file
common.c
Classes
- struct PaletteGroup
- struct GfxItem
- struct struct_02017AA0
- struct PACKED
Enums
Functions
- static void StoreKeyInput(Input* input, u32 keyInput)
- void ClearOAM(void)
- void ResetScreenRegs(void)
- void MessageFromFusionTarget(u32)
- void sub_0801E24C(s32, s32)
- void sub_0801E290(u32, u32, u32)
- auto GetIndexInKinstoneBag(u32) -> s32
- auto sub_0807CB24(u32, u32) -> u32
- void SortKinstoneBag(void)
- auto GetRoomProperty(u32 area, u32 room, u32 property) -> void*
- auto sub_0801DF10(const DungeonLayout* lyt) -> u32
- auto IsRoomVisited(TileEntity* tileEntity, u32 bank) -> bool32
- auto sub_0801DF60(u32 a1, u8* p) -> u32
- auto sub_0801DF78(u32 a1, u32 a2) -> u32
- void DrawMapPixel(u32 x, u32 y, s32 color)
- void sub_0801E64C(s32 x1, s32 y1, s32 x2, s32 y2, s32 offset)
- auto DecToHex(u32 value) -> u32
- auto ReadBit(void* src, u32 bit) -> u32
- auto WriteBit(void* src, u32 bit) -> u32
- auto ClearBit(void* src, u32 bit) -> u32
- void MemFill16(u32 value, void* dest, u32 size)
- Fill memory with 16 bit value.
- void MemFill32(u32 value, void* dest, u32 size)
- Fill memory with 32 bit value.
- void MemClear(void* dest, u32 size)
- Clear memory.
- void MemCopy(const void* src, void* dest, u32 size)
- Copy memory.
- void ReadKeyInput(void)
- Refresh gInput from system registers.
- void LoadPaletteGroup(u32 group)
- Loads a packed group of palettes.
- void LoadPalettes(const u8* src, s32 destPaletteNum, s32 numPalettes)
- void SetColor(u32 colorIndex, u32 color)
- Set color in the palette.
- void SetFillColor(u32 color, u32 disable_layers)
- void LoadGfxGroup(u32 group)
- Loads a packed group of tiles.
- void sub_0801D898(void* dest, void* src, u32 word, u32 size)
- auto zMalloc(u32 size) -> void*
- Allocate memory on heap.
- void zFree(void* ptr)
- Free memory from heap.
- void zMallocInit(void)
- Initialize the heap.
- void DispReset(bool32 refresh)
- Reset All display system registers.
- auto sub_0801DB94(void) -> u32
- void DrawDungeonMap(u32 floor, DungeonMapObject* specialData, u32 size)
- void sub_0801DD58(u32 area, u32 room)
- void LoadDungeonMap(void)
- void DrawDungeonFeatures(u32 floor, void* data, u32 size)
- void InitializeFuseInfo(Entity* entity, u32 textIndex, u32 cancelledTextIndex, u32 fusingTextIndex)
- auto PerformFuseAction(void) -> u32
- void Fuse_Action0(void)
- void Fuse_Action1(void)
- void Fuse_Action2(void)
- void Fuse_Action3(void)
- void sub_0801E104(void)
- void sub_0801E120(void)
- void sub_0801E154(u32 a1)
- void sub_0801E160(u32 a1, u32 a2, u32 a3)
- void sub_0801E1B8(u32 a1, u32 a2)
- void sub_0801E1EC(u32 a1, u32 a2, u32 a3)
- void sub_0801E31C(u32 sp00, u32 sp04, s32 r10, s32 r9)
- void sub_0801E49C(s32 baseX, s32 baseY, s32 radius, u32 baseAngle)
- void NotifyFusersOnFusionDone(KinstoneId kinstoneId)
- void AddKinstoneToBag(KinstoneId kinstoneId)
- void RemoveKinstoneFromBag(KinstoneId kinstoneId)
- auto GetAmountInKinstoneBag(KinstoneId kinstoneId) -> u32
- auto CheckKinstoneFused(KinstoneId kinstoneId) -> u32
- auto CheckFusionMapMarkerDisabled(KinstoneId kinstoneId) -> bool32
- auto GetIndexInKinstoneBag(KinstoneId kinstoneId) -> s32
- void UpdateVisibleFusionMapMarkers(void)
- auto GetFusionToOffer(Entity* entity) -> KinstoneId
- auto GetRandomSharedFusion(u8* fuserData) -> u32
Variables
- u8 gUnk_03003DE0
- u8 gzHeap
- u8 gUnk_02035542
- u32 gDungeonMap
- s16 gUnk_02018EE0
- void(*const gFuseActions
-
struct_
02017AA0 gUnk_02017AA0 - const PaletteGroup* gPaletteGroups
- const u8 gGlobalGfxAndPalettes
- u32 gUsedPalettes
- u16 gPaletteBuffer
- const GfxItem* gGfxGroups
- const u32 gUnk_080C9460
- u8 gMapData
- const DungeonLayout*const *const gDungeonLayouts
- u8 gMapDataBottomSpecial
- u8* gUnk_08001DCC
- const u16 gUnk_080C93E0
- const DungeonLayout gDungeonLayouts_None_None
- const DungeonLayout*const gDungeonLayouts_None
- const DungeonLayout gDungeonLayouts_DeepwoodShrine_1F
- const DungeonLayout gDungeonLayouts_DeepwoodShrine_B1
- const DungeonLayout gDungeonLayouts_DeepwoodShrine_B2
- const DungeonLayout*const gDungeonLayouts_DeepwoodShrine
- const DungeonLayout gDungeonLayouts_CaveOfFlames_1F
- const DungeonLayout gDungeonLayouts_CaveOfFlames_B1
- const DungeonLayout gDungeonLayouts_CaveOfFlames_B2
- const DungeonLayout gDungeonLayouts_CaveOfFlames_B3
- const DungeonLayout*const gDungeonLayouts_CaveOfFlames
- const DungeonLayout gDungeonLayouts_FortressOfWinds_3F
- const DungeonLayout gDungeonLayouts_FortressOfWinds_2F
- const DungeonLayout gDungeonLayouts_FortressOfWinds_1F
- const DungeonLayout*const gDungeonLayouts_FortressOfWinds
- const DungeonLayout gDungeonLayouts_TempleOfDroplets_B1
- const DungeonLayout gDungeonLayouts_TempleOfDroplets_B2
- const DungeonLayout gDungeonLayouts_TempleOfDroplets_B3
- const DungeonLayout*const gDungeonLayouts_TempleOfDroplets
- const DungeonLayout gDungeonLayouts_PalaceOfWinds_5F
- const DungeonLayout gDungeonLayouts_PalaceOfWinds_4F
- const DungeonLayout gDungeonLayouts_PalaceOfWinds_3F
- const DungeonLayout gDungeonLayouts_PalaceOfWinds_2F
- const DungeonLayout gDungeonLayouts_PalaceOfWinds_1F
- const DungeonLayout*const gDungeonLayouts_PalaceOfWinds
- const DungeonLayout gDungeonLayouts_DarkHyruleCastle_3F
- const DungeonLayout gDungeonLayouts_DarkHyruleCastle_2F
- const DungeonLayout gDungeonLayouts_DarkHyruleCastle_1F
- const DungeonLayout gDungeonLayouts_DarkHyruleCastle_B1
- const DungeonLayout gDungeonLayouts_DarkHyruleCastle_B2
- const DungeonLayout*const gDungeonLayouts_DarkHyruleCastle
- const DungeonFloorMetadata gDungeonFloorMetadatas
- const KinstoneWorldEvent gKinstoneWorldEvents
- const u32 gUnk_080CA06C
- const u8 SharedFusions
Function documentation
void* zMalloc(u32 size)
Allocate memory on heap.
Parameters | |
---|---|
size | u32 Size to be allocated. |
Returns | Pointer to allocated memory. |
The heap size is 0x1000 bytes and should be used sparingly. It is customary for entities store the returned pointer in the Entity.myHeap field.
void zFree(void* ptr)
Free memory from heap.
Parameters | |
---|---|
ptr | Pointer to be freed. |
The Entity system will automatically free the pointer stored in the Entity.myHeap field.