Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6bemos.h
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1#ifndef D_A_OBJ_LV6BEMOS_H
2#define D_A_OBJ_LV6BEMOS_H
3
5
14class daObjL6Bm_c : public fopAc_ac_c {
15public:
16 /* 80C7CE24 */ void initBaseMtx();
17 /* 80C7CE60 */ void setBaseMtx();
18 /* 80C7CED4 */ void Create();
19 /* 80C7CFD0 */ void CreateHeap();
20 /* 80C7D2F8 */ void create1st();
21 /* 80C7D3A4 */ void Execute(f32 (**)[3][4]);
22 /* 80C7D4F4 */ void action();
23 /* 80C7D598 */ void actionWait();
24 /* 80C7D6CC */ void actionFindPlayer();
25 /* 80C7D894 */ void actionAttack();
26 /* 80C7D898 */ void Draw();
27 /* 80C7DABC */ void Delete();
28
29private:
30 /* 0x568 */ u8 field_0x568[0x918 - 0x568];
31};
32
33STATIC_ASSERT(sizeof(daObjL6Bm_c) == 0x918);
34
35
36#endif /* D_A_OBJ_LV6BEMOS_H */
Temple of Time Beamos (Unused)
Definition d_a_obj_lv6bemos.h:14
void setBaseMtx()
Definition d_a_obj_lv6bemos.cpp:225
void actionAttack()
Definition d_a_obj_lv6bemos.cpp:490
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6bemos.cpp:441
void initBaseMtx()
Definition d_a_obj_lv6bemos.cpp:220
u8 field_0x568[0x918 - 0x568]
Definition d_a_obj_lv6bemos.h:30
void actionFindPlayer()
Definition d_a_obj_lv6bemos.cpp:485
void Draw()
Definition d_a_obj_lv6bemos.cpp:510
void actionWait()
Definition d_a_obj_lv6bemos.cpp:479
void Create()
Definition d_a_obj_lv6bemos.cpp:277
void create1st()
Definition d_a_obj_lv6bemos.cpp:429
void Delete()
Definition d_a_obj_lv6bemos.cpp:521
void action()
Definition d_a_obj_lv6bemos.cpp:446
void CreateHeap()
Definition d_a_obj_lv6bemos.cpp:418
STATIC_ASSERT(sizeof(daObjL6Bm_c)==0x918)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8