu_c) == 0xb6e4);
70
71#endif /* D_A_OBJ_NAGAISU_H */
Definition J3DModel.h:43
Definition d_bg_w.h:257
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_model.h:20
Definition d_model.h:10
Definition d_a_obj_nagaisu.h:11
void execute()
Definition d_a_obj_nagaisu.cpp:237
void setPos(const cXyz &i_pos)
Definition d_a_obj_nagaisu.h:26
void draw(dMdl_c *)
Definition d_a_obj_nagaisu.cpp:252
virtual ~daObjIsuChild_c()
Definition d_a_obj_nagaisu.cpp:195
void Delete()
Definition d_a_obj_nagaisu.cpp:261
Mtx mBgMtx
Definition d_a_obj_nagaisu.h:37
bool chkHit()
Definition d_a_obj_nagaisu.cpp:269
dMdl_obj_c mMdlObj
Definition d_a_obj_nagaisu.h:34
static const dCcD_SrcCyl s_CcDCyl
Definition d_a_obj_nagaisu.h:53
int createHeap()
Definition d_a_obj_nagaisu.cpp:197
Vec mPos
Definition d_a_obj_nagaisu.h:35
dCcD_Cyl mCcCyl[2]
Definition d_a_obj_nagaisu.h:36
void create(daObjNagaisu_c *, dCcD_Stts *)
Definition d_a_obj_nagaisu.cpp:214
bool mIsDead
Definition d_a_obj_nagaisu.h:39
bool getDeadFlg()
Definition d_a_obj_nagaisu.h:24
void callEmt()
Definition d_a_obj_nagaisu.cpp:279
daObjIsuChild_c()
Definition d_a_obj_nagaisu.cpp:190
dBgW * mpBgW
Definition d_a_obj_nagaisu.h:38
void setDeadFlg(bool i_flg)
Definition d_a_obj_nagaisu.h:23
Couch.
Definition d_a_obj_nagaisu.h:50
int draw()
Definition d_a_obj_nagaisu.cpp:108
int execute()
Definition d_a_obj_nagaisu.cpp:124
daObjNagaisu_c()
Definition d_a_obj_nagaisu.cpp:16
void setIsu()
Definition d_a_obj_nagaisu.cpp:138
int create()
Definition d_a_obj_nagaisu.cpp:67
J3DModel * mpModel
Definition d_a_obj_nagaisu.h:64
virtual ~daObjNagaisu_c()
Definition d_a_obj_nagaisu.cpp:18
static const int REMOVE_ISU_IDX[]
Definition d_a_obj_nagaisu.h:43
void init()
Definition d_a_obj_nagaisu.cpp:134
daObjIsuChild_c mChild[60]
Definition d_a_obj_nagaisu.h:66
int createHeap()
Definition d_a_obj_nagaisu.cpp:22
dCcD_Stts mCcStts
Definition d_a_obj_nagaisu.h:65
int Delete()
Definition d_a_obj_nagaisu.cpp:96
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjNagaisu_c)==0xb6e4)
f32 Mtx[3][4]
Definition mtx.h:25
Definition mtx.h:13
f32 z
Definition mtx.h:14
f32 x
Definition mtx.h:14
f32 y
Definition mtx.h:14
Definition c_xyz.h:7
Definition d_cc_d.h:104
Definition c_phase.h:17