Definition d_a_obj_flag.h:11
csXyz mJoint1
Definition d_a_obj_flag.h:16
FlagJoint_c()
Definition d_a_obj_flag.cpp:299
~FlagJoint_c()
Definition d_a_obj_flag.cpp:273
csXyz mJoint3
Definition d_a_obj_flag.h:18
s16 mRv
Definition d_a_obj_flag.h:19
csXyz mJoint2
Definition d_a_obj_flag.h:17
Flag 1.
Definition d_a_obj_flag.h:30
s16 field_0x5e4
Definition d_a_obj_flag.h:41
s16 field_0x5e6
Definition d_a_obj_flag.h:42
M_attrs const & attr() const
Definition d_a_obj_flag.h:90
void calcAngleSwingX(FlagJoint_c *, f32)
Definition d_a_obj_flag.cpp:113
void calcAngleSwingZ(FlagJoint_c *, f32)
Definition d_a_obj_flag.cpp:94
void getJointAngle(csXyz *, int)
Definition d_a_obj_flag.cpp:46
int create()
Definition d_a_obj_flag.cpp:275
static M_attrs const M_attr
Definition d_a_obj_flag.h:10
s16 field_0x5e2
Definition d_a_obj_flag.h:40
s16 field_0x5e8
Definition d_a_obj_flag.h:43
J3DModel * mpModel1
Definition d_a_obj_flag.h:32
f32 field_0x5dc
Definition d_a_obj_flag.h:38
request_of_phase_process_class mPhase
Definition d_a_obj_flag.h:34
u8 field_0x568[0x5ec - 0x5ea]
Definition d_a_obj_flag.h:44
void initBaseMtx()
Definition d_a_obj_flag.cpp:34
request_of_phase_process_class mPhase2
Definition d_a_obj_flag.h:35
int draw()
Definition d_a_obj_flag.cpp:230
~daObjFlag_c()
Definition d_a_obj_flag.h:55
int createHeap()
Definition d_a_obj_flag.cpp:187
int execute()
Definition d_a_obj_flag.cpp:250
FlagJoint_c mFlagJoints[4]
Definition d_a_obj_flag.h:36
J3DModel * mpModel2
Definition d_a_obj_flag.h:33
f32 getSwingY(f32)
Definition d_a_obj_flag.cpp:127
void calcJointAngle()
Definition d_a_obj_flag.cpp:51
void create_init()
Definition d_a_obj_flag.cpp:18
s16 field_0x5e0
Definition d_a_obj_flag.h:39
cXyz mPos
Definition d_a_obj_flag.h:37
static const char * getArcName(fopAc_ac_c *)
Definition d_com_static.cpp:265
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjFlag_c)==0x5ec)
static int nodeCallBack(J3DJoint *, int)
static int createSolidHeap(fopAc_ac_c *)
int dComIfG_resDelete(request_of_phase_process_class *i_phase, char const *i_resName)
Definition d_com_inf_game.cpp:1304
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_a_obj_flag.h:65
s16 field_0x20
Definition d_a_obj_flag.h:79
s16 field_0x1e
Definition d_a_obj_flag.h:78
s16 field_0x1c
Definition d_a_obj_flag.h:77
s16 field_0x18
Definition d_a_obj_flag.h:75
f32 field_0x28
Definition d_a_obj_flag.h:84
f32 field_0x08
Definition d_a_obj_flag.h:68
s16 field_0x1a
Definition d_a_obj_flag.h:76
s16 field_0x0c
Definition d_a_obj_flag.h:69
u8 field_0x24
Definition d_a_obj_flag.h:81
s16 fielx_0x10
Definition d_a_obj_flag.h:71
f32 field_0x30
Definition d_a_obj_flag.h:86
s16 field_0x0e
Definition d_a_obj_flag.h:70
f32 field_0x00
Definition d_a_obj_flag.h:66
s16 field_0x22
Definition d_a_obj_flag.h:80
f32 field_0x2c
Definition d_a_obj_flag.h:85
s16 fielx_0x12
Definition d_a_obj_flag.h:72
f32 field_0x04
Definition d_a_obj_flag.h:67
s16 field_0x16
Definition d_a_obj_flag.h:74
u8 field_0x25
Definition d_a_obj_flag.h:82
s16 field_0x14
Definition d_a_obj_flag.h:73
u8 field_0x26
Definition d_a_obj_flag.h:83