file
dust.cDust enemy.
Classes
- struct DustEntity
- struct PACKED
Functions
- void Dust_OnTick(DustEntity*)
- void Dust_OnCollision(DustEntity*)
- void Dust_OnGrabbed(DustEntity*)
- void sub_080441E0(DustEntity*)
- void sub_080442A0(DustEntity*)
- void sub_080441CC(DustEntity*)
- void sub_080441C4(DustEntity*)
- void sub_080441BC(DustEntity*)
- void sub_08044310(DustEntity*)
- void sub_080445C0(DustEntity*)
- void sub_080442BC(DustEntity*)
- void sub_08044498(DustEntity*)
- void sub_08044550(DustEntity*)
- auto sub_080AD8F0(u32 sprite, u32 frame) -> void*
- void Dust(Entity* this)
Variables
- const s8 gUnk_08126EE4
- void(*const Dust_Functions
- const u8 gUnk_080D15B4
Defines
- #define HEAP
- #define DUST_SPRITE_INDEX