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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for Z2F1TestWindow, including all inherited members.
| addPosition(f32, f32) | JAWWindow | |
| addSize(f32, f32) | JAWWindow | |
| convJudaColor(u16) | JAWWindow | static |
| draw(int x, int y, const J2DGrafContext *p_grafCtx) | JAWWindow | inline |
| field_0x180 | JAWWindow | |
| field_0x2b0 | JAWWindow | |
| field_0x34 | JAWWindow | |
| field_0x38 | JAWWindow | |
| field_0x3d8 | JAWWindow | |
| field_0x3dc | JAWWindow | |
| field_0x3e0 | JAWWindow | |
| field_0x3e4 | JAWWindow | |
| field_0x3e8 | JAWWindow | |
| field_0x3ec | JAWWindow | |
| field_0x3f0 | Z2F1TestWindow | |
| field_0x3f4 | Z2F1TestWindow | |
| field_0x3f8 | Z2F1TestWindow | |
| field_0xbc8 | Z2F1TestWindow | |
| field_0xbcc | Z2F1TestWindow | |
| field_0xbd0 | Z2F1TestWindow | |
| field_0xbd4 | Z2F1TestWindow | |
| frameWork() | JAWWindow | inlinevirtual |
| initIf() | JAWWindow | |
| JAWWindow(const char *, int, int) | JAWWindow | |
| mMatrix | JAWWindow | |
| move(f32, f32) | JAWWindow | |
| onDraw(JAWGraphContext *) | JAWWindow | virtual |
| onInit() | JAWWindow | virtual |
| onKeyA(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyB(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyDown(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyL(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyLeft(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyMenu(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyRight(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyUp(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyX(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyY(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onKeyZ(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onPadProc(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseA(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseB(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseDown(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseL(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseLeft(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseMenu(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseRight(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseUp(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseX(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseY(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onReleaseZ(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigA(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigB(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigDown(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigL(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigLeft(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigMenu(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigRight(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigUp(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigX(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigY(const JUTGamePad &) | JAWWindow | inlinevirtual |
| onTrigZ(const JUTGamePad &) | JAWWindow | inlinevirtual |
| padProc(const JUTGamePad &) | JAWWindow | |
| setAlpha(u8 alpha) | JAWWindow | inline |
| setMatrix(Mtx mtx) | JAWWindow | inline |
| setTitleColor(const JUtility::TColor &, const JUtility::TColor &) | JAWWindow | |
| setWindowColor(const JUtility::TColor &, const JUtility::TColor &, const JUtility::TColor &, const JUtility::TColor &) | JAWWindow | |
| Z2F1TestWindow() | Z2F1TestWindow | |
| ~JAWWindow() | JAWWindow | virtual |