Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2F1TestWindow.h
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1#ifndef Z2F1TESTWINDOW_H
2#define Z2F1TESTWINDOW_H
3
4#include "JSystem/JAHostIO/JAHFrameNode.h"
5#include "JSystem/JAHostIO/JAHUTableEdit.h"
6#include "JSystem/JAWExtSystem/JAWWindow.h"
7
8class Z2F1TestWindow : public JAWWindow {
9public:
11
12 virtual void onDraw(JAWGraphContext*);
13 virtual void frameWork();
14 virtual void onPadProc(const JUTGamePad&);
15 virtual void onTrigY(const JUTGamePad&);
16 virtual void onTrigMenu(const JUTGamePad&);
17
18 void calcF1();
19 f32 tau(f32);
20 static f32 calcThreshold(int);
21 f32 getRawX() const;
22 f32 calcNoise();
23 void setValue(f32, f32);
24 f32 getValue2();
25 f32 getValue();
26
27 /* 0x3F0 */ f32 field_0x3f0;
28 /* 0x3F4 */ f32 field_0x3f4;
29 /* 0x3F8 */ f32 field_0x3f8[500];
30 /* 0xBC8 */ int field_0xbc8;
31 /* 0xBCC */ int field_0xbcc;
32 /* 0xBD0 */ u8 field_0xbd0;
33 /* 0xBD4 */ f32 field_0xbd4;
34};
35
36class Z2F1SwingTestNode : public JAHFrameNode, public Z2F1TestWindow {
37public:
39
40 virtual void message(JAHControl&);
41 virtual void onFrame();
42
43 /* 0xC48 */ JAHUSeBox field_0xc48;
44 /* 0xCD0 */ JAHUSeBox field_0xcd0;
45 /* 0xD58 */ u8 mModulateVolume;
46 /* 0xD59 */ u8 mModulatePitch;
47 /* 0xD5A */ u8 mModulatePan;
48 /* 0xD5B */ u8 mModulateDolby;
49 /* 0xD5C */ f32 field_0xd5c;
50 /* 0xD60 */ f32 field_0xd60;
51 /* 0xD64 */ f32 field_0xd64;
52 /* 0xD68 */ f32 field_0xd68;
53 /* 0xD6C */ u8 field_0xd6c[0xD70 - 0xD6C];
54};
55
56class Z2AudSettingView : public JAWWindow {
57public:
59
60 virtual void onDraw(JAWGraphContext*);
61};
62
63class Z2DSPCheck : public JAWWindow {
64public:
65 Z2DSPCheck() : JAWWindow("Z2DSPCheck", 500, 450) {}
66
67 virtual void onDraw(JAWGraphContext*);
68};
69
70#endif /* Z2F1TESTWINDOW_H */
Definition Z2F1TestWindow.h:56
virtual void onDraw(JAWGraphContext *)
Definition Z2F1TestWindow.cpp:161
Z2AudSettingView()
Definition Z2F1TestWindow.cpp:159
Definition Z2F1TestWindow.h:63
Z2DSPCheck()
Definition Z2F1TestWindow.h:65
virtual void onDraw(JAWGraphContext *)
Definition Z2F1TestWindow.cpp:183
Definition Z2F1TestWindow.h:36
u8 mModulateVolume
Definition Z2F1TestWindow.h:45
u8 mModulateDolby
Definition Z2F1TestWindow.h:48
f32 field_0xd60
Definition Z2F1TestWindow.h:50
f32 field_0xd5c
Definition Z2F1TestWindow.h:49
u8 mModulatePan
Definition Z2F1TestWindow.h:47
f32 field_0xd68
Definition Z2F1TestWindow.h:52
JAHUSeBox field_0xc48
Definition Z2F1TestWindow.h:43
u8 field_0xd6c[0xD70 - 0xD6C]
Definition Z2F1TestWindow.h:53
virtual void message(JAHControl &)
Definition Z2F1TestWindow.cpp:74
JAHUSeBox field_0xcd0
Definition Z2F1TestWindow.h:44
virtual void onFrame()
Definition Z2F1TestWindow.cpp:90
Z2F1SwingTestNode()
Definition Z2F1TestWindow.cpp:60
f32 field_0xd64
Definition Z2F1TestWindow.h:51
u8 mModulatePitch
Definition Z2F1TestWindow.h:46
Definition Z2F1TestWindow.h:8
virtual void frameWork()
Definition Z2F1TestWindow.cpp:18
void calcF1()
Definition Z2F1TestWindow.cpp:20
f32 field_0x3f8[500]
Definition Z2F1TestWindow.h:29
f32 field_0xbd4
Definition Z2F1TestWindow.h:33
Z2F1TestWindow()
Definition Z2F1TestWindow.cpp:14
virtual void onDraw(JAWGraphContext *)
Definition Z2F1TestWindow.cpp:16
u8 field_0xbd0
Definition Z2F1TestWindow.h:32
virtual void onTrigY(const JUTGamePad &)
Definition Z2F1TestWindow.cpp:44
f32 field_0x3f4
Definition Z2F1TestWindow.h:28
static f32 calcThreshold(int)
Definition Z2F1TestWindow.cpp:26
void setValue(f32, f32)
Definition Z2F1TestWindow.cpp:38
virtual void onTrigMenu(const JUTGamePad &)
Definition Z2F1TestWindow.cpp:53
f32 getValue2()
Definition Z2F1TestWindow.cpp:151
int field_0xbcc
Definition Z2F1TestWindow.h:31
int field_0xbc8
Definition Z2F1TestWindow.h:30
f32 tau(f32)
Definition Z2F1TestWindow.cpp:24
f32 field_0x3f0
Definition Z2F1TestWindow.h:27
f32 getRawX() const
Definition Z2F1TestWindow.cpp:28
virtual void onPadProc(const JUTGamePad &)
Definition Z2F1TestWindow.cpp:22
f32 calcNoise()
Definition Z2F1TestWindow.cpp:32
f32 getValue()
Definition Z2F1TestWindow.cpp:155