1#ifndef D_A_OBJ_LV6BEMOS2_H
2#define D_A_OBJ_LV6BEMOS2_H
Temple of Time Beamos.
Definition d_a_obj_lv6bemos2.h:14
void actionEnd()
Definition d_a_obj_lv6bemos2.cpp:888
void Create()
Definition d_a_obj_lv6bemos2.cpp:371
void initEffectSet0()
Definition d_a_obj_lv6bemos2.cpp:774
void CreateHeap()
Definition d_a_obj_lv6bemos2.cpp:565
void initActionAttack()
Definition d_a_obj_lv6bemos2.cpp:836
void action()
Definition d_a_obj_lv6bemos2.cpp:641
void initBaseMtx()
Definition d_a_obj_lv6bemos2.cpp:213
void initActionSwWait()
Definition d_a_obj_lv6bemos2.cpp:785
void create1st()
Definition d_a_obj_lv6bemos2.cpp:576
u8 field_0x568[0xabc - 0x568]
Definition d_a_obj_lv6bemos2.h:48
void Draw()
Definition d_a_obj_lv6bemos2.cpp:893
void actionFindPlayer()
Definition d_a_obj_lv6bemos2.cpp:820
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6bemos2.cpp:610
void initActionDead()
Definition d_a_obj_lv6bemos2.cpp:873
void actionSwWait()
Definition d_a_obj_lv6bemos2.cpp:798
void actionWarning()
Definition d_a_obj_lv6bemos2.cpp:809
void Delete()
Definition d_a_obj_lv6bemos2.cpp:898
void getSearchDistance()
Definition d_a_obj_lv6bemos2.cpp:744
void initActionWarning()
Definition d_a_obj_lv6bemos2.cpp:804
void initActionFindPlayer()
Definition d_a_obj_lv6bemos2.cpp:814
void actionAttack()
Definition d_a_obj_lv6bemos2.cpp:868
void getBeamSearchDistance()
Definition d_a_obj_lv6bemos2.cpp:749
void effectWait()
Definition d_a_obj_lv6bemos2.cpp:759
void checkFindPlayer()
Definition d_a_obj_lv6bemos2.cpp:721
void checkSearchPlayer()
Definition d_a_obj_lv6bemos2.cpp:727
void initActionEnd()
Definition d_a_obj_lv6bemos2.cpp:883
void effectSet0()
Definition d_a_obj_lv6bemos2.cpp:779
void effect_proc()
Definition d_a_obj_lv6bemos2.cpp:754
void setBaseMtx()
Definition d_a_obj_lv6bemos2.cpp:218
void actionDead()
Definition d_a_obj_lv6bemos2.cpp:878
void calcBeam()
Definition d_a_obj_lv6bemos2.cpp:709
STATIC_ASSERT(sizeof(daObjLv6Bm_c)==0xabc)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8