Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <c_m3d_g_sph.h>
Public Member Functions | |
void | Set (cXyz const &, f32) |
~cM3dGSph () | |
cM3dGSph () | |
virtual | ~cM3dGSph () |
void | SetC (const cXyz &) |
void | Set (const cXyz &, f32) |
void | Set (const cM3dGSphS &) |
void | SetR (f32) |
bool | cross (const cM3dGSph *, cXyz *) const |
bool | cross (const cM3dGCyl *, cXyz *) const |
bool | cross (const cM3dGTri *param_1) const |
void | GetMinMaxCube (cXyz &, cXyz &) const |
const cXyz & | GetC (void) const |
const cXyz * | GetCP () const |
const f32 | GetR (void) const |
f32 | GetCX (void) const |
f32 | GetCY (void) const |
f32 | GetCZ (void) const |
bool | Cross (const cM3dGSph *other, f32 *f) const |
bool | Cross (const cM3dGCps *cps, cXyz *xyz) const |
bool | Cross (const cM3dGCyl *cyl, f32 *f) const |
Public Attributes | |
cXyz | mCenter |
f32 | mRadius |
cM3dGSph::~cM3dGSph | ( | ) |
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inline |
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inlinevirtual |
cXyz cM3dGSph::mCenter |
f32 cM3dGSph::mRadius |