1#ifndef D_A_OBJ_FALLOBJ_H
2#define D_A_OBJ_FALLOBJ_H
Definition Z2SoundObject.h:34
Definition d_bg_s_movebg_actor.h:10
Fall Object?
Definition d_a_obj_fallobj.h:16
s16 field_0x5da
Definition d_a_obj_fallobj.h:48
void checkHang2()
Definition d_a_obj_fallobj.cpp:332
s16 field_0x5de
Definition d_a_obj_fallobj.h:50
void action_fallStart()
Definition d_a_obj_fallobj.cpp:275
u32 getTime()
Definition d_a_obj_fallobj.h:39
u8 field_0x5f0
Definition d_a_obj_fallobj.h:56
void getFallTime()
Definition d_a_obj_fallobj.cpp:142
Z2SoundObjSimple mSoundObj
Definition d_a_obj_fallobj.h:58
u8 field_0x5e5
Definition d_a_obj_fallobj.h:53
J3DModel * mpModel
Definition d_a_obj_fallobj.h:54
u8 field_0x5f1
Definition d_a_obj_fallobj.h:57
Mtx mMtx
Definition d_a_obj_fallobj.h:45
s16 field_0x5dc
Definition d_a_obj_fallobj.h:49
void getFallHeight()
Definition d_a_obj_fallobj.cpp:176
int Delete()
Definition d_a_obj_fallobj.cpp:342
int Create()
Definition d_a_obj_fallobj.cpp:137
void action_follow_fall()
Definition d_a_obj_fallobj.cpp:307
void initBaseMtx()
Definition d_a_obj_fallobj.cpp:94
u8 field_0x5e4
Definition d_a_obj_fallobj.h:52
void action_countdown()
Definition d_a_obj_fallobj.cpp:287
request_of_phase_process_class mPhaseReq
Definition d_a_obj_fallobj.h:44
void action_end()
Definition d_a_obj_fallobj.cpp:302
BOOL checkFallStart()
Definition d_a_obj_fallobj.h:41
u32 getPos()
Definition d_a_obj_fallobj.h:40
int Execute(Mtx **)
Definition d_a_obj_fallobj.cpp:241
u8 field_0x5d8
Definition d_a_obj_fallobj.h:46
void action()
Definition d_a_obj_fallobj.cpp:246
u8 field_0x5d9
Definition d_a_obj_fallobj.h:47
void action_wait(bool)
Definition d_a_obj_fallobj.cpp:251
int Draw()
Definition d_a_obj_fallobj.cpp:337
int CreateHeap()
Definition d_a_obj_fallobj.cpp:181
void action_fall()
Definition d_a_obj_fallobj.cpp:297
s32 field_0x5e0
Definition d_a_obj_fallobj.h:51
int create1st()
Definition d_a_obj_fallobj.cpp:186
void checkHang()
Definition d_a_obj_fallobj.cpp:327
void setBaseMtx()
Definition d_a_obj_fallobj.cpp:99
s32 field_0x5ec
Definition d_a_obj_fallobj.h:55
STATIC_ASSERT(sizeof(daObjFallObj_c)==0x614)
s32 fopAcM_SearchByID(fpc_ProcID i_actorID, fopAc_ac_c **i_outActor)
Definition f_op_actor_mng.cpp:49
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
fpc_ProcID parentActorID
Definition f_op_actor.h:212
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
unsigned long u32
Definition types.h:10
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8