Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
f_pc_node.h
Go to the documentation of this file.
1
2#ifndef F_PC_NODE_H_
3#define F_PC_NODE_H_
4
5#include "f_pc/f_pc_base.h"
6#include "f_pc/f_pc_layer.h"
7#include "f_pc/f_pc_method.h"
8#include "f_pc/f_pc_profile.h"
9
14
22
27
36
37extern int g_fpcNd_type;
39
40#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
int(* process_method_func)(void *)
Definition f_pc_method.h:7
void * fpcNd_IsCreatingFromUnder(void *pProcNode)
Definition f_pc_node.cpp:42
s32 fpcNd_IsDelete(process_node_class *pProcNode)
Definition f_pc_node.cpp:74
s32 fpcNd_IsDeleteTiming(process_node_class *pProcNode)
Definition f_pc_node.cpp:65
s32 fpcNd_DrawMethod(nodedraw_method_class *pNodeMethod, void *pData)
Definition f_pc_node.cpp:11
s32 fpcNd_Draw(process_node_class *pProcNode)
Definition f_pc_node.cpp:16
int g_fpcNd_type
Definition f_pc_node.cpp:39
s32 fpcNd_Delete(process_node_class *pProcNode)
Definition f_pc_node.cpp:79
nodedraw_method_class g_fpcNd_Method
Definition f_pc_node.cpp:114
s32 fpcNd_Create(process_node_class *pProcNode)
Definition f_pc_node.cpp:91
s32 fpcNd_Execute(process_node_class *pProcNode)
Definition f_pc_node.cpp:28
Definition f_pc_base.h:17
Definition f_pc_layer.h:14
Definition c_list.h:7
Definition f_pc_node.h:23
process_method_class * sub_method
Definition f_pc_node.h:25
process_profile_definition mBase
Definition f_pc_node.h:24
Definition f_pc_node.h:10
process_method_func mpDrawFunc
Definition f_pc_node.h:12
process_method_class mBase
Definition f_pc_node.h:11
Definition f_pc_method.h:9
Definition f_pc_node.h:15
s8 mUnk0
Definition f_pc_node.h:20
node_list_class mLayerNodeLists[16]
Definition f_pc_node.h:19
base_process_class mBase
Definition f_pc_node.h:16
layer_class mLayer
Definition f_pc_node.h:18
nodedraw_method_class * mpNodeMtd
Definition f_pc_node.h:17
Definition f_pc_profile.h:11
signed char s8
Definition types.h:4
signed long s32
Definition types.h:6