Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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zevwork Namespace Reference

Variables

const int CutMaxNum = 32
 
const int DataMaxNum = 0x100
 
const int FDataMaxNum = 0x200
 
const int IDataMaxNum = 0x100
 
const int SDataMaxNum = 0x100
 
const int WorkSize
 
u8WorkBuffer
 

Variable Documentation

◆ CutMaxNum

const int zevwork::CutMaxNum = 32

◆ DataMaxNum

const int zevwork::DataMaxNum = 0x100

◆ FDataMaxNum

const int zevwork::FDataMaxNum = 0x200

◆ IDataMaxNum

const int zevwork::IDataMaxNum = 0x100

◆ SDataMaxNum

const int zevwork::SDataMaxNum = 0x100

◆ WorkBuffer

u8* zevwork::WorkBuffer

◆ WorkSize

const int zevwork::WorkSize
Initial value:
= (sizeof(event_binary_data_header) - 8) +
sizeof(dEvDtEvent_DBG_c) +
sizeof(dEvDtStaff_DBG_c) +
sizeof(dEvDtStaff_DBG_c) +
(sizeof(dEvDtCut_c) * CutMaxNum) +
(sizeof(dEvDtData_DBG_c) * DataMaxNum) +
(sizeof(f32) * FDataMaxNum) +
(sizeof(int) * IDataMaxNum) +
(sizeof(char) * SDataMaxNum)
Definition d_event_data.h:70
Definition d_event_data.h:57
Definition d_event_data.h:245
Definition d_event_data.h:201
float f32
Definition types.h:25
const int CutMaxNum
Definition d_debug_camera.cpp:12
const int SDataMaxNum
Definition d_debug_camera.cpp:16
const int FDataMaxNum
Definition d_debug_camera.cpp:14
Definition d_event_data.h:9