Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JSGAmbientLight.h
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1#ifndef JSGAMBIENTLIGHT_H
2#define JSGAMBIENTLIGHT_H
3
5#include <dolphin/gx.h>
6
7namespace JStage {
8
13 struct TAmbientLight : public TObject {
14 /* 80280B20 */ virtual ~TAmbientLight() = 0;
15 /* 80280B80 */ virtual s32 JSGFGetType() const;
16 /* 80280B88 */ virtual GXColor JSGGetColor() const;
17 /* 80280B9C */ virtual void JSGSetColor(GXColor);
18 };
19};
20
21#endif /* JSGAMBIENTLIGHT_H */
Definition JSGActor.h:6
Definition JSGAmbientLight.h:13
virtual void JSGSetColor(GXColor)
Definition JSGAmbientLight.cpp:18
virtual ~TAmbientLight()=0
Definition JSGAmbientLight.cpp:4
virtual GXColor JSGGetColor() const
Definition JSGAmbientLight.cpp:12
virtual s32 JSGFGetType() const
Definition JSGAmbientLight.cpp:7
Definition JSGObject.h:11
Definition d_menu_dmap_map.cpp:90
signed long s32
Definition types.h:8