Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cM3dGSph, including all inherited members.
cM3dGSph() | cM3dGSph | inline |
cross(const cM3dGSph *, cXyz *) const | cM3dGSph | |
cross(const cM3dGCyl *, cXyz *) const | cM3dGSph | |
cross(const cM3dGTri *param_1) const | cM3dGSph | inline |
Cross(const cM3dGSph *other, f32 *f) const | cM3dGSph | inline |
Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGSph | inline |
Cross(const cM3dGCyl *cyl, f32 *f) const | cM3dGSph | inline |
GetC(void) const | cM3dGSph | inline |
GetCP() const | cM3dGSph | inline |
GetCX(void) const | cM3dGSph | inline |
GetCY(void) const | cM3dGSph | inline |
GetCZ(void) const | cM3dGSph | inline |
GetMinMaxCube(cXyz &, cXyz &) const | cM3dGSph | |
GetR(void) const | cM3dGSph | inline |
mCenter | cM3dGSph | |
mRadius | cM3dGSph | |
Set(cXyz const &, f32) | cM3dGSph | |
Set(const cXyz &, f32) | cM3dGSph | |
Set(const cM3dGSphS &) | cM3dGSph | |
SetC(const cXyz &) | cM3dGSph | |
SetR(f32) | cM3dGSph | |
~cM3dGSph() | cM3dGSph | |
~cM3dGSph() | cM3dGSph | inlinevirtual |