Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_mato.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_MATO_H
2#define D_A_OBJ_MATO_H
3
5
14class daObjMATO_c : public fopAc_ac_c {
15public:
16 /* 80C91B58 */ void setAction(void (daObjMATO_c::*)(int), int);
17 /* 80C91D48 */ void action();
18 /* 80C91DE4 */ void hit_check();
19 /* 80C91ECC */ void start_wait(int);
20 /* 80C91F74 */ void wait(int);
21 /* 80C92044 */ void disappear(int);
22 /* 80C921A8 */ void getRupee(int);
23 /* 80C922AC */ void execute();
24 /* 80C92380 */ void _delete();
25 /* 80C9243C */ void setBaseMtx();
26 /* 80C92650 */ void mato_init();
27 /* 80C927AC */ void create();
28
29private:
30 /* 0x568 */ u8 field_0x568[0x39f8 - 0x568];
31};
32
33STATIC_ASSERT(sizeof(daObjMATO_c) == 0x39f8);
34
35struct MatoData_s {
36public:
37 /* 80C92924 */ ~MatoData_s();
38 /* 80C92A50 */ MatoData_s();
39};
40
41
42#endif /* D_A_OBJ_MATO_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Target (???)
Definition d_a_obj_mato.h:14
void wait(int)
Definition d_a_obj_mato.cpp:207
void setBaseMtx()
Definition d_a_obj_mato.cpp:328
void disappear(int)
Definition d_a_obj_mato.cpp:278
u8 field_0x568[0x39f8 - 0x568]
Definition d_a_obj_mato.h:30
void setAction(void(daObjMATO_c::*)(int), int)
Definition d_a_obj_mato.cpp:107
void mato_init()
Definition d_a_obj_mato.cpp:352
void start_wait(int)
Definition d_a_obj_mato.cpp:186
void getRupee(int)
Definition d_a_obj_mato.cpp:291
void action()
Definition d_a_obj_mato.cpp:142
void execute()
Definition d_a_obj_mato.cpp:296
void hit_check()
Definition d_a_obj_mato.cpp:164
void _delete()
Definition d_a_obj_mato.cpp:301
void create()
Definition d_a_obj_mato.cpp:357
STATIC_ASSERT(sizeof(daObjMATO_c)==0x39f8)
Definition d_a_obj_mato.h:35
MatoData_s()
Definition d_a_obj_mato.cpp:423
~MatoData_s()
Definition d_a_obj_mato.cpp:418
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8