Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_automata.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_AUTOMATA_H
2#define D_A_OBJ_AUTOMATA_H
3
4#include "d/d_bg_s_acch.h"
5#include "d/d_cc_d.h"
6#include "f_op/f_op_actor.h"
7
17private:
18 /* 0x568 */ int field_0x568;
20 /* 0x570 */ Z2Creature mCreature;
21 /* 0x600 */ mDoExt_btkAnm mBtk;
23 /* 0x630 */ dBgS_ObjAcch mAcch;
24 /* 0x7F8 */ dCcD_Stts mStts;
26 /* 0x874 */ cBgS_GndChk mGndChk;
27 /* 0x8B0 */ dCcD_Cyl mCyl;
28 /* 0x9EC */ dCcD_Sph mSph;
29 /* 0xB24 */ int mShadowId;
30 /* 0xB28 */ f32 mGroundH;
31 /* 0xB2C */ f32 mAnmPlaySpeed;
32 /* 0xB30 */ u8 field_0xb30;
33 /* 0xB31 */ u8 field_0xb31;
34
35public:
36 /* 80BA56EC */ virtual ~daObj_AutoMata_c();
37 /* 80BA5990 */ int create();
38 /* 80BA5F88 */ int CreateHeap();
39 /* 80BA60A0 */ int Delete();
40 /* 80BA60D4 */ int Execute();
41 /* 80BA639C */ int Draw();
42 /* 80BA6480 */ static int createHeapCallBack(fopAc_ac_c*);
43 /* 80BA64A0 */ static void* srchTHouse(fopAc_ac_c*, void*);
44 /* 80BA6500 */ int setAnm(int, bool);
45 /* 80BA6634 */ void setEnvTevColor();
46 /* 80BA6690 */ void setRoomNo();
47 /* 80BA66D4 */ void setMtx();
48 /* 80BA674C */ void setSe();
49};
50
52
54public:
55 /* 80BA6BA4 */ virtual ~daObj_AutoMata_Param_c() {}
56
57 static f32 const m[3];
58};
59
60#endif /* D_A_OBJ_AUTOMATA_H */
Definition d_cc_d.h:432
Definition d_a_obj_automata.h:53
static f32 const m[3]
Definition d_a_obj_automata.h:42
virtual ~daObj_AutoMata_Param_c()
Definition d_a_obj_automata.h:55
Falbi's Music Box.
Definition d_a_obj_automata.h:16
u8 field_0xb31
Definition d_a_obj_automata.h:33
mDoExt_McaMorfSO * mpMorf
Definition d_a_obj_automata.h:19
int CreateHeap()
Definition d_a_obj_automata.cpp:117
mDoExt_btkAnm mBtk
Definition d_a_obj_automata.h:21
void setRoomNo()
Definition d_a_obj_automata.cpp:272
request_of_phase_process_class mPhase
Definition d_a_obj_automata.h:22
int field_0x568
Definition d_a_obj_automata.h:18
Z2Creature mCreature
Definition d_a_obj_automata.h:20
dBgS_ObjAcch mAcch
Definition d_a_obj_automata.h:23
virtual ~daObj_AutoMata_c()
Definition d_a_obj_automata.cpp:74
dBgS_AcchCir field_0x834
Definition d_a_obj_automata.h:25
dCcD_Sph mSph
Definition d_a_obj_automata.h:28
dCcD_Cyl mCyl
Definition d_a_obj_automata.h:27
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_automata.cpp:209
int create()
Definition d_a_obj_automata.cpp:83
f32 mAnmPlaySpeed
Definition d_a_obj_automata.h:31
void setMtx()
Definition d_a_obj_automata.cpp:279
void setSe()
Definition d_a_obj_automata.cpp:289
static void * srchTHouse(fopAc_ac_c *, void *)
Definition d_a_obj_automata.cpp:215
dCcD_Stts mStts
Definition d_a_obj_automata.h:24
cBgS_GndChk mGndChk
Definition d_a_obj_automata.h:26
int setAnm(int, bool)
Definition d_a_obj_automata.cpp:241
int Delete()
Definition d_a_obj_automata.cpp:133
void setEnvTevColor()
Definition d_a_obj_automata.cpp:266
int mShadowId
Definition d_a_obj_automata.h:29
f32 mGroundH
Definition d_a_obj_automata.h:30
int Execute()
Definition d_a_obj_automata.cpp:140
int Draw()
Definition d_a_obj_automata.cpp:190
u8 field_0xb30
Definition d_a_obj_automata.h:32
STATIC_ASSERT(sizeof(daObj_AutoMata_c)==0xb38)
Definition d_a_hozelda.cpp:163
Definition d_a_ep.cpp:138
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_npc_fguard.cpp:23
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8