PACKED struct
#include <src/common.c>
Public variables
- u8 type
- u8 x
- u8 y
- u8 field_0x0
- u8 field_0x1
- s8 h
- s8 v
- s8 unk_0
- s8 unk_1
- u8 unk_2
- u8 unk_3
- u8 unk_4
- u8 unk_0
- DustHeapItem items
- s8 x
- s8 y
- u8 unk0
- u8 unk1
- u8 unk2
- u8 unk3
- u8 unk4
- u16 x
- u16 y
- u16 width
- u16 height
- u16 unk_08
- u8 : 5 unk00
- u8 : 5 unk05
- u8 : 6 unk10
- u8 b3Rendering
- u8 b0Priority
- u8 flipY
- u8 frameIndex
- u8 type2
- u8 unk_1
- u8 : 4 b0
- u8 : 4 b1
- u8 direction
- s8 unk_2
- u8 paletteGroup
- u8 gfxGroup
- u8 : 1 b2
- u8 : 1 b3
- u8 aButtonX
- u8 aButtonY
- u8 aButtonText
- u8 bButtonX
- u8 bButtonY
- u8 bButtonText
- u8 rButtonX
- u8 rButtonY
- u8 rButtonText
- u8 settingDict
- u8 index
- u8 duration
- u8 raw
- u8 : 6 unk
- u8 : 1 hFlip
- u8 : 1 vFlip
- struct PACKED::@67::@69 b
- union PACKED::@67 spriteSettings
- u8 : 6 extraFrameIndex
- u8 : 1 endOfAnimation
- struct PACKED::@68::@70 b
- union PACKED::@68 frameSettings
- u8 frame
- u8 menuType
- u16 font
- u16 transitionTimer
- u16 gfxEntry
- u16 bg2XOffset
- u16 sm_unk_14
Variable documentation
u8 PACKED:: field_0x0
#include <src/enemy/darkNut.c>
u8 PACKED:: field_0x1
#include <src/enemy/darkNut.c>
s8 PACKED:: h
#include <src/enemy/doorMimic.c>
s8 PACKED:: v
#include <src/enemy/doorMimic.c>
s8 PACKED:: unk_0
#include <src/enemy/dust.c>
s8 PACKED:: unk_1
#include <src/enemy/dust.c>
u8 PACKED:: unk_2
#include <src/enemy/dust.c>
u8 PACKED:: unk_3
#include <src/enemy/dust.c>
u8 PACKED:: unk_4
#include <src/enemy/dust.c>
u8 PACKED:: unk_0
#include <src/enemy/dust.c>
DustHeapItem PACKED:: items
#include <src/enemy/dust.c>
s8 PACKED:: x
#include <src/enemy/lakitu.c>
s8 PACKED:: y
#include <src/enemy/lakitu.c>
u8 PACKED:: unk0
#include <src/manager/lightRayManager.c>
u8 PACKED:: unk1
#include <src/manager/lightRayManager.c>
u8 PACKED:: unk2
#include <src/manager/lightRayManager.c>
u8 PACKED:: unk3
#include <src/manager/lightRayManager.c>
u8 PACKED:: unk4
#include <src/manager/lightRayManager.c>
u16 PACKED:: x
#include <src/manager/miscManager.c>
u16 PACKED:: y
#include <src/manager/miscManager.c>
u16 PACKED:: width
#include <src/manager/miscManager.c>
u16 PACKED:: height
#include <src/manager/miscManager.c>
u16 PACKED:: unk_08
#include <src/manager/miscManager.c>
u8 : 5 PACKED:: unk00
#include <src/menu/pauseMenu.c>
u8 : 5 PACKED:: unk05
#include <src/menu/pauseMenu.c>
u8 : 6 PACKED:: unk10
#include <src/menu/pauseMenu.c>
u8 PACKED:: b3Rendering
#include <src/object/barrelInside.c>
u8 PACKED:: b0Priority
#include <src/object/barrelInside.c>
u8 PACKED:: flipY
#include <src/object/barrelInside.c>
u8 PACKED:: frameIndex
#include <src/object/houseDoorInterior.c>
u8 PACKED:: type2
#include <src/object/houseDoorInterior.c>
u8 PACKED:: unk_1
#include <src/object/objectA2.c>
u8 : 4 PACKED:: b0
#include <src/playerUtils.c>
u8 : 4 PACKED:: b1
#include <src/playerUtils.c>
u8 PACKED:: direction
#include <src/projectile/spiderWeb.c>
s8 PACKED:: unk_2
#include <src/projectile/stalfosProjectile.c>
u8 PACKED:: paletteGroup
#include <include/enterPortalSubtask.h>
u8 PACKED:: gfxGroup
#include <include/enterPortalSubtask.h>
u8 : 1 PACKED:: b2
#include <include/entity.h>
u8 : 1 PACKED:: b3
#include <include/entity.h>
u8 PACKED:: aButtonX
#include <include/menu.h>
u8 PACKED:: aButtonY
#include <include/menu.h>
u8 PACKED:: aButtonText
#include <include/menu.h>
u8 PACKED:: bButtonX
#include <include/menu.h>
u8 PACKED:: bButtonY
#include <include/menu.h>
u8 PACKED:: bButtonText
#include <include/menu.h>
u8 PACKED:: rButtonX
#include <include/menu.h>
u8 PACKED:: rButtonY
#include <include/menu.h>
u8 PACKED:: rButtonText
#include <include/menu.h>
u8 PACKED:: settingDict
#include <include/menu.h>
u8 PACKED:: index
#include <include/sprite.h>
u8 PACKED:: duration
#include <include/sprite.h>
u8 PACKED:: raw
#include <include/sprite.h>
u8 : 6 PACKED:: unk
#include <include/sprite.h>
u8 : 1 PACKED:: hFlip
#include <include/sprite.h>
u8 : 1 PACKED:: vFlip
#include <include/sprite.h>
struct PACKED::@67::@69 PACKED:: b
#include <include/sprite.h>
union PACKED::@67 PACKED:: spriteSettings
#include <include/sprite.h>
u8 : 6 PACKED:: extraFrameIndex
#include <include/sprite.h>
u8 : 1 PACKED:: endOfAnimation
#include <include/sprite.h>
struct PACKED::@68::@70 PACKED:: b
#include <include/sprite.h>
union PACKED::@68 PACKED:: frameSettings
#include <include/sprite.h>
u8 PACKED:: frame
#include <include/structures.h>
u8 PACKED:: menuType
#include <include/structures.h>
u16 PACKED:: font
#include <include/structures.h>
u16 PACKED:: transitionTimer
#include <include/structures.h>
u16 PACKED:: gfxEntry
#include <include/structures.h>
u16 PACKED:: bg2XOffset
#include <include/structures.h>
u16 PACKED:: sm_unk_14
#include <include/structures.h>