Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for dVibration_c, including all inherited members.
CheckQuake() | dVibration_c | |
CQ_patt | dVibration_c | static |
CS_patt | dVibration_c | static |
field_0x0 | dVibration_c | |
Init() | dVibration_c | |
Kill() | dVibration_c | |
mCamera | dVibration_c | private |
mFlags | dVibration_c | |
mFrame | dVibration_c | |
mLength | dVibration_c | |
mMode | dVibration_c | private |
mMotor | dVibration_c | private |
MODE_PAUSE enum value | dVibration_c | |
MODE_RUN enum value | dVibration_c | |
MODE_WAIT enum value | dVibration_c | |
mPattern | dVibration_c | |
mPos | dVibration_c | |
MQ_patt | dVibration_c | static |
mQuake | dVibration_c | |
mQuake | dVibration_c | |
mRounds | dVibration_c | |
MS_patt | dVibration_c | static |
mShock | dVibration_c | |
mShock | dVibration_c | |
mStopFrame | dVibration_c | |
mVibMode | dVibration_c | |
Pause() | dVibration_c | |
Remove() | dVibration_c | |
Run() | dVibration_c | |
setDefault() | dVibration_c | |
StartQuake(const u8 *i_pattern, int i_rounds, int i_flags, cXyz i_pos) | dVibration_c | |
StartQuake(int i_vibmode, int i_flags, cXyz i_pos) | dVibration_c | |
StartShock(int, int, cXyz) | dVibration_c | |
StartShock(int i_vibmode, int i_flags, cXyz i_pos) | dVibration_c | |
StopQuake(int i_flags) | dVibration_c |