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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
| const int | CutMaxNum = 32 |
| const int | DataMaxNum = 0x100 |
| const int | FDataMaxNum = 0x200 |
| const int | IDataMaxNum = 0x100 |
| const int | SDataMaxNum = 0x100 |
| const int | WorkSize |
| u8 * | WorkBuffer |
| const int zevwork::CutMaxNum = 32 |
| const int zevwork::DataMaxNum = 0x100 |
| const int zevwork::FDataMaxNum = 0x200 |
| const int zevwork::IDataMaxNum = 0x100 |
| const int zevwork::SDataMaxNum = 0x100 |
| u8* zevwork::WorkBuffer |
| const int zevwork::WorkSize |