Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvhahen.h
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1#ifndef D_A_OBJ_CRVHAHEN_H
2#define D_A_OBJ_CRVHAHEN_H
3
5
15public:
16 /* 80BD342C */ void HahenSet(cXyz, cXyz, cXyz, cXyz, f32);
17 /* 80BD3628 */ void Wall_Check(cXyz, cXyz);
18 /* 80BD3720 */ void Hahen_Hakai(int, int);
19 /* 80BD38DC */ void CheckCull();
20 /* 80BD3A9C */ void checkViewArea(cXyz*);
21 /* 80BD3B20 */ void Execute();
22 /* 80BD3B74 */ void Delete();
23 /* 80BD3C0C */ void setBaseMtx();
24 /* 80BD3DBC */ void create();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x794 - 0x568];
28};
29
31
32
33#endif /* D_A_OBJ_CRVHAHEN_H */
Caravan Wood.
Definition d_a_obj_crvhahen.h:14
void CheckCull()
Definition d_a_obj_crvhahen.cpp:233
void Wall_Check(cXyz, cXyz)
Definition d_a_obj_crvhahen.cpp:142
void Execute()
Definition d_a_obj_crvhahen.cpp:258
u8 field_0x568[0x794 - 0x568]
Definition d_a_obj_crvhahen.h:27
void setBaseMtx()
Definition d_a_obj_crvhahen.cpp:268
void Hahen_Hakai(int, int)
Definition d_a_obj_crvhahen.cpp:183
void HahenSet(cXyz, cXyz, cXyz, cXyz, f32)
Definition d_a_obj_crvhahen.cpp:136
void Delete()
Definition d_a_obj_crvhahen.cpp:263
void create()
Definition d_a_obj_crvhahen.cpp:313
void checkViewArea(cXyz *)
Definition d_a_obj_crvhahen.cpp:253
STATIC_ASSERT(sizeof(daObjCRVHAHEN_c)==0x794)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8