Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_thashi.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_THASHI_H
2#define D_A_OBJ_THASHI_H
3
5
14class daObjTHASHI_c : public fopAc_ac_c {
15public:
16 /* 80D0C238 */ void initCcCylinder();
17 /* 80D0C354 */ void setBaseMtx();
18 /* 80D0C654 */ void CreateHeap();
19 /* 80D0C8B4 */ void create();
20 /* 80D0CE70 */ void Create();
21 /* 80D0CEB4 */ void Execute(f32 (**)[3][4]);
22 /* 80D0CEE0 */ void Draw();
23 /* 80D0D140 */ void Delete();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x1bbc - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjTHASHI_c) == 0x1bbc);
30
31
32#endif /* D_A_OBJ_THASHI_H */
T Pillar.
Definition d_a_obj_thashi.h:14
void CreateHeap()
Definition d_a_obj_thashi.cpp:256
u8 field_0x568[0x1bbc - 0x568]
Definition d_a_obj_thashi.h:26
void Execute(f32(**)[3][4])
Definition d_a_obj_thashi.cpp:678
void Create()
Definition d_a_obj_thashi.cpp:672
void setBaseMtx()
Definition d_a_obj_thashi.cpp:229
void create()
Definition d_a_obj_thashi.cpp:585
void initCcCylinder()
Definition d_a_obj_thashi.cpp:178
void Draw()
Definition d_a_obj_thashi.cpp:710
void Delete()
Definition d_a_obj_thashi.cpp:715
STATIC_ASSERT(sizeof(daObjTHASHI_c)==0x1bbc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8