Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6bemos2.h
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1#ifndef D_A_OBJ_LV6BEMOS2_H
2#define D_A_OBJ_LV6BEMOS2_H
3
5
14class daObjLv6Bm_c : public fopAc_ac_c {
15public:
16 /* 80C7E30C */ void initBaseMtx();
17 /* 80C7E374 */ void setBaseMtx();
18 /* 80C7E448 */ void Create();
19 /* 80C7E764 */ void CreateHeap();
20 /* 80C7EB7C */ void create1st();
21 /* 80C7EC6C */ void Execute(f32 (**)[3][4]);
22 /* 80C7EE50 */ void action();
23 /* 80C7F2A4 */ void calcBeam();
24 /* 80C7F904 */ void checkFindPlayer();
25 /* 80C7FA54 */ void checkSearchPlayer();
26 /* 80C7FBA4 */ void getSearchDistance();
27 /* 80C7FBFC */ void getBeamSearchDistance();
28 /* 80C7FC54 */ void effect_proc();
29 /* 80C7FD8C */ void effectWait();
30 /* 80C7FD90 */ void initEffectSet0();
31 /* 80C7FEC4 */ void effectSet0();
32 /* 80C7FF78 */ void initActionSwWait();
33 /* 80C7FFB8 */ void actionSwWait();
34 /* 80C802AC */ void initActionWarning();
35 /* 80C802C0 */ void actionWarning();
36 /* 80C803D8 */ void initActionFindPlayer();
37 /* 80C80538 */ void actionFindPlayer();
38 /* 80C80684 */ void initActionAttack();
39 /* 80C8082C */ void actionAttack();
40 /* 80C80F48 */ void initActionDead();
41 /* 80C81154 */ void actionDead();
42 /* 80C81428 */ void initActionEnd();
43 /* 80C814FC */ void actionEnd();
44 /* 80C81500 */ void Draw();
45 /* 80C816A8 */ void Delete();
46
47private:
48 /* 0x568 */ u8 field_0x568[0xabc - 0x568];
49};
50
51STATIC_ASSERT(sizeof(daObjLv6Bm_c) == 0xabc);
52
53
54#endif /* D_A_OBJ_LV6BEMOS2_H */
Temple of Time Beamos.
Definition d_a_obj_lv6bemos2.h:14
void actionEnd()
Definition d_a_obj_lv6bemos2.cpp:888
void Create()
Definition d_a_obj_lv6bemos2.cpp:371
void initEffectSet0()
Definition d_a_obj_lv6bemos2.cpp:774
void CreateHeap()
Definition d_a_obj_lv6bemos2.cpp:565
void initActionAttack()
Definition d_a_obj_lv6bemos2.cpp:836
void action()
Definition d_a_obj_lv6bemos2.cpp:641
void initBaseMtx()
Definition d_a_obj_lv6bemos2.cpp:213
void initActionSwWait()
Definition d_a_obj_lv6bemos2.cpp:785
void create1st()
Definition d_a_obj_lv6bemos2.cpp:576
u8 field_0x568[0xabc - 0x568]
Definition d_a_obj_lv6bemos2.h:48
void Draw()
Definition d_a_obj_lv6bemos2.cpp:893
void actionFindPlayer()
Definition d_a_obj_lv6bemos2.cpp:820
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6bemos2.cpp:610
void initActionDead()
Definition d_a_obj_lv6bemos2.cpp:873
void actionSwWait()
Definition d_a_obj_lv6bemos2.cpp:798
void actionWarning()
Definition d_a_obj_lv6bemos2.cpp:809
void Delete()
Definition d_a_obj_lv6bemos2.cpp:898
void getSearchDistance()
Definition d_a_obj_lv6bemos2.cpp:744
void initActionWarning()
Definition d_a_obj_lv6bemos2.cpp:804
void initActionFindPlayer()
Definition d_a_obj_lv6bemos2.cpp:814
void actionAttack()
Definition d_a_obj_lv6bemos2.cpp:868
void getBeamSearchDistance()
Definition d_a_obj_lv6bemos2.cpp:749
void effectWait()
Definition d_a_obj_lv6bemos2.cpp:759
void checkFindPlayer()
Definition d_a_obj_lv6bemos2.cpp:721
void checkSearchPlayer()
Definition d_a_obj_lv6bemos2.cpp:727
void initActionEnd()
Definition d_a_obj_lv6bemos2.cpp:883
void effectSet0()
Definition d_a_obj_lv6bemos2.cpp:779
void effect_proc()
Definition d_a_obj_lv6bemos2.cpp:754
void setBaseMtx()
Definition d_a_obj_lv6bemos2.cpp:218
void actionDead()
Definition d_a_obj_lv6bemos2.cpp:878
void calcBeam()
Definition d_a_obj_lv6bemos2.cpp:709
STATIC_ASSERT(sizeof(daObjLv6Bm_c)==0xabc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8