Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4EdShutter.h
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1#ifndef D_A_OBJ_LV4EDSHUTTER_H
2#define D_A_OBJ_LV4EDSHUTTER_H
3
5
15public:
16 /* 80C5DE38 */ void setBaseMtx();
17 /* 80C5DEC8 */ void CreateHeap();
18 /* 80C5DF34 */ void create();
19 /* 80C5E0A4 */ void Execute(f32 (**)[3][4]);
20 /* 80C5E0F4 */ void move();
21 /* 80C5E1B0 */ void init_modeWait();
22 /* 80C5E1C8 */ void modeWait();
23 /* 80C5E2E0 */ void init_modeOpen();
24 /* 80C5E394 */ void modeOpen();
25 /* 80C5E464 */ void init_modeClose();
26 /* 80C5E518 */ void modeClose();
27 /* 80C5E584 */ void init_modeEnd();
28 /* 80C5E590 */ void modeEnd();
29 /* 80C5E594 */ void eventStart();
30 /* 80C5E5CC */ void Draw();
31 /* 80C5E670 */ void Delete();
32 /* 80C5E834 */ ~daLv4EdShutter_c();
33
34 u8 getStatus() { return mStatus; }
35
36private:
37 /* 0x568 */ u8 field_0x568[0x5CA - 0x568];
38 /* 0x5CA */ u8 mStatus;
39 /* 0x5CB */ u8 field_0x56B[0x5DC - 0x5CB];
40};
41
43
45public:
46 /* 80C5DDAC */ daLv4EdShutter_HIO_c();
47 /* 80C5E72C */ ~daLv4EdShutter_HIO_c();
48};
49
50
51#endif /* D_A_OBJ_LV4EDSHUTTER_H */
Definition d_a_obj_lv4EdShutter.h:44
daLv4EdShutter_HIO_c()
Definition d_a_obj_lv4EdShutter.cpp:241
~daLv4EdShutter_HIO_c()
Definition d_a_obj_lv4EdShutter.cpp:415
Arbiter's Grounds Death Sword Gate.
Definition d_a_obj_lv4EdShutter.h:14
void Delete()
Definition d_a_obj_lv4EdShutter.cpp:388
u8 getStatus()
Definition d_a_obj_lv4EdShutter.h:34
void init_modeEnd()
Definition d_a_obj_lv4EdShutter.cpp:368
void Execute(f32(**)[3][4])
Definition d_a_obj_lv4EdShutter.cpp:279
void init_modeOpen()
Definition d_a_obj_lv4EdShutter.cpp:320
void init_modeClose()
Definition d_a_obj_lv4EdShutter.cpp:357
void setBaseMtx()
Definition d_a_obj_lv4EdShutter.cpp:252
u8 mStatus
Definition d_a_obj_lv4EdShutter.h:38
void init_modeWait()
Definition d_a_obj_lv4EdShutter.cpp:300
void modeWait()
Definition d_a_obj_lv4EdShutter.cpp:305
void move()
Definition d_a_obj_lv4EdShutter.cpp:294
void modeOpen()
Definition d_a_obj_lv4EdShutter.cpp:352
void eventStart()
Definition d_a_obj_lv4EdShutter.cpp:378
void CreateHeap()
Definition d_a_obj_lv4EdShutter.cpp:264
void modeEnd()
Definition d_a_obj_lv4EdShutter.cpp:373
u8 field_0x56B[0x5DC - 0x5CB]
Definition d_a_obj_lv4EdShutter.h:39
void modeClose()
Definition d_a_obj_lv4EdShutter.cpp:362
u8 field_0x568[0x5CA - 0x568]
Definition d_a_obj_lv4EdShutter.h:37
void Draw()
Definition d_a_obj_lv4EdShutter.cpp:383
void create()
Definition d_a_obj_lv4EdShutter.cpp:274
~daLv4EdShutter_c()
Definition d_a_obj_lv4EdShutter.cpp:465
STATIC_ASSERT(sizeof(daLv4EdShutter_c)==0x5dc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8