1#ifndef D_A_OBJ_FALLOBJ_H
2#define D_A_OBJ_FALLOBJ_H
Definition JORMContext.h:120
Definition Z2SoundObject.h:38
Definition d_bg_s_movebg_actor.h:11
Definition d_a_obj_fallobj.h:72
void genMessage(JORMContext *ctx)
Definition d_a_obj_fallobj.cpp:23
u8 mCheckDisplay
Definition d_a_obj_fallobj.h:81
s8 mId
Definition d_a_obj_fallobj.h:77
u8 mNoFall
Definition d_a_obj_fallobj.h:80
daObjFallObj_HIO_c()
Definition d_a_obj_fallobj.cpp:16
s16 mStaticShake
Definition d_a_obj_fallobj.h:79
s16 mMovementShake
Definition d_a_obj_fallobj.h:78
Fall Object?
Definition d_a_obj_fallobj.h:16
u8 mTimer
Definition d_a_obj_fallobj.h:55
s16 field_0x5de
Definition d_a_obj_fallobj.h:58
bool action_wait(bool)
Definition d_a_obj_fallobj.cpp:205
bool checkHang2()
Definition d_a_obj_fallobj.cpp:316
u32 getTime()
Definition d_a_obj_fallobj.h:47
Z2SoundObjSimple mSoundObj
Definition d_a_obj_fallobj.h:66
s16 mFallTime
Definition d_a_obj_fallobj.h:56
J3DModel * mpModel
Definition d_a_obj_fallobj.h:62
Mtx mMtx
Definition d_a_obj_fallobj.h:53
s16 field_0x5dc
Definition d_a_obj_fallobj.h:57
u8 mAction
Definition d_a_obj_fallobj.h:64
int Delete()
Definition d_a_obj_fallobj.cpp:380
int Create()
Definition d_a_obj_fallobj.cpp:62
void action_follow_fall()
Definition d_a_obj_fallobj.cpp:290
void initBaseMtx()
Definition d_a_obj_fallobj.cpp:40
bool checkHang()
Definition d_a_obj_fallobj.cpp:303
void action_countdown()
Definition d_a_obj_fallobj.cpp:245
int field_0x5e0
Definition d_a_obj_fallobj.h:59
request_of_phase_process_class mPhaseReq
Definition d_a_obj_fallobj.h:52
bool field_0x5e5
Definition d_a_obj_fallobj.h:61
bool field_0x5e4
Definition d_a_obj_fallobj.h:60
void action_end()
Definition d_a_obj_fallobj.cpp:288
static BOOL checkFallStart(fopAc_ac_c *actor)
Definition d_a_obj_fallobj.h:49
u32 getPos()
Definition d_a_obj_fallobj.h:48
fpc_ProcID mChildId
Definition d_a_obj_fallobj.h:63
bool action_fallStart()
Definition d_a_obj_fallobj.cpp:220
bool mVibrationOn
Definition d_a_obj_fallobj.h:65
int Execute(Mtx **)
Definition d_a_obj_fallobj.cpp:131
u8 field_0x5d8
Definition d_a_obj_fallobj.h:54
void action()
Definition d_a_obj_fallobj.cpp:171
int Draw()
Definition d_a_obj_fallobj.cpp:359
int CreateHeap()
Definition d_a_obj_fallobj.cpp:106
void action_fall()
Definition d_a_obj_fallobj.cpp:276
int create1st()
Definition d_a_obj_fallobj.cpp:113
f32 getFallHeight()
Definition d_a_obj_fallobj.cpp:97
void setBaseMtx()
Definition d_a_obj_fallobj.cpp:48
s16 getFallTime()
Definition d_a_obj_fallobj.cpp:84
Action
Definition d_a_obj_fallobj.h:18
@ ACTION_END
Definition d_a_obj_fallobj.h:23
@ ACTION_FALL
Definition d_a_obj_fallobj.h:21
@ ACTION_FALL_START
Definition d_a_obj_fallobj.h:22
@ ACTION_WAIT
Definition d_a_obj_fallobj.h:19
@ ACTION_FOLLOW_FALL
Definition d_a_obj_fallobj.h:24
@ ACTION_COUNTDOWN
Definition d_a_obj_fallobj.h:20
Definition f_op_actor.h:230
cXyz speed
Definition f_op_actor.h:254
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daObjFallObj_c)==0x614)
f32 Mtx[3][4]
Definition mtx.h:25
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
unsigned int fpc_ProcID
Definition f_pc_base.h:10