unsigned long u32
Definition types.h:12
signed long s32
Definition types.h:11
TEObject
Definition JSGSystem.h:7
@ OBJECT_UNK1
Definition JSGSystem.h:9
@ OBJECT_AMBIENT
Definition JSGSystem.h:12
@ OBJECT_FOG
Definition JSGSystem.h:14
@ OBJECT_ACTOR
Definition JSGSystem.h:10
@ OBJECT_CAMERA
Definition JSGSystem.h:11
@ OBJECT_UNDEFINED
Definition JSGSystem.h:8
@ OBJECT_LIGHT
Definition JSGSystem.h:13
Definition JSGObject.h:11
Definition JSGSystem.h:21
virtual bool JSGCreateObject(char const *, JStage::TEObject, u32)
Definition JSGSystem.cpp:15
virtual s32 JSGFGetType() const
Definition JSGSystem.cpp:7
virtual ~TSystem()=0
Definition JSGSystem.cpp:5
virtual void JSGDestroyObject(JStage::TObject *)
Definition JSGSystem.cpp:19
virtual void JSGSetSystemData(u32, u32)
Definition JSGSystem.cpp:25
virtual bool JSGGetSystemData(u32)
Definition JSGSystem.cpp:21
virtual int JSGFindObject(JStage::TObject **, char const *, JStage::TEObject) const
Definition JSGSystem.cpp:11