#include <Z2SeqMgr.h>
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void | bgmStop (u32, s32) |
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void | subBgmStart (u32) |
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void | subBgmStop () |
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| Z2SeqMgr () |
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void | bgmStart (u32 i_bgmID, u32, s32) |
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void | bgmStop (u32 i_bgmID, s32) |
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void | subBgmStart (u32) |
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void | subBgmStop () |
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void | subBgmStopInner () |
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void | bgmStreamPrepare (u32) |
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bool | bgmStreamCheckReady () |
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void | bgmStreamPlay () |
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void | bgmStreamStop (u32) |
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void | changeBgmStatus (s32) |
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void | changeSubBgmStatus (s32) |
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void | onVariantBgmJumpEnd (bool) |
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void | changeFishingBgm (s32) |
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void | talkInBgm () |
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void | talkOutBgm () |
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void | menuInBgm () |
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void | menuOutBgm () |
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void | fanfareFramework () |
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void | stopWolfHowlSong () |
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void | setHeightVolMod (bool, u32) |
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void | setTimeProcVolMod (bool, u32) |
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void | processBgmFramework () |
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bool | checkBgmIDPlaying (u32) |
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f32 | getChildTrackVolume (JAISoundHandle *, int) |
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void | setChildTrackVolume (JAISoundHandle *, int, float, u32, float, float) |
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void | resetBattleBgmParams () |
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void | setBattleBgmOff (bool) |
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void | setBattleSearched (bool) |
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void | setBattleDistIgnore (bool) |
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void | setBattleGhostMute (bool) |
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void | setBattleDistState (u8) |
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void | setBattleSeqState (u8) |
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void | setBattleLastHit (u8) |
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void | battleBgmFramework () |
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void | startBattleBgm (bool) |
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void | stopBattleBgm (u8, u8) |
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void | fieldBgmStart () |
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void | fieldRidingMute () |
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void | onFieldBgmJumpStart () |
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void | onFieldBgmJumpEnd () |
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void | fieldBgmFramework () |
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void | mbossBgmMuteProcess () |
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void | bgmSetSwordUsing (s32) |
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void | bgmNowBattle (float) |
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void | taktModeMute () |
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void | taktModeMuteOff () |
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void | setFieldBgmPlay (bool value) |
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void | unMuteSceneBgm (u32 count) |
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void | muteSceneBgm (u32 count, f32 vol) |
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void | setTwilightGateVol (f32 vol) |
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void | setWindStoneVol (f32 vol, u32 count) |
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void | onEnemyDamage () |
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void | bgmAllMute (u32 count, f32 val) |
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void | bgmAllUnMute (u32 count) |
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bool | isItemGetDemo () |
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u32 | getMainBgmID () |
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u32 | getSubBgmID () |
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u32 | getStreamBgmID () |
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bool | checkBgmPlaying () |
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JAISoundHandle * | getMainBgmHandle () |
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JAISoundHandle * | getSubBgmHandle () |
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| JASGlobalInstance (Z2SeqMgr *inst) |
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| JASGlobalInstance (bool param_1) |
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| ~JASGlobalInstance () |
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◆ Z2SeqMgr()
◆ battleBgmFramework()
void Z2SeqMgr::battleBgmFramework |
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◆ bgmAllMute()
◆ bgmAllUnMute()
void Z2SeqMgr::bgmAllUnMute |
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u32 |
count | ) |
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inline |
◆ bgmNowBattle()
◆ bgmSetSwordUsing()
void Z2SeqMgr::bgmSetSwordUsing |
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s32 |
param_0 | ) |
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◆ bgmStart()
void Z2SeqMgr::bgmStart |
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u32 |
i_bgmID, |
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u32 |
i_count, |
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s32 |
param_2 |
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◆ bgmStop() [1/2]
◆ bgmStop() [2/2]
void Z2SeqMgr::bgmStop |
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u32 |
i_count, |
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s32 |
param_1 |
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◆ bgmStreamCheckReady()
bool Z2SeqMgr::bgmStreamCheckReady |
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◆ bgmStreamPlay()
void Z2SeqMgr::bgmStreamPlay |
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◆ bgmStreamPrepare()
void Z2SeqMgr::bgmStreamPrepare |
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u32 |
i_bgmID | ) |
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◆ bgmStreamStop()
void Z2SeqMgr::bgmStreamStop |
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u32 |
i_count | ) |
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◆ changeBgmStatus()
void Z2SeqMgr::changeBgmStatus |
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s32 |
param_0 | ) |
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◆ changeFishingBgm()
void Z2SeqMgr::changeFishingBgm |
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s32 |
param_0 | ) |
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◆ changeSubBgmStatus()
void Z2SeqMgr::changeSubBgmStatus |
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s32 |
param_0 | ) |
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◆ checkBgmIDPlaying()
bool Z2SeqMgr::checkBgmIDPlaying |
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u32 |
i_bgmID | ) |
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◆ checkBgmPlaying()
bool Z2SeqMgr::checkBgmPlaying |
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inline |
◆ fanfareFramework()
void Z2SeqMgr::fanfareFramework |
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◆ fieldBgmFramework()
void Z2SeqMgr::fieldBgmFramework |
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◆ fieldBgmStart()
void Z2SeqMgr::fieldBgmStart |
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◆ fieldRidingMute()
void Z2SeqMgr::fieldRidingMute |
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◆ getChildTrackVolume()
◆ getMainBgmHandle()
◆ getMainBgmID()
u32 Z2SeqMgr::getMainBgmID |
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◆ getStreamBgmID()
u32 Z2SeqMgr::getStreamBgmID |
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◆ getSubBgmHandle()
◆ getSubBgmID()
u32 Z2SeqMgr::getSubBgmID |
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◆ isItemGetDemo()
bool Z2SeqMgr::isItemGetDemo |
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◆ mbossBgmMuteProcess()
void Z2SeqMgr::mbossBgmMuteProcess |
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◆ menuInBgm()
void Z2SeqMgr::menuInBgm |
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◆ menuOutBgm()
void Z2SeqMgr::menuOutBgm |
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◆ muteSceneBgm()
void Z2SeqMgr::muteSceneBgm |
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u32 |
count, |
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f32 |
vol |
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inline |
◆ onEnemyDamage()
void Z2SeqMgr::onEnemyDamage |
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◆ onFieldBgmJumpEnd()
void Z2SeqMgr::onFieldBgmJumpEnd |
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◆ onFieldBgmJumpStart()
void Z2SeqMgr::onFieldBgmJumpStart |
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◆ onVariantBgmJumpEnd()
void Z2SeqMgr::onVariantBgmJumpEnd |
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bool |
param_0 | ) |
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◆ processBgmFramework()
void Z2SeqMgr::processBgmFramework |
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◆ resetBattleBgmParams()
void Z2SeqMgr::resetBattleBgmParams |
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◆ setBattleBgmOff()
void Z2SeqMgr::setBattleBgmOff |
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bool |
i_value | ) |
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◆ setBattleDistIgnore()
void Z2SeqMgr::setBattleDistIgnore |
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bool |
i_value | ) |
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◆ setBattleDistState()
void Z2SeqMgr::setBattleDistState |
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u8 |
i_state | ) |
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◆ setBattleGhostMute()
void Z2SeqMgr::setBattleGhostMute |
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bool |
i_value | ) |
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◆ setBattleLastHit()
void Z2SeqMgr::setBattleLastHit |
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u8 |
param_0 | ) |
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◆ setBattleSearched()
void Z2SeqMgr::setBattleSearched |
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bool |
i_value | ) |
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◆ setBattleSeqState()
void Z2SeqMgr::setBattleSeqState |
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u8 |
i_state | ) |
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◆ setChildTrackVolume()
◆ setFieldBgmPlay()
void Z2SeqMgr::setFieldBgmPlay |
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bool |
value | ) |
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◆ setHeightVolMod()
void Z2SeqMgr::setHeightVolMod |
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bool |
i_value, |
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u32 |
i_count |
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◆ setTimeProcVolMod()
void Z2SeqMgr::setTimeProcVolMod |
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bool |
i_value, |
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u32 |
i_count |
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◆ setTwilightGateVol()
void Z2SeqMgr::setTwilightGateVol |
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f32 |
vol | ) |
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inline |
◆ setWindStoneVol()
void Z2SeqMgr::setWindStoneVol |
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f32 |
vol, |
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u32 |
count |
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inline |
◆ startBattleBgm()
void Z2SeqMgr::startBattleBgm |
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bool |
i_fade | ) |
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◆ stopBattleBgm()
void Z2SeqMgr::stopBattleBgm |
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u8 |
param_0, |
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u8 |
param_1 |
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◆ stopWolfHowlSong()
void Z2SeqMgr::stopWolfHowlSong |
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◆ subBgmStart() [1/2]
◆ subBgmStart() [2/2]
void Z2SeqMgr::subBgmStart |
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u32 |
i_bgmID | ) |
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◆ subBgmStop() [1/2]
void Z2SeqMgr::subBgmStop |
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◆ subBgmStop() [2/2]
void Z2SeqMgr::subBgmStop |
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◆ subBgmStopInner()
void Z2SeqMgr::subBgmStopInner |
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◆ taktModeMute()
void Z2SeqMgr::taktModeMute |
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◆ taktModeMuteOff()
void Z2SeqMgr::taktModeMuteOff |
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◆ talkInBgm()
void Z2SeqMgr::talkInBgm |
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◆ talkOutBgm()
void Z2SeqMgr::talkOutBgm |
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◆ unMuteSceneBgm()
void Z2SeqMgr::unMuteSceneBgm |
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u32 |
count | ) |
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inline |
◆ field_0x84
◆ field_0xa4
◆ field_0xb8
◆ field_0xc1
◆ field_0xc4
◆ field_0xc8
◆ field_0xcc
◆ flag1
◆ mAllBgmMaster
◆ mBattleBgmOff
bool Z2SeqMgr::mBattleBgmOff |
◆ mBattleDistIgnore
bool Z2SeqMgr::mBattleDistIgnore |
◆ mBattleDistState
u8 Z2SeqMgr::mBattleDistState |
◆ mBattleLastHit
u8 Z2SeqMgr::mBattleLastHit |
◆ mBattleSearched
bool Z2SeqMgr::mBattleSearched |
◆ mBattleSeqCount
u8 Z2SeqMgr::mBattleSeqCount |
◆ mBattleSeqState
u8 Z2SeqMgr::mBattleSeqState |
◆ mBgmPause
◆ mBgmStatus
◆ mDekuToadCount
u8 Z2SeqMgr::mDekuToadCount |
◆ mFanfareCount
u8 Z2SeqMgr::mFanfareCount |
◆ mFanfareHandle
◆ mFanfareID
◆ mFanfareMute
◆ mFieldBgmPlay
bool Z2SeqMgr::mFieldBgmPlay |
◆ [struct]
struct { ... } Z2SeqMgr::mFlags |
◆ mHeightVolMod
bool Z2SeqMgr::mHeightVolMod |
◆ mMainBgmHandle
◆ mMainBgmMaster
◆ mRideCount
◆ mRiding
◆ mSceneBgm
◆ mStreamBgmHandle
◆ mStreamBgmMaster
◆ mSubBgmHandle
◆ mSubBgmMaster
◆ mSubBgmStatus
u8 Z2SeqMgr::mSubBgmStatus |
◆ mTimeProcVolMod
bool Z2SeqMgr::mTimeProcVolMod |
◆ mTwilightGateVol
f32 Z2SeqMgr::mTwilightGateVol |
◆ mWindStone
The documentation for this class was generated from the following files: