Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hakai_ftr.h
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1#ifndef D_A_OBJ_HAKAI_FTR_H
2#define D_A_OBJ_HAKAI_FTR_H
3
5
14class daObjHFtr_c : public fopAc_ac_c {
15public:
16 /* 80C174B8 */ daObjHFtr_c();
17 /* 80C17778 */ ~daObjHFtr_c();
18 /* 80C17874 */ void createHeap();
19 /* 80C179B0 */ void create();
20 /* 80C17AC0 */ void Delete();
21 /* 80C17B30 */ void draw();
22 /* 80C17BD4 */ void execute();
23 /* 80C17CD0 */ void init();
24 /* 80C17E10 */ void setModelMtx();
25 /* 80C17E74 */ void chkHit();
26 /* 80C17EDC */ void callEmt();
27
28 static u8 const s_CcDCyl[68];
29
30private:
31 /* 0x568 */ u8 field_0x568[0x860 - 0x568];
32};
33
34STATIC_ASSERT(sizeof(daObjHFtr_c) == 0x860);
35
36
37#endif /* D_A_OBJ_HAKAI_FTR_H */
Destruction Furniture.
Definition d_a_obj_hakai_ftr.h:14
void chkHit()
Definition d_a_obj_hakai_ftr.cpp:340
u8 field_0x568[0x860 - 0x568]
Definition d_a_obj_hakai_ftr.h:31
void init()
Definition d_a_obj_hakai_ftr.cpp:330
void create()
Definition d_a_obj_hakai_ftr.cpp:250
void createHeap()
Definition d_a_obj_hakai_ftr.cpp:238
void execute()
Definition d_a_obj_hakai_ftr.cpp:287
daObjHFtr_c()
Definition d_a_obj_hakai_ftr.cpp:156
~daObjHFtr_c()
Definition d_a_obj_hakai_ftr.cpp:220
void draw()
Definition d_a_obj_hakai_ftr.cpp:260
static u8 const s_CcDCyl[68]
Definition d_a_obj_hakai_ftr.h:268
void setModelMtx()
Definition d_a_obj_hakai_ftr.cpp:335
void callEmt()
Definition d_a_obj_hakai_ftr.cpp:352
void Delete()
Definition d_a_obj_hakai_ftr.cpp:255
STATIC_ASSERT(sizeof(daObjHFtr_c)==0x860)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8