file
playerUtils.c
Classes
- struct PACKED
- struct Unk_struct_in_08077EC8
Functions
- static void sub_08077E54(ItemBehavior* beh)
- void sub_0800857C(Entity*)
- void InitDefaultPriority(Entity* e)
- void sub_0809D738(Entity*)
- auto Mod(s32, s32) -> s32
- auto sub_08003FDE(Entity*, Entity*, u32, u32) -> u32
- auto sub_080B1B84(u32, u32) -> u32
- void UpdateScreenShake(void)
- void sub_080790E4(Entity* this)
- void sub_08079064(Entity*)
- auto IsAbleToUseItem(PlayerEntity*) -> bool32
- auto IsPreventedFromUsingItem() -> bool32
- void CreateItemIfInputMatches(Item itemId, PlayerInputState input, bool32 forceCreate)
- auto IsTryingToPickupObject(void) -> bool32
- auto CreateItem(u32) -> ItemBehavior*
- auto sub_080789A8(void) -> u32
- auto CreateItem1(u32) -> ItemBehavior*
- void DeleteItemBehavior(ItemBehavior*, u32)
- auto sub_08079E90(u32) -> bool32
- void PlayerMinishSetNormalAndCollide(void)
- void sub_08078D60(void)
- auto CreateItemGetPlayerItemWithParent(ItemBehavior*) -> void*
- auto sub_08079FD4(Entity*, u32) -> u32
- void LoadRoomGfx(void)
- auto GetSurfaceCalcType(Entity*, s32, s32) -> SurfaceType
- void sub_0807AAF8(Entity*, u32)
- void sub_0807A750(u32, u32, const u8*, u32)
- void UnregisterInteractTile(u32, u32)
- auto sub_0807BF88(u32, u32, RoomResInfo*) -> bool32
- void LoadRoomTileSet(void)
- void ForceSetPlayerState(u32 framestate)
- auto sub_080784E4(void) -> InteractableObject*
- auto sub_08079778(void) -> u32
- auto GetPlayerTilePos(void) -> u32
- auto sub_0807BEEC(u32 param_1, u32 param_2, u32 param_3) -> u32
- auto sub_0807B434(u32 position, u32 layer) -> bool32
- void sub_0807B820(u32)
- void sub_0807B8A8(u32)
- void sub_0807B930(u32)
- auto sub_0807B464(u32 param_1, u32 param_2) -> bool32
- void sub_0807B55C(u32, u32, u16*)
- void sub_0807B480(u32, u32)
- auto sub_0807B600(u32) -> bool32
- void CreateRandomWaterTrace(Entity* parent, int range)
- void sub_08079520(Entity* this)
- auto ToggleDiving(Entity*) -> bool32
- auto sub_0806FC50(u32 param_1, u32 param_2) -> const u16*
- auto sub_08079F48(u32 param_1, u32 param_2) -> bool32
- void FillActTileForLayer(MapLayer* mapLayer)
- void sub_0807BFA8(void)
- void sub_0807C8B0(u16*, u32, u32)
- void sub_0807C69C(u8*, u32, u32)
- void sub_0807C460(void)
- void sub_0807BBE4(void)
- void CreateCollisionDataBorderAroundRoom(void)
- void sub_0807C5F4(u16*, u16*)
- void sub_0807C5B0(void)
- auto sub_08004202(Entity*, u8*, u32) -> u32
- auto sub_0806FC24(u32 param_1, u32 param_2) -> bool32
- auto sub_0807A180(Entity*, Entity*, u32, u32) -> u32
- void ClearBgAnimations(void)
- void LoadBgAnimations(u16* param_1)
- void UpdateActiveItems(PlayerEntity* this)
- void CreateItemEquippedAtSlot(EquipSlot equipSlot)
- auto CreateItemNone(Item) -> ItemBehavior*
- auto CreateItem1(Item) -> ItemBehavior*
- auto CreateItem2(Item) -> ItemBehavior*
- auto CreateItem3(Item) -> ItemBehavior*
- auto CreateItem4(Item) -> ItemBehavior*
- auto CreateItem5(Item) -> ItemBehavior*
- auto CreateItem(Item itemId) -> ItemBehavior*
- void ResetLantern(void)
- void PutAwayItems(void)
- void ResetActiveItems()
- void sub_08077B98(ItemBehavior* unk)
- void sub_08077BB8(ItemBehavior* beh)
- auto CreatePlayerItemForItemIfNotExists(ItemBehavior* this) -> Entity*
- auto CreatePlayerItemIfNotExists(ItemBehavior* this, u32 index) -> Entity*
- auto CreatePlayerItemWithParent(ItemBehavior* this, u32 id) -> Entity*
- auto FindPlayerItemForItem(ItemBehavior* this, u32 index) -> Entity*
- auto CreatePlayerItem(u32 id, u32 type, u32 type2, u32 unk) -> Entity*
- auto sub_08077CF8(u32 id, u32 type, u32 type2, u32 unk) -> Entity*
- void sub_08077D38(ItemBehavior* this, u32 index)
- void SetItemAnim(ItemBehavior* this, u32 animIndex)
- void UpdateItemAnim(ItemBehavior* this)
- void sub_08077E3C(ItemBehavior* this, u32 index)
- auto sub_08077EC8(ItemBehavior* this) -> bool32
- auto IsItemActive(ItemBehavior* this) -> bool32
- auto IsItemActivatedThisFrame(ItemBehavior* this) -> bool32
- auto IsItemActiveByInput(ItemBehavior* this, PlayerInputState input) -> bool32
- void PlayerCancelHoldItem(ItemBehavior* this, u32 index)
- auto PlayerTryDropObject(ItemBehavior* this, u32 index) -> bool32
- Check if player state believes the held item is valid? If it's not delete the item?
- auto sub_08078008(ChargeState* state) -> bool32
- auto sub_08078124(ChargeState* state) -> bool32
- auto sub_08078140(ChargeState* state) -> bool32
- auto sub_08078070(ChargeState* state) -> bool32
- auto sub_080780E0(ChargeState* state) -> bool32
- auto sub_08078108(ChargeState* state) -> bool32
- void SurfaceAction_DoNothing(Entity*)
- void SurfaceAction_Pit(Entity*)
- void SurfaceAction_SlopeGndGndVertical(Entity*)
- void SurfaceAction_SlopeGndGndHorizontal(Entity*)
- void SurfaceAction_6(Entity*)
- void SurfaceAction_7(Entity*)
- void SurfaceAction_MinishDoorFront(Entity*)
- void SurfaceAction_MinishDoorBack(Entity*)
- void SurfaceAction_A(Entity*)
- void SurfaceAction_B(Entity*)
- void SurfaceAction_SlopeGndWater(Entity*)
- void SurfaceAction_ConveyerNorth(Entity*)
- void SurfaceAction_ConveyerSouth(Entity*)
- void SurfaceAction_ConveyerWest(Entity*)
- void SurfaceAction_ConveyerEast(Entity*)
- void SurfaceAction_Swamp(Entity*)
- void SurfaceAction_14(Entity*)
- void SurfaceAction_CloneTile(Entity*)
- void SurfaceAction_16(Entity*)
- void SurfaceAction_Ice(Entity*)
- void SurfaceAction_ShallowWater(Entity*)
- void SurfaceAction_Water(Entity*)
- void SurfaceAction_Button(Entity*)
- void SurfaceAction_1B(Entity*)
- void SurfaceAction_1C(Entity*)
- void SurfaceAction_Ladder(Entity*)
- void SurfaceAction_20(Entity*)
- void SurfaceAction_22(Entity*)
- void SurfaceAction_Dust(Entity*)
- void SurfaceAction_26(Entity*)
- void SurfaceAction_Hole(Entity*)
- void SurfaceAction_AutoLadder(Entity*)
- void SurfaceAction_ClimbWall(Entity*)
- void SurfaceAction_2C(Entity*)
- void sub_0807B114(PlayerEntity*)
- void sub_0807B128(PlayerEntity*)
- void sub_0807B1A8(PlayerEntity*)
- void sub_0807B144(PlayerEntity*)
- void nullsub_506(PlayerEntity*)
- void sub_0807B178(PlayerEntity*)
- void sub_0807B2F8(PlayerEntity*)
- void sub_0807B1DC(PlayerEntity*)
- void sub_0807B1EC(PlayerEntity*)
- void sub_0807B21C(PlayerEntity*)
- void sub_0807B264(PlayerEntity*)
- void sub_0807B2B8(PlayerEntity*)
- void sub_08077F84(void)
- auto sub_08077FEC(u32 action) -> bool32
- void DetermineRButtonInteraction(void)
- auto sub_080782C0(void) -> bool32
- void ResetPossibleInteraction(void)
- static auto InlinePlayerStateCheck() -> bool32
- void AddInteractableWhenBigObject(Entity* ent)
- void AddInteractableWhenBigFuser(Entity* ent, KinstoneId kinstoneId)
- void AddInteractableFuser(Entity* ent, KinstoneId kinstoneId)
- void AddInteractableAsMinishObject(Entity* ent)
- void AddInteractableAsMinishFuser(Entity* ent, KinstoneId kinstoneId)
- void AddInteractableCheckableObject(Entity* ent)
- void AddInteractablePedestal(Entity* ent)
- void AddInteractableSmallKeyLock(Entity* ent)
- auto AddInteractableShopItem(Entity* ent) -> s32
- auto AddInteractableBossDoor(Entity* ent) -> s32
- auto AddInteractableChest(Entity* ent) -> s32
- void SetInteractableObjectCollision(Entity* arg0, u32 ignoreLayer, u32 interactDirections, const void* customHitbox)
- auto AddInteractableObject(Entity* entity, InteractionType type, KinstoneId kinstoneId) -> s32
- void RemoveInteractableObject(Entity* entity)
- Clear entry for Entity.
- auto GetInteractableObjectIndex(Entity* entity) -> s32
- Find entry for Entity.
- void RegisterCarryEntity(Entity* this)
- void FreeCarryEntity(Entity* this)
- void SetPlayerControl(PlayerControlMode mode)
- void CreateEzloHint(u32 hintId, u32 hintHeight)
- void sub_08078AC0(u32 param_1, u32 param_2, u32 param_3)
- void SetPlayerItemGetState(Entity* item, u8 param_2, u8 param_3)
- Set up player states for getting the item?
- void PausePlayer(void)
- void ClearPlayerState(void)
- void UpdateCarriedObject(void)
- void sub_08078CD0(PlayerEntity* this)
- void sub_08078E84(Entity* param_1, Entity* param_2)
- void ResetPlayerPosition(void)
- auto CheckQueuedAction(void) -> bool32
- void CheckPlayerVelocity(void)
- void ResetPlayerVelocity(void)
- auto sub_08078F74(Entity* this) -> bool32
- void sub_08078FB0(Entity* this)
- void PlayerDropHeldObject(void)
- void PlayerResetStateFromFusion(void)
- void SetPlayerActionNormal(void)
- void ResetPlayerAnimationAndAction(void)
- void PlayerSetNormalAndCollide(void)
- void sub_080792BC(s32 speed, u32 direction, u32 field_0x38)
- void sub_080792D8(void)
- auto sub_080793E4(u32 param_1) -> bool32
- void RespawnPlayer(void)
- auto sub_0807953C(void) -> u32
- auto sub_08079550(void) -> bool32
- void sub_08079708(Entity* this)
- void sub_08079744(Entity* this)
- auto sub_080797C4(void) -> u32
- void sub_080797EC(void)
- void ResolvePlayerAnimation(void)
- auto sub_08079B24(void) -> bool32
- void sub_08079BD8(Entity* this)
- auto sub_08079C30(Entity* player) -> bool32
- auto sub_08079D48(void) -> bool32
- void sub_08079D84(void)
- void sub_08079DCC(void)
- void UpdatePlayerMovement(void)
- void sub_08079E58(s32 speed, u32 direction)
- auto PlayerCanBeMoved(void) -> bool32
- auto sub_08079FC4(u32 param_1) -> u32
- void UpdatePlayerPalette(void)
- auto GetPlayerPalette(bool32 affectedBy) -> u32
- void DeleteClones(void)
- auto HasSwordEquipped(void) -> bool32
- void UpdateFloorType(void)
- void EnablePlayerDraw(Entity* this)
- auto sub_0807A2B8(void) -> bool32
- auto sub_0807A2F8(u32 param_1) -> u32
- void sub_0807A5B8(u32 direction)
- auto GetActTileInFront(Entity* this) -> u32
- void nullsub_505(void)
- void sub_0807A8D8(Entity* this)
- void sub_0807AA80(Entity* this)
- void sub_0807AABC(Entity* this)
- void sub_0807AB44(Entity* this, s32 xOffset, s32 yOffset)
- auto sub_0807AC54(Entity* this) -> bool32
- void PlayerSwimming(Entity* this)
- void PlayerUpdateSwimming(Entity* this)
- void UpdatePlayerSkills(void)
- void PlayerShrinkByRay(void)
- auto GetSwordBeam(void) -> u32
- Returns which kind of sword projectile is created.
- void sub_0807B068(Entity* entity)
- void sub_0807B0C8(void)
- void PlayerWarp(PlayerEntity* this)
- void SetTileType(u32 tileType, u32 tilePos, u32 layer)
- auto sub_0807B5B0(Entity* this) -> bool32
- void sub_0807B778(u32 tilePos, u32 layer)
- void sub_0807B7D8(u32 tileType, u32 tilePos, u32 layer)
- void SetTileByIndex(u32 tileIndex, u32 tilePos, u32 layer)
- void RestorePrevTileEntity(u32 tilePos, u32 layer)
- void sub_0807BB68(const s16* param_1, u32 basePosition, u32 layer)
- void sub_0807BB98(s32 basePosition, u32 layer, u32 width, u32 height)
- auto sub_0807BD14(Entity* this, u32 scrollDirection) -> bool32
- auto sub_0807BDB8(Entity* this, u32 param_2) -> u32
- void sub_0807C4F8(void)
- void InitializeCamera()
- void sub_0807C810(void)
- void CloneMapData(void)
- This function is used to create a copy of the map data for temporary cutscene changes.
- void sub_0807C898(void)
- void LoadCompressedMapData(void* dest, u32 offset)
- void sub_0807C998(u32* dest)
- void sub_0807C9D8(u32* a1)
- auto FinalizeSave(void) -> u32
- auto GetInventoryValue(u32 item) -> u32
- auto SetInventoryValue(u32 item, u32 value) -> u32
- void EnableDungeonWarp(u32 warp)
- auto IsDungeonWarpActive(u32 warp) -> u32
- auto CheckLocalFlagByBank(u32 bank, u32 flag) -> u32
- auto sub_0807CB24(s32 param_1, u32 param_2) -> bool32
Variables
- u8 gMapData
- const u8 gUnk_0800851C
- const u8 gUnk_080084BC
- const u8 gUnk_0800845C
- const u8 gUnk_0800833C
- ItemDefinition gItemDefinitions
- ItemBehavior*(*const gCreateItemsFuncs
- const u8 gMapTileTypeToCollisionData
- u8 gUpdateVisibleTiles
- const KeyValuePair gMapActTileToSurfaceType
- u16 gUnk_080B77C0
- const u8 gMapSpecialTileToCollisionData
- u8 gUnk_080082DC
- MapDataDefinition gUnk_02022830
- u16* gUnk_0800823C
- const u8 gUnk_0811BFE0
- const u8 gUnk_08007DF4
- InteractableObject gInteractableObjects
- u32 gUsedPalettes
- bool32(*const gPlayerChargeActions
- const InteractableObject gNoInteraction
- const s8 gPlayerInteractHitboxOffsetNormal
- const s8 gPlayerInteractHitboxOffsetMinish
- const u8 gUnk_0811C01C
- const s8 gUnk_0811C070
- const s8 gUnk_0811C090
- const s8*const gUnk_0811C0B0
- const s8 gUnk_0811C0B8
- const s8 gUnk_0811C0C8
- const s8 gUnk_0811C0D8
- const s8*const gUnk_0811C0E8
- const u16 gUnk_0811C0F8
- const s8 gUnk_0811C100
- const u16 gUnk_0811C108
- const u16 gUnk_0811C110
- const u8 gUnk_0811C118
- void(*const gSurfaceActions
- const KeyValuePair gUnk_0811C240
- const KeyValuePair gUnk_0811C24A
- const KeyValuePair gUnk_0811C254
- const KeyValuePair gUnk_0811C25E
- const KeyValuePair gUnk_0811C1F8
- const KeyValuePair gUnk_0811C20A
- const KeyValuePair gUnk_0811C21C
- const KeyValuePair gUnk_0811C22E
- const KeyValuePair*const gUnk_0811C1D8
- const KeyValuePair*const gUnk_0811C1E8
- const u16 gUnk_0811C1F8End
- const u16 gUnk_0811C20AEnd
- const u16 gUnk_0811C21CEnd
- const u16 gUnk_0811C22EEnd
- const u16 gUnk_0811C240End
- const u16 gUnk_0811C24AEnd
- const u16 gUnk_0811C254End
- const u16 gUnk_0811C25EEnd
- const KeyValuePair gUnk_0811C268
- const u16 gUnk_0811C268EEnd
- void(*const gUnk_0811C27C
- void(*const gUnk_0811C284
- void(*const gUnk_0811C298
- const u16 gUnk_0811C2AC
- const u16 gUnk_0811C2CC
- const u16 gUnk_0811C2EC
- const s16 gUnk_0811C456
- const u16 gUnk_0811C466