Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_dust.h
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1#ifndef D_A_OBJ_DUST_H
2#define D_A_OBJ_DUST_H
3
5
14class daObjDust_c : public fopAc_ac_c {
15public:
16 /* 80BE22B8 */ void Search_Ymb();
17 /* 80BE2490 */ void RideOn_Angle(s16&, f32, s16, f32);
18 /* 80BE24F8 */ void Check_RideOn();
19 /* 80BE2708 */ void initBaseMtx();
20 /* 80BE2734 */ void setBaseMtx();
21 /* 80BE2A70 */ void CreateHeap();
22 /* 80BE2AE8 */ void Create();
23 /* 80BE2B30 */ void Execute(f32 (**)[3][4]);
24 /* 80BE2E9C */ void Draw();
25 /* 80BE2F40 */ void Delete();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x84c - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daObjDust_c) == 0x84c);
32
33
34#endif /* D_A_OBJ_DUST_H */
Dust.
Definition d_a_obj_dust.h:14
void Draw()
Definition d_a_obj_dust.cpp:487
void Check_RideOn()
Definition d_a_obj_dust.cpp:248
void CreateHeap()
Definition d_a_obj_dust.cpp:415
void Execute(f32(**)[3][4])
Definition d_a_obj_dust.cpp:482
void Delete()
Definition d_a_obj_dust.cpp:492
void Search_Ymb()
Definition d_a_obj_dust.cpp:229
u8 field_0x568[0x84c - 0x568]
Definition d_a_obj_dust.h:28
void setBaseMtx()
Definition d_a_obj_dust.cpp:258
void Create()
Definition d_a_obj_dust.cpp:420
void RideOn_Angle(s16 &, f32, s16, f32)
Definition d_a_obj_dust.cpp:235
void initBaseMtx()
Definition d_a_obj_dust.cpp:253
STATIC_ASSERT(sizeof(daObjDust_c)==0x84c)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8