1#ifndef D_A_OBJ_FALLOBJ_H
2#define D_A_OBJ_FALLOBJ_H
50 return this->
speed.
y != 0.0f;
Definition JORMContext.h:128
Definition Z2SoundObject.h:38
Definition d_bg_s_movebg_actor.h:11
Definition d_a_obj_fallobj.h:74
void genMessage(JORMContext *ctx)
Definition d_a_obj_fallobj.cpp:32
u8 mCheckDisplay
Definition d_a_obj_fallobj.h:83
s8 mId
Definition d_a_obj_fallobj.h:79
u8 mNoFall
Definition d_a_obj_fallobj.h:82
daObjFallObj_HIO_c()
Definition d_a_obj_fallobj.cpp:25
s16 mStaticShake
Definition d_a_obj_fallobj.h:81
s16 mMovementShake
Definition d_a_obj_fallobj.h:80
Fall Object?
Definition d_a_obj_fallobj.h:16
bool checkFallStart()
Definition d_a_obj_fallobj.h:49
u8 mTimer
Definition d_a_obj_fallobj.h:57
s16 field_0x5de
Definition d_a_obj_fallobj.h:60
bool action_wait(bool)
Definition d_a_obj_fallobj.cpp:231
bool checkHang2()
Definition d_a_obj_fallobj.cpp:359
Z2SoundObjSimple mSoundObj
Definition d_a_obj_fallobj.h:68
s16 mFallTime
Definition d_a_obj_fallobj.h:58
u8 getPos()
Definition d_a_obj_fallobj.h:48
J3DModel * mpModel
Definition d_a_obj_fallobj.h:64
Mtx mMtx
Definition d_a_obj_fallobj.h:55
s16 field_0x5dc
Definition d_a_obj_fallobj.h:59
u8 mAction
Definition d_a_obj_fallobj.h:66
int Delete()
Definition d_a_obj_fallobj.cpp:423
int Create()
Definition d_a_obj_fallobj.cpp:63
void action_follow_fall()
Definition d_a_obj_fallobj.cpp:331
void initBaseMtx()
Definition d_a_obj_fallobj.cpp:48
bool checkHang()
Definition d_a_obj_fallobj.cpp:344
void action_countdown()
Definition d_a_obj_fallobj.cpp:274
int field_0x5e0
Definition d_a_obj_fallobj.h:61
request_of_phase_process_class mPhaseReq
Definition d_a_obj_fallobj.h:54
bool field_0x5e5
Definition d_a_obj_fallobj.h:63
bool field_0x5e4
Definition d_a_obj_fallobj.h:62
void action_end()
Definition d_a_obj_fallobj.cpp:329
fpc_ProcID mChildId
Definition d_a_obj_fallobj.h:65
bool action_fallStart()
Definition d_a_obj_fallobj.cpp:249
bool mVibrationOn
Definition d_a_obj_fallobj.h:67
int Execute(Mtx **)
Definition d_a_obj_fallobj.cpp:138
u8 field_0x5d8
Definition d_a_obj_fallobj.h:56
void action()
Definition d_a_obj_fallobj.cpp:197
u8 getTime()
Definition d_a_obj_fallobj.h:47
int Draw()
Definition d_a_obj_fallobj.cpp:402
int CreateHeap()
Definition d_a_obj_fallobj.cpp:109
void action_fall()
Definition d_a_obj_fallobj.cpp:317
int create1st()
Definition d_a_obj_fallobj.cpp:119
f32 getFallHeight()
Definition d_a_obj_fallobj.cpp:98
void setBaseMtx()
Definition d_a_obj_fallobj.cpp:56
s16 getFallTime()
Definition d_a_obj_fallobj.cpp:85
Action
Definition d_a_obj_fallobj.h:18
@ ACTION_END
Definition d_a_obj_fallobj.h:23
@ ACTION_FALL
Definition d_a_obj_fallobj.h:21
@ ACTION_FALL_START
Definition d_a_obj_fallobj.h:22
@ ACTION_WAIT
Definition d_a_obj_fallobj.h:19
@ ACTION_FOLLOW_FALL
Definition d_a_obj_fallobj.h:24
@ ACTION_COUNTDOWN
Definition d_a_obj_fallobj.h:20
cXyz speed
Definition f_op_actor.h:267
Definition m_Do_hostIO.h:26
STATIC_ASSERT(sizeof(daObjFallObj_c)==0x614)
f32 Mtx[3][4]
Definition mtx.h:25
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:208
unsigned int fpc_ProcID
Definition f_pc_base.h:10
signed char s8
Definition types.h:7
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8