Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hakai_ftr.h
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1#ifndef D_A_OBJ_HAKAI_FTR_H
2#define D_A_OBJ_HAKAI_FTR_H
3
4#include "d/d_cc_d.h"
6
16public:
18 virtual ~daObjHFtr_c();
19 inline u8 getNameId() {
20 return fopAcM_GetParamBit(this, 0, 4);
21 }
22 int createHeap();
23 int create();
24 int Delete();
25 int draw();
26 int execute();
27 void init();
28 void setModelMtx();
29 bool chkHit();
30 void callEmt();
31
32 static dCcD_SrcCyl const s_CcDCyl;
33
34private:
35 /* 0x574 */ Mtx mMtx;
36 /* 0x5A4 */ dBgW* field_0x5a4;
37 /* 0x5A8 */ J3DModel* mpModel;
38 /* 0x5AC */ dCcD_Stts mStts;
39 /* 0x5E8 */ dCcD_Cyl mCyls[2];
40};
41
42STATIC_ASSERT(sizeof(daObjHFtr_c) == 0x860);
43
44
45#endif /* D_A_OBJ_HAKAI_FTR_H */
Definition J3DModel.h:43
Definition d_bg_w.h:257
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Destruction Furniture.
Definition d_a_obj_hakai_ftr.h:15
static dCcD_SrcCyl const s_CcDCyl
Definition d_a_obj_hakai_ftr.h:102
int execute()
Definition d_a_obj_hakai_ftr.cpp:116
u8 getNameId()
Definition d_a_obj_hakai_ftr.h:19
int create()
Definition d_a_obj_hakai_ftr.cpp:60
int draw()
Definition d_a_obj_hakai_ftr.cpp:91
int createHeap()
Definition d_a_obj_hakai_ftr.cpp:29
void init()
Definition d_a_obj_hakai_ftr.cpp:135
dCcD_Stts mStts
Definition d_a_obj_hakai_ftr.h:38
daObjHFtr_c()
Definition d_a_obj_hakai_ftr.cpp:18
virtual ~daObjHFtr_c()
Definition d_a_obj_hakai_ftr.cpp:20
Mtx mMtx
Definition d_a_obj_hakai_ftr.h:35
int Delete()
Definition d_a_obj_hakai_ftr.cpp:83
dBgW * field_0x5a4
Definition d_a_obj_hakai_ftr.h:36
dCcD_Cyl mCyls[2]
Definition d_a_obj_hakai_ftr.h:39
void setModelMtx()
Definition d_a_obj_hakai_ftr.cpp:153
void callEmt()
Definition d_a_obj_hakai_ftr.cpp:169
bool chkHit()
Definition d_a_obj_hakai_ftr.cpp:159
J3DModel * mpModel
Definition d_a_obj_hakai_ftr.h:37
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjHFtr_c)==0x860)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition d_cc_d.h:104
Definition c_phase.h:17