Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_vibration.h>
Public Member Functions | |
void | StartShock (int, int, cXyz) |
int | Run () |
bool | StartShock (int i_strength, int, cXyz) |
bool | StartQuake (u8 const *, int, int, cXyz) |
bool | StartQuake (int, int, cXyz) |
int | StopQuake (int) |
void | Kill () |
bool | CheckQuake () |
void | setDefault () |
void | Init () |
void | Pause () |
void | Remove () |
Static Public Attributes | |
static dVibration_pattern const | MS_patt [11] |
static dVibration_pattern const | CS_patt [11] |
static dVibration_pattern const | MQ_patt [10] |
static dVibration_pattern const | CQ_patt [10] |
Private Attributes | ||
class { | ||
class { | ||
u32 field_0x0 | ||
s32 field_0x4 | ||
s32 field_0x8 | ||
s32 field_0xc | ||
s32 field_0x10 | ||
s32 field_0x14 | ||
cXyz field_0x18 | ||
s32 field_0x24 | ||
} mShock | ||
class { | ||
u32 field_0x0 | ||
s32 field_0x4 | ||
s32 field_0x8 | ||
s32 field_0xc | ||
s32 field_0x10 | ||
s32 field_0x14 | ||
cXyz field_0x18 | ||
s32 field_0x24 | ||
} mQuake | ||
} | field_0x0 | |
u32 | field_0x50 | |
int | field_0x54 | |
s32 | field_0x58 | |
s32 | field_0x5c | |
s32 | field_0x60 | |
s32 | field_0x64 | |
s32 | field_0x68 | |
u32 | field_0x6c | |
s32 | field_0x70 | |
u32 | field_0x74 | |
u32 | field_0x78 | |
s32 | field_0x7c | |
s32 | field_0x80 | |
s32 | field_0x84 | |
s32 | field_0x88 | |
s32 | field_0x8c | |
bool dVibration_c::CheckQuake | ( | ) |
void dVibration_c::Init | ( | ) |
void dVibration_c::Kill | ( | ) |
void dVibration_c::Pause | ( | ) |
void dVibration_c::Remove | ( | ) |
int dVibration_c::Run | ( | ) |
void dVibration_c::setDefault | ( | ) |
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u32 dVibration_c::field_0x0 |
class { ... } dVibration_c::field_0x0 |
s32 dVibration_c::field_0x10 |
s32 dVibration_c::field_0x14 |
cXyz dVibration_c::field_0x18 |
s32 dVibration_c::field_0x24 |
s32 dVibration_c::field_0x4 |
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s32 dVibration_c::field_0x8 |
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s32 dVibration_c::field_0xc |
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class { ... } dVibration_c::mQuake |
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class { ... } dVibration_c::mShock |