Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_zs.h
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1#ifndef D_A_E_ZS_H
2#define D_A_E_ZS_H
3
5
14class daE_ZS_c : public fopEn_enemy_c {
15 /* 808330DC */ void draw();
16 /* 808331E4 */ void setBck(int, u8, f32, f32);
17 /* 80833290 */ void setActionMode(int, int);
18 /* 8083329C */ void damage_check();
19 /* 80833698 */ void mBossHandCheck();
20 /* 80833964 */ void executeAppear();
21 /* 80833D30 */ void executeWait();
22 /* 80833F1C */ void executeDamage();
23 /* 80834108 */ void executeDrive();
24 /* 808342C8 */ void action();
25 /* 80834478 */ void mtx_set();
26 /* 80834518 */ void cc_set();
27 /* 80834650 */ void execute();
28 /* 808346E4 */ void _delete();
29 /* 80834778 */ void CreateHeap();
30 /* 80834884 */ void create();
31
32private:
33 /* 0x5ac */ u8 field_0x5ac[0xa3c - 0x5ac];
34};
35
36STATIC_ASSERT(sizeof(daE_ZS_c) == 0xa3c);
37
39 /* 808330AC */ daE_ZS_HIO_c();
40 /* 80834DDC */ ~daE_ZS_HIO_c();
41};
42
43
44#endif /* D_A_E_ZS_H */
Definition d_a_e_zs.h:38
daE_ZS_HIO_c()
Definition d_a_e_zs.cpp:379
~daE_ZS_HIO_c()
Definition d_a_e_zs.cpp:672
Staltroop.
Definition d_a_e_zs.h:14
void _delete()
Definition d_a_e_zs.cpp:584
u8 field_0x5ac[0xa3c - 0x5ac]
Definition d_a_e_zs.h:33
void executeWait()
Definition d_a_e_zs.cpp:517
void create()
Definition d_a_e_zs.cpp:626
void damage_check()
Definition d_a_e_zs.cpp:440
void executeDamage()
Definition d_a_e_zs.cpp:522
void mBossHandCheck()
Definition d_a_e_zs.cpp:458
void setActionMode(int, int)
Definition d_a_e_zs.cpp:425
void executeDrive()
Definition d_a_e_zs.cpp:527
void executeAppear()
Definition d_a_e_zs.cpp:497
void CreateHeap()
Definition d_a_e_zs.cpp:594
void setBck(int, u8, f32, f32)
Definition d_a_e_zs.cpp:420
void mtx_set()
Definition d_a_e_zs.cpp:537
void action()
Definition d_a_e_zs.cpp:532
void execute()
Definition d_a_e_zs.cpp:569
void draw()
Definition d_a_e_zs.cpp:399
void cc_set()
Definition d_a_e_zs.cpp:564
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_ZS_c)==0xa3c)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8