Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAISoundID Class Reference

#include <JAISound.h>

Public Member Functions

 operator u32 () const
 
 JAISoundID (u32 pId)
 
 JAISoundID (JAISoundID const &other)
 
 JAISoundID ()
 
bool isAnonymous ()
 
void setAnonymous ()
 

Public Attributes

union { 
 
   u32   mFullId 
 
   struct { 
 
      u8   b0 
 
      u8   b1 
 
      u8   b2 
 
      u8   b3 
 
   }   mBytes 
 
   struct { 
 
      u16   mSoundType 
 
      u16   mShortId 
 
   }   mAdvancedId 
 
mId 
 

Constructor & Destructor Documentation

◆ JAISoundID() [1/3]

JAISoundID::JAISoundID ( u32  pId)
inline

◆ JAISoundID() [2/3]

JAISoundID::JAISoundID ( JAISoundID const other)
inline

◆ JAISoundID() [3/3]

JAISoundID::JAISoundID ( )
inline

Member Function Documentation

◆ isAnonymous()

bool JAISoundID::isAnonymous ( )
inline

◆ operator u32()

JAISoundID::operator u32 ( ) const
inline

◆ setAnonymous()

void JAISoundID::setAnonymous ( )
inline

Member Data Documentation

◆ b0

u8 JAISoundID::b0

◆ b1

u8 JAISoundID::b1

◆ b2

u8 JAISoundID::b2

◆ b3

u8 JAISoundID::b3

◆ [struct]

struct { ... } JAISoundID::mAdvancedId

◆ [struct]

struct { ... } JAISoundID::mBytes

◆ mFullId

u32 JAISoundID::mFullId

◆ [union]

union { ... } JAISoundID::mId

◆ mShortId

u16 JAISoundID::mShortId

◆ mSoundType

u16 JAISoundID::mSoundType

The documentation for this class was generated from the following files: