Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kaisou.h
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1#ifndef D_A_OBJ_KAISOU_H
2#define D_A_OBJ_KAISOU_H
3
5
14class daObjKaisou_c : public fopAc_ac_c {
15public:
16 /* 80C34058 */ void ctrlJoint(J3DJoint*, J3DModel*);
17 /* 80C34390 */ void initCcCylinder();
18 /* 80C343F0 */ void setCcCylinder();
19 /* 80C34438 */ void ObjHit();
20 /* 80C34824 */ void Execute();
21 /* 80C34A98 */ void Delete();
22 /* 80C34ACC */ void setBaseMtx();
23 /* 80C34BD8 */ void create();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x79c - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjKaisou_c) == 0x79c);
30
31
32#endif /* D_A_OBJ_KAISOU_H */
Seaweed.
Definition d_a_obj_kaisou.h:14
void initCcCylinder()
Definition d_a_obj_kaisou.cpp:160
u8 field_0x568[0x79c - 0x568]
Definition d_a_obj_kaisou.h:26
void create()
Definition d_a_obj_kaisou.cpp:432
void ObjHit()
Definition d_a_obj_kaisou.cpp:271
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_obj_kaisou.cpp:106
void Execute()
Definition d_a_obj_kaisou.cpp:311
void setBaseMtx()
Definition d_a_obj_kaisou.cpp:326
void Delete()
Definition d_a_obj_kaisou.cpp:316
void setCcCylinder()
Definition d_a_obj_kaisou.cpp:165
STATIC_ASSERT(sizeof(daObjKaisou_c)==0x79c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8