Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swhang.h
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1#ifndef D_A_OBJ_SWHANG_H
2#define D_A_OBJ_SWHANG_H
3
6#include "d/d_cc_d.h"
7#include "d/d_event_lib.h"
9
19public:
20 typedef void (daObjSwHang_c::*modeFunc)();
21
29
30 enum Flags {
31 /* 0x01 */ FLAGS_1 = 1 << 0,
32 /* 0x02 */ FLAGS_2 = 1 << 1,
33 };
34
39
40 void initBaseMtx();
41 void setBaseMtx();
42 int create1st();
43 void calcHangPos();
45 void changeOnStatus();
46 void changeOffStatus();
47 void action();
48 void checkDownSw();
49 void init_modeOffWait();
50 void modeOffWait();
51 void init_modeOnWait();
52 void modeOnWait();
53
55
56 virtual int CreateHeap();
57 virtual int Create();
58 virtual int Execute(Mtx**);
59 virtual int Draw();
60 virtual int Delete();
61
62 virtual bool eventStart();
63 virtual ~daObjSwHang_c() {}
64
65 cXyz getHangPos() { return mHangPos; }
66
67 void setHangPlayer() { mHangPlayer = 1; }
68 u8 getType() { return mType; }
69 u8 getType_private() { return fopAcM_GetParamBit(this, 28, 4); }
70 u8 checkType() { return fopAcM_GetParamBit(this, 25, 1); }
71 u8 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
72 u8 getKind() { return fopAcM_GetParamBit(this, 26, 2); }
73 u8 getEvId() { return fopAcM_GetParamBit(this, 8, 8); }
76 void clrFlag() { mFlags = 0; }
77 void onFlag(u16 flag) { mFlags |= flag; }
79
80private:
82 /* 0x5B8 */ J3DModel* mpModel;
83 /* 0x5BC */ dCcD_Stts mCcStts;
84 /* 0x5F8 */ dCcD_Sph mCcSph;
85 /* 0x730 */ u8 mType;
86 /* 0x731 */ u8 mMode;
87 /* 0x734 */ dBgW* mpBgW;
88 /* 0x738 */ Mtx field_0x738;
89 /* 0x768 */ int mTotteJointNo;
90 /* 0x76C */ f32 mHangLength;
91 /* 0x770 */ cXyz mHangPos;
92 /* 0x77C */ u8 mHangPlayer;
93 /* 0x77D */ u8 field_0x77d;
94 /* 0x77E */ u8 field_0x77e;
95 /* 0x780 */ u16 mFlags;
96 /* 0x784 */ f32 field_0x784;
97 /* 0x788 */ f32 field_0x788;
98 /* 0x78C */ s16 field_0x78c;
99};
100
101STATIC_ASSERT(sizeof(daObjSwHang_c) == 0x790);
102
103#endif /* D_A_OBJ_SWHANG_H */
static BOOL flag
Definition DEMOAVX.c:20
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_w.h:257
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Definition d_event_lib.h:24
Dangle A.
Definition d_a_obj_swhang.h:18
dCcD_Sph mCcSph
Definition d_a_obj_swhang.h:84
Mode
Definition d_a_obj_swhang.h:35
@ MODE_ON_WAIT
Definition d_a_obj_swhang.h:37
@ MODE_OFF_WAIT
Definition d_a_obj_swhang.h:36
void checkDownSw()
Definition d_a_obj_swhang.cpp:284
u8 field_0x77e
Definition d_a_obj_swhang.h:94
int getTotteJointNo()
Definition d_a_obj_swhang.h:74
BOOL checkDown()
Definition d_a_obj_swhang.cpp:203
u8 checkType()
Definition d_a_obj_swhang.h:70
virtual int Draw()
Definition d_a_obj_swhang.cpp:450
u8 mMode
Definition d_a_obj_swhang.h:86
int create1st()
Definition d_a_obj_swhang.cpp:175
void onFlag(u16 flag)
Definition d_a_obj_swhang.h:77
cXyz mHangPos
Definition d_a_obj_swhang.h:91
dCcD_Stts mCcStts
Definition d_a_obj_swhang.h:83
u8 field_0x77d
Definition d_a_obj_swhang.h:93
Flags
Definition d_a_obj_swhang.h:30
@ FLAGS_2
Definition d_a_obj_swhang.h:32
@ FLAGS_1
Definition d_a_obj_swhang.h:31
f32 field_0x788
Definition d_a_obj_swhang.h:97
virtual int Execute(Mtx **)
Definition d_a_obj_swhang.cpp:232
Mtx field_0x738
Definition d_a_obj_swhang.h:88
void initBaseMtx()
Definition d_a_obj_swhang.cpp:50
request_of_phase_process_class mPhase
Definition d_a_obj_swhang.h:81
cXyz getHangPos()
Definition d_a_obj_swhang.h:65
virtual int Create()
Definition d_a_obj_swhang.cpp:113
u8 getType_private()
Definition d_a_obj_swhang.h:69
f32 getHangLength()
Definition d_a_obj_swhang.h:75
void modeOnWait()
Definition d_a_obj_swhang.cpp:397
dBgW * mpBgW
Definition d_a_obj_swhang.h:87
void modeOffWait()
Definition d_a_obj_swhang.cpp:330
void init_modeOnWait()
Definition d_a_obj_swhang.cpp:393
void calcHangPos()
Definition d_a_obj_swhang.cpp:190
void changeOnStatus()
Definition d_a_obj_swhang.cpp:216
virtual bool eventStart()
Definition d_a_obj_swhang.cpp:445
int mTotteJointNo
Definition d_a_obj_swhang.h:89
void init_modeOffWait()
Definition d_a_obj_swhang.cpp:325
J3DModel * mpModel
Definition d_a_obj_swhang.h:82
virtual int CreateHeap()
Definition d_a_obj_swhang.cpp:155
u16 checkFlag(u16 flag)
Definition d_a_obj_swhang.h:78
u16 mFlags
Definition d_a_obj_swhang.h:95
u8 getKind()
Definition d_a_obj_swhang.h:72
f32 mHangLength
Definition d_a_obj_swhang.h:90
daObjSwHang_c()
Definition d_a_obj_swhang.h:54
virtual int Delete()
Definition d_a_obj_swhang.cpp:465
void changeOffStatus()
Definition d_a_obj_swhang.cpp:224
virtual ~daObjSwHang_c()
Definition d_a_obj_swhang.h:63
f32 field_0x784
Definition d_a_obj_swhang.h:96
void setBaseMtx()
Definition d_a_obj_swhang.cpp:59
u8 mType
Definition d_a_obj_swhang.h:85
void(daObjSwHang_c::*) modeFunc()
Definition d_a_obj_swhang.h:20
Type
Definition d_a_obj_swhang.h:22
@ TYPE_3
Definition d_a_obj_swhang.h:26
@ TYPE_1
Definition d_a_obj_swhang.h:24
@ TYPE_0
Definition d_a_obj_swhang.h:23
@ TYPE_2
Definition d_a_obj_swhang.h:25
@ TYPE_4
Definition d_a_obj_swhang.h:27
u8 getSwNo()
Definition d_a_obj_swhang.h:71
u8 getType()
Definition d_a_obj_swhang.h:68
void action()
Definition d_a_obj_swhang.cpp:276
void clrFlag()
Definition d_a_obj_swhang.h:76
s16 field_0x78c
Definition d_a_obj_swhang.h:98
u8 mHangPlayer
Definition d_a_obj_swhang.h:92
u8 getEvId()
Definition d_a_obj_swhang.h:73
void setHangPlayer()
Definition d_a_obj_swhang.h:67
STATIC_ASSERT(sizeof(daObjSwHang_c)==0x790)
f32 Mtx[3][4]
Definition mtx.h:25
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_xyz.h:7
Definition c_phase.h:17