1#ifndef D_A_OBJ_LV4EDSHUTTER_H
2#define D_A_OBJ_LV4EDSHUTTER_H
Definition d_a_obj_lv4EdShutter.h:44
daLv4EdShutter_HIO_c()
Definition d_a_obj_lv4EdShutter.cpp:241
~daLv4EdShutter_HIO_c()
Definition d_a_obj_lv4EdShutter.cpp:415
Arbiter's Grounds Death Sword Gate.
Definition d_a_obj_lv4EdShutter.h:14
void Delete()
Definition d_a_obj_lv4EdShutter.cpp:388
u8 getStatus()
Definition d_a_obj_lv4EdShutter.h:34
void init_modeEnd()
Definition d_a_obj_lv4EdShutter.cpp:368
void Execute(f32(**)[3][4])
Definition d_a_obj_lv4EdShutter.cpp:279
void init_modeOpen()
Definition d_a_obj_lv4EdShutter.cpp:320
void init_modeClose()
Definition d_a_obj_lv4EdShutter.cpp:357
void setBaseMtx()
Definition d_a_obj_lv4EdShutter.cpp:252
u8 mStatus
Definition d_a_obj_lv4EdShutter.h:38
void init_modeWait()
Definition d_a_obj_lv4EdShutter.cpp:300
void modeWait()
Definition d_a_obj_lv4EdShutter.cpp:305
void move()
Definition d_a_obj_lv4EdShutter.cpp:294
void modeOpen()
Definition d_a_obj_lv4EdShutter.cpp:352
void eventStart()
Definition d_a_obj_lv4EdShutter.cpp:378
void CreateHeap()
Definition d_a_obj_lv4EdShutter.cpp:264
void modeEnd()
Definition d_a_obj_lv4EdShutter.cpp:373
u8 field_0x56B[0x5DC - 0x5CB]
Definition d_a_obj_lv4EdShutter.h:39
void modeClose()
Definition d_a_obj_lv4EdShutter.cpp:362
u8 field_0x568[0x5CA - 0x568]
Definition d_a_obj_lv4EdShutter.h:37
void Draw()
Definition d_a_obj_lv4EdShutter.cpp:383
void create()
Definition d_a_obj_lv4EdShutter.cpp:274
~daLv4EdShutter_c()
Definition d_a_obj_lv4EdShutter.cpp:465
STATIC_ASSERT(sizeof(daLv4EdShutter_c)==0x5dc)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8