PACKED struct
#include <src/common.c>
Public variables
- u8 type
- u8 x
- u8 y
- u8 field_0x0
- u8 field_0x1
- s8 h
- s8 v
- s8 unk_0
- s8 unk_1
- u8 unk_2
- u8 unk_3
- u8 unk_4
- u8 unk_0
- DustHeapItem items
- s8 x
- s8 y
- u8 unk0
- u8 unk1
- u8 unk2
- u8 unk3
- u8 unk4
- u16 x
- u16 y
- u16 width
- u16 height
- u16 unk_08
- u8 : 5 unk00
- u8 : 5 unk05
- u8 : 6 unk10
- u8 b3Rendering
- u8 b0Priority
- u8 flipY
- u8 frameIndex
- u8 type2
- u8 unk_1
- u8 : 4 b0
- u8 : 4 b1
- u8 direction
- s8 unk_2
- u8 paletteGroup
- u8 gfxGroup
- u8 : 1 b2
- u8 : 1 b3
- u8 aButtonX
- u8 aButtonY
- u8 aButtonText
- u8 bButtonX
- u8 bButtonY
- u8 bButtonText
- u8 rButtonX
- u8 rButtonY
- u8 rButtonText
- u8 settingDict
- u8 index
- u8 duration
- u8 raw
- u8 : 6 unk
- u8 : 1 hFlip
- u8 : 1 vFlip
- struct PACKED::@67::@69 b
- union PACKED::@67 spriteSettings
- u8 : 6 extraFrameIndex
- u8 : 1 endOfAnimation
- struct PACKED::@68::@70 b
- union PACKED::@68 frameSettings
- u8 frame
- u8 menuType
- u16 font
- u16 transitionTimer
- u16 gfxEntry
- u16 bg2XOffset
- u16 sm_unk_14
Variable documentation
u8 PACKED::field_0x0
#include <src/enemy/darkNut.c>
#include <src/enemy/darkNut.c>
u8 PACKED::field_0x1
#include <src/enemy/darkNut.c>
#include <src/enemy/darkNut.c>
s8 PACKED::h
#include <src/enemy/doorMimic.c>
#include <src/enemy/doorMimic.c>
s8 PACKED::v
#include <src/enemy/doorMimic.c>
#include <src/enemy/doorMimic.c>
s8 PACKED::unk_0
#include <src/enemy/dust.c>
#include <src/enemy/dust.c>
s8 PACKED::unk_1
#include <src/enemy/dust.c>
#include <src/enemy/dust.c>
u8 PACKED::unk_2
#include <src/enemy/dust.c>
#include <src/enemy/dust.c>
u8 PACKED::unk_3
#include <src/enemy/dust.c>
#include <src/enemy/dust.c>
u8 PACKED::unk_4
#include <src/enemy/dust.c>
#include <src/enemy/dust.c>
u8 PACKED::unk_0
#include <src/enemy/dust.c>
#include <src/enemy/dust.c>
DustHeapItem PACKED::items
#include <src/enemy/dust.c>
#include <src/enemy/dust.c>
s8 PACKED::x
#include <src/enemy/lakitu.c>
#include <src/enemy/lakitu.c>
s8 PACKED::y
#include <src/enemy/lakitu.c>
#include <src/enemy/lakitu.c>
u8 PACKED::unk0
#include <src/manager/lightRayManager.c>
#include <src/manager/lightRayManager.c>
u8 PACKED::unk1
#include <src/manager/lightRayManager.c>
#include <src/manager/lightRayManager.c>
u8 PACKED::unk2
#include <src/manager/lightRayManager.c>
#include <src/manager/lightRayManager.c>
u8 PACKED::unk3
#include <src/manager/lightRayManager.c>
#include <src/manager/lightRayManager.c>
u8 PACKED::unk4
#include <src/manager/lightRayManager.c>
#include <src/manager/lightRayManager.c>
u16 PACKED::x
#include <src/manager/miscManager.c>
#include <src/manager/miscManager.c>
u16 PACKED::y
#include <src/manager/miscManager.c>
#include <src/manager/miscManager.c>
u16 PACKED::width
#include <src/manager/miscManager.c>
#include <src/manager/miscManager.c>
u16 PACKED::height
#include <src/manager/miscManager.c>
#include <src/manager/miscManager.c>
u16 PACKED::unk_08
#include <src/manager/miscManager.c>
#include <src/manager/miscManager.c>
u8 : 5 PACKED::unk00
#include <src/menu/pauseMenu.c>
#include <src/menu/pauseMenu.c>
u8 : 5 PACKED::unk05
#include <src/menu/pauseMenu.c>
#include <src/menu/pauseMenu.c>
u8 : 6 PACKED::unk10
#include <src/menu/pauseMenu.c>
#include <src/menu/pauseMenu.c>
u8 PACKED::b3Rendering
#include <src/object/barrelInside.c>
#include <src/object/barrelInside.c>
u8 PACKED::b0Priority
#include <src/object/barrelInside.c>
#include <src/object/barrelInside.c>
u8 PACKED::flipY
#include <src/object/barrelInside.c>
#include <src/object/barrelInside.c>
u8 PACKED::frameIndex
#include <src/object/houseDoorInterior.c>
#include <src/object/houseDoorInterior.c>
u8 PACKED::type2
#include <src/object/houseDoorInterior.c>
#include <src/object/houseDoorInterior.c>
u8 PACKED::unk_1
#include <src/object/objectA2.c>
#include <src/object/objectA2.c>
u8 : 4 PACKED::b0
#include <src/playerUtils.c>
#include <src/playerUtils.c>
u8 : 4 PACKED::b1
#include <src/playerUtils.c>
#include <src/playerUtils.c>
u8 PACKED::direction
#include <src/projectile/spiderWeb.c>
#include <src/projectile/spiderWeb.c>
s8 PACKED::unk_2
#include <src/projectile/stalfosProjectile.c>
#include <src/projectile/stalfosProjectile.c>
u8 PACKED::paletteGroup
#include <include/enterPortalSubtask.h>
#include <include/enterPortalSubtask.h>
u8 PACKED::gfxGroup
#include <include/enterPortalSubtask.h>
#include <include/enterPortalSubtask.h>
u8 : 1 PACKED::b2
#include <include/entity.h>
#include <include/entity.h>
u8 : 1 PACKED::b3
#include <include/entity.h>
#include <include/entity.h>
u8 PACKED::aButtonX
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::aButtonY
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::aButtonText
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::bButtonX
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::bButtonY
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::bButtonText
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::rButtonX
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::rButtonY
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::rButtonText
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::settingDict
#include <include/menu.h>
#include <include/menu.h>
u8 PACKED::index
#include <include/sprite.h>
#include <include/sprite.h>
u8 PACKED::duration
#include <include/sprite.h>
#include <include/sprite.h>
u8 PACKED::raw
#include <include/sprite.h>
#include <include/sprite.h>
u8 : 6 PACKED::unk
#include <include/sprite.h>
#include <include/sprite.h>
u8 : 1 PACKED::hFlip
#include <include/sprite.h>
#include <include/sprite.h>
u8 : 1 PACKED::vFlip
#include <include/sprite.h>
#include <include/sprite.h>
struct PACKED::@67::@69 PACKED::b
#include <include/sprite.h>
#include <include/sprite.h>
union PACKED::@67 PACKED::spriteSettings
#include <include/sprite.h>
#include <include/sprite.h>
u8 : 6 PACKED::extraFrameIndex
#include <include/sprite.h>
#include <include/sprite.h>
u8 : 1 PACKED::endOfAnimation
#include <include/sprite.h>
#include <include/sprite.h>
struct PACKED::@68::@70 PACKED::b
#include <include/sprite.h>
#include <include/sprite.h>
union PACKED::@68 PACKED::frameSettings
#include <include/sprite.h>
#include <include/sprite.h>
u8 PACKED::frame
#include <include/structures.h>
#include <include/structures.h>
u8 PACKED::menuType
#include <include/structures.h>
#include <include/structures.h>
u16 PACKED::font
#include <include/structures.h>
#include <include/structures.h>
u16 PACKED::transitionTimer
#include <include/structures.h>
#include <include/structures.h>
u16 PACKED::gfxEntry
#include <include/structures.h>
#include <include/structures.h>
u16 PACKED::bg2XOffset
#include <include/structures.h>
#include <include/structures.h>
u16 PACKED::sm_unk_14
#include <include/structures.h>
#include <include/structures.h>