Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ornament_cloth.h
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1#ifndef D_A_OBJ_ORNAMENT_CLOTH_H
2#define D_A_OBJ_ORNAMENT_CLOTH_H
3
5
14class daObjOnCloth_c : public fopAc_ac_c {
15public:
16 /* 80595038 */ void create_init();
17 /* 80595158 */ void initBaseMtx();
18 /* 80595178 */ void setBaseMtx();
19 /* 805951DC */ void setNormalClothPos();
20 /* 805954B0 */ void calcJointAngle();
21 /* 80595638 */ void checkPlayerMove();
22
23 static u8 const M_attr[48];
24private:
25 /* 0x568 */ u8 field_0x568[0x6c8 - 0x568];
26};
27
28STATIC_ASSERT(sizeof(daObjOnCloth_c) == 0x6c8);
29
31public:
32 /* 80595B9C */ ~ClothJoint_c();
33 /* 80595CA8 */ ClothJoint_c();
34};
35
36
37#endif /* D_A_OBJ_ORNAMENT_CLOTH_H */
Definition d_a_obj_ornament_cloth.h:30
ClothJoint_c()
Definition d_a_obj_ornament_cloth.cpp:339
~ClothJoint_c()
Definition d_a_obj_ornament_cloth.cpp:328
Ordon Village Flag.
Definition d_a_obj_ornament_cloth.h:14
void setNormalClothPos()
Definition d_a_obj_ornament_cloth.cpp:207
u8 field_0x568[0x6c8 - 0x568]
Definition d_a_obj_ornament_cloth.h:25
void setBaseMtx()
Definition d_a_obj_ornament_cloth.cpp:160
void calcJointAngle()
Definition d_a_obj_ornament_cloth.cpp:231
static u8 const M_attr[48]
Definition d_a_obj_ornament_cloth.h:89
void initBaseMtx()
Definition d_a_obj_ornament_cloth.cpp:155
void checkPlayerMove()
Definition d_a_obj_ornament_cloth.cpp:237
void create_init()
Definition d_a_obj_ornament_cloth.cpp:150
STATIC_ASSERT(sizeof(daObjOnCloth_c)==0x6c8)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8