1#ifndef F_OP_ACTOR_ENEMY_H_
2#define F_OP_ACTOR_ENEMY_H_
14 {0xFF, 0x78, 0x00, 0x00},
15 {0xFF, 0x64, 0x78, 0x00},
18 {0x5A, 0x2D, 0x2D, 0x00},
19 {0x3C, 0x1E, 0x1E, 0x00},
35 if (
i_actorP->getMidnaBindMode() == 0) {
65 for (
int i = 0;
i < 3;
i++) {
66 static u16 eff_id[] = {0x29D, 0x29E, 0x29F};
f32 JMAFastSqrt(register f32 input)
Definition JMath.h:31
@ Z2SE_MIDNA_BIND_LOCK_ON
Definition Z2SeMgr.h:1706
@ Z2SE_MIDNA_BIND_LOCK_SUS
Definition Z2SeMgr.h:1707
T cLib_calcTimer(T *value)
Definition c_lib.h:74
s16 cM_atan2s(float y, float x)
Definition c_math.cpp:119
Definition JPAEmitter.h:94
Definition Z2Creature.h:154
Definition f_op_actor.h:249
static SECTION_DATA u8 e_env[8]
Definition d_a_b_ds.cpp:108
static SECTION_DATA u8 e_prim[8]
Definition d_a_b_ds.cpp:100
static SECTION_DATA u8 eff_id[6+2]
Definition d_a_b_ds.cpp:116
static void dComIfGp_particle_set(u16 param_0, cXyz const *param_1, csXyz const *param_2, cXyz const *param_3)
Definition d_a_b_gm.cpp:1867
static void daPy_getPlayerActorClass()
Definition d_a_b_gnd.cpp:2857
bool dKy_darkworld_check()
Definition d_kankyo.cpp:4460
int i
Definition e_pow.c:165
static int setMidnaBindEffect(fopEn_enemy_c *i_actorP, Z2CreatureEnemy *i_creatureP, cXyz *i_effPos, cXyz *i_effSize)
Definition f_op_actor_enemy.h:11
s8 fopAcM_GetRoomNo(const fopAc_ac_c *pActor)
Definition f_op_actor_mng.h:180
Definition d_a_hozelda.cpp:20
Definition d_a_npc_cd.cpp:15
static MtxP get()
Definition m_Do_mtx.h:226
static void multVec(const Vec *a, Vec *b)
Definition m_Do_mtx.h:249
int BOOL
Definition types.h:27
unsigned long u32
Definition types.h:10
unsigned short u16
Definition types.h:9