461 static param
const m;
T cLib_calcTimer(T *value)
Definition c_lib.h:74
cPhs__Step
Definition c_phase.h:8
Definition d_particle_copoly.h:10
Definition d_a_npc.h:1099
Definition d_a_npc.h:1017
Definition d_a_npc.h:1055
dPath * mpRoomPath
Definition d_a_npc.h:1060
mDoExt_McaMorfSO * mpMorf
Definition d_a_npc.h:774
Definition d_a_npc_zra.h:404
virtual ~daNpc_zrA_Param_c()
Definition d_a_npc_zra.h:459
static param const m
Definition d_a_npc_zra.h:120
Zora (Adult)
Definition d_a_npc_zra.h:14
BOOL getDstPosDstXZ(cXyz, cXyz &)
Definition d_a_npc_zra.cpp:204
~daNpc_zrA_Path_c()
Definition d_a_npc_zra.h:23
void setNextIdxDst(cXyz)
Definition d_a_npc_zra.cpp:190
BOOL chkPassedChase(u16, cXyz)
Definition d_a_npc_zra.cpp:221
f32 chkPassDst(u16, cXyz)
Definition d_a_npc_zra.cpp:254
BOOL getDstPosDst2(cXyz, cXyz &)
Definition d_a_npc_zra.cpp:175
int getEndIdx()
Definition d_a_npc_zra.h:24
int getDstPosChase(u16, cXyz, cXyz &)
Definition d_a_npc_zra.cpp:228
BOOL chkPassedDstXZ(cXyz)
Definition d_a_npc_zra.cpp:198
Definition d_a_npc_zra.h:29
ActionType getActionTypeFromParam()
Definition d_a_npc_zra.cpp:1718
int mBaseMotionAnm
Definition d_a_npc_zra.h:350
GameMode
Definition d_a_npc_zra.h:60
@ GAME_MODE_1
Definition d_a_npc_zra.h:62
@ GAME_MODE_0
Definition d_a_npc_zra.h:61
@ GAME_MODE_2
Definition d_a_npc_zra.h:63
@ GAME_MODE_3
Definition d_a_npc_zra.h:64
void drawOtherMdls()
Definition d_a_npc_zra.cpp:1644
cXyz field_0x1578
Definition d_a_npc_zra.h:386
int mSpinAngle
Definition d_a_npc_zra.h:361
BOOL ECut_thanksBlast(int)
BOOL doEvent()
Definition d_a_npc_zra.cpp:2161
f32 mScaleFactor
Definition d_a_npc_zra.h:381
cXyz mModulationOffset
Definition d_a_npc_zra.h:380
BOOL ECut_searchPrince1(int)
void calcWaistAngleStop()
J3DModel * mpObjectModel[3]
Definition d_a_npc_zra.h:327
int field_0x1558
Definition d_a_npc_zra.h:378
static char * mEvtCutNameList[11]
Definition d_a_npc_zra.h:553
BOOL isDelete()
Definition d_a_npc_zra.cpp:1773
BOOL drawDbgInfo()
Definition d_a_npc_zra.cpp:1639
MtxP getHeadMtx()
Definition d_a_npc_zra.h:324
SwimMode
Definition d_a_npc_zra.h:67
@ SWIM_3
Definition d_a_npc_zra.h:71
@ SWIM_RAIL
Definition d_a_npc_zra.h:69
@ SWIM_TURN
Definition d_a_npc_zra.h:70
@ SWIM_WAIT
Definition d_a_npc_zra.h:68
void playMotion()
Definition d_a_npc_zra.cpp:1944
u8 mSwimMode
Definition d_a_npc_zra.h:364
csXyz mWaistAngle
Definition d_a_npc_zra.h:369
void setExpression(int, f32)
Definition d_a_npc_zra.cpp:1451
daNpc_zrA_c()
Definition d_a_npc_zra.cpp:583
int Draw()
Definition d_a_npc_zra.cpp:810
mDoExt_bpkAnm mWaterBpkAnm
Definition d_a_npc_zra.h:330
BOOL setSkipZev(int, int)
Definition d_a_npc_zra.cpp:2313
u32 mItemID
Definition d_a_npc_zra.h:340
BOOL chkAction(ActionFn)
Definition d_a_npc_zra.cpp:2043
void reset()
Definition d_a_npc_zra.cpp:1786
void setExpressionTalkAfter()
Definition d_a_npc_zra.cpp:2406
bool field_0x1550
Definition d_a_npc_zra.h:376
int getType()
Definition d_a_npc_zra.h:321
static int ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_zra.cpp:972
Type
Definition d_a_npc_zra.h:34
@ TYPE_WAIT
Definition d_a_npc_zra.h:35
@ TYPE_SPA
Definition d_a_npc_zra.h:41
@ TYPE_SEARCH
Definition d_a_npc_zra.h:40
@ TYPE_WATERFALL
Definition d_a_npc_zra.h:37
@ TYPE_TOBIKOMI
Definition d_a_npc_zra.h:39
@ TYPE_SWIM
Definition d_a_npc_zra.h:36
@ TYPE_RIVER
Definition d_a_npc_zra.h:38
cXyz mSwimSpeed
Definition d_a_npc_zra.h:375
s16 mEvasionAngle
Definition d_a_npc_zra.h:383
int CreateHeap()
Definition d_a_npc_zra.cpp:711
int mModulationParam
Definition d_a_npc_zra.h:379
BOOL ECut_searchPrince2(int)
BOOL(daNpc_zrA_c::* ActionFn)(void *)
Definition d_a_npc_zra.h:31
BOOL swimRiverDescend(void *)
BOOL calcWaistAngleCheck()
BOOL ctrlBtk()
Definition d_a_npc_zra.cpp:1113
bool mCheckSwimTurn
Definition d_a_npc_zra.h:391
u32 mWaterAnmFlags
Definition d_a_npc_zra.h:353
request_of_phase_process_class mPhase[8]
Definition d_a_npc_zra.h:339
bool field_0x1521
Definition d_a_npc_zra.h:365
BOOL returnRiverDescend(void *)
Z2Creature mCreatureSound
Definition d_a_npc_zra.h:326
GameMode getGameModeFromParam()
Definition d_a_npc_zra.cpp:1708
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_zra.cpp:891
int mEvasionTimer
Definition d_a_npc_zra.h:382
int mSwimFastTurnTimer
Definition d_a_npc_zra.h:374
void calcSwimAngle(csXyz &, csXyz &, s16, s16)
u8 field_0x152c[4]
Definition d_a_npc_zra.h:368
BOOL ECut_carryWaterfallSkip(int)
int field_0x14d0
Definition d_a_npc_zra.h:341
u16 mMode
Definition d_a_npc_zra.h:347
Type getTypeFromArgument()
Definition d_a_npc_zra.cpp:1668
void playExpression()
Definition d_a_npc_zra.cpp:1881
char * mStaffName
Definition d_a_npc_zra.h:354
bool field_0x153d
Definition d_a_npc_zra.h:372
int Delete()
Definition d_a_npc_zra.cpp:799
ActionFn mpActionFn
Definition d_a_npc_zra.h:338
csXyz mSwimAngleCalc
Definition d_a_npc_zra.h:370
BOOL test(void *)
Definition d_a_npc_zra.cpp:2446
SoldierType
Definition d_a_npc_zra.h:44
@ SOLDIER_NOSPEAR
Definition d_a_npc_zra.h:46
@ SOLDIER_NONE
Definition d_a_npc_zra.h:47
@ SOLDIER_SPEAR
Definition d_a_npc_zra.h:45
BOOL ECut_resultAnnounce(int)
f32 mSwimSpeedF
Definition d_a_npc_zra.h:366
cPhs__Step create()
Definition d_a_npc_zra.cpp:618
BOOL ECut_carryWaterfall(int)
u8 getNoFromParam()
Definition d_a_npc_zra.h:247
bool mIsTurning
Definition d_a_npc_zra.h:389
Motion
Definition d_a_npc_zra.h:164
@ MOT_SWIM_TALK
Definition d_a_npc_zra.h:167
@ MOT_SPA_TALK_A
Definition d_a_npc_zra.h:178
@ MOT_SWIM_A
Definition d_a_npc_zra.h:186
@ MOT_TALK_B_SP
Definition d_a_npc_zra.h:181
@ MOT_TALK_A_2
Definition d_a_npc_zra.h:182
@ MOT_TALK_SWIM_SP
Definition d_a_npc_zra.h:180
@ MOT_WAIT_A
Definition d_a_npc_zra.h:165
@ MOT_TOBIKOMI_T
Definition d_a_npc_zra.h:197
@ MOT_SADSIT_B
Definition d_a_npc_zra.h:172
@ MOT_SADSIT_C
Definition d_a_npc_zra.h:173
@ MOT_DIVE_B_SWIM_B
Definition d_a_npc_zra.h:191
@ MOT_FALLSWIM
Definition d_a_npc_zra.h:199
@ MOT_SPA_WAIT_A
Definition d_a_npc_zra.h:183
@ MOT_DIVE_SWIM_B
Definition d_a_npc_zra.h:190
@ MOT_TALK_A
Definition d_a_npc_zra.h:170
@ MOT_WAIT_SWIM
Definition d_a_npc_zra.h:166
@ MOT_SWIM_TURN
Definition d_a_npc_zra.h:195
@ MOT_STEP
Definition d_a_npc_zra.h:192
@ MOT_DIVE_B_SWIM_A
Definition d_a_npc_zra.h:189
@ MOT_SWIM_B
Definition d_a_npc_zra.h:187
@ MOT_WAIT_A_2
Definition d_a_npc_zra.h:168
@ MOT_SADSIT_A
Definition d_a_npc_zra.h:171
@ MOT_SADSIT_D
Definition d_a_npc_zra.h:174
@ MOT_SPA_WAIT_B
Definition d_a_npc_zra.h:184
@ MOT_FLOAT
Definition d_a_npc_zra.h:193
@ MOT_WALK_A
Definition d_a_npc_zra.h:185
@ MOT_LOOKUP
Definition d_a_npc_zra.h:177
@ MOT_FLOAT_B
Definition d_a_npc_zra.h:194
@ MOT_SPA_TALK_B
Definition d_a_npc_zra.h:179
@ MOT_SADSIT_E
Definition d_a_npc_zra.h:175
@ MOT_TOBIKOMI_E
Definition d_a_npc_zra.h:198
@ MOT_LOOKING_SP
Definition d_a_npc_zra.h:176
@ MOT_TOBIKOMI_S
Definition d_a_npc_zra.h:196
@ MOT_DIVE_SWIM_A
Definition d_a_npc_zra.h:188
@ MOT_WAIT_SWIM_2
Definition d_a_npc_zra.h:169
int field_0x1510
Definition d_a_npc_zra.h:360
int mSwimTurnTimer
Definition d_a_npc_zra.h:343
bool mResetWaistAngle
Definition d_a_npc_zra.h:388
u32 getAngleNoFromParam()
Definition d_a_npc_zra.h:322
BOOL main()
Definition d_a_npc_zra.cpp:1045
BOOL diveRiverDescend(void *)
daNpc_zrA_Path_c mPath
Definition d_a_npc_zra.h:331
bool setExpressionAnm(int, bool)
Definition d_a_npc_zra.cpp:1299
u8 mActionSelect
Definition d_a_npc_zra.h:392
~daNpc_zrA_c()
Definition d_a_npc_zra.cpp:588
int mBpkID
Definition d_a_npc_zra.h:352
u8 mSwitch2
Definition d_a_npc_zra.h:359
cXyz field_0x159c[3]
Definition d_a_npc_zra.h:394
void setLookMode(int)
Definition d_a_npc_zra.cpp:2322
f32 mSwimSpeedScale
Definition d_a_npc_zra.h:367
void setMotion(int, f32, BOOL)
Definition d_a_npc_zra.cpp:1626
ActionType
Definition d_a_npc_zra.h:50
@ ACT_TYPE_3
Definition d_a_npc_zra.h:54
@ ACT_TYPE_5
Definition d_a_npc_zra.h:56
@ ACT_TYPE_0
Definition d_a_npc_zra.h:51
@ ACT_TYPE_4
Definition d_a_npc_zra.h:55
@ ACT_TYPE_2
Definition d_a_npc_zra.h:53
@ ACT_TYPE_1
Definition d_a_npc_zra.h:52
@ ACT_TYPE_6
Definition d_a_npc_zra.h:57
void lookat()
Definition d_a_npc_zra.cpp:2329
void setMtx()
Definition d_a_npc_zra.cpp:1279
u8 field_0x15c0
Definition d_a_npc_zra.h:395
int mRiverPathIdx
Definition d_a_npc_zra.h:393
u8 mGameMode
Definition d_a_npc_zra.h:357
bool setExpressionBtp(int)
Definition d_a_npc_zra.cpp:1408
void setPrtcl()
Definition d_a_npc_zra.cpp:2430
int field_0x1554
Definition d_a_npc_zra.h:377
Animation
Definition d_a_npc_zra.h:74
@ ANM_DIVE_SP
Definition d_a_npc_zra.h:133
@ ANM_FH_TALK_NOMAL
Definition d_a_npc_zra.h:80
@ ANM_WAIT_SP
Definition d_a_npc_zra.h:127
@ ANM_SWIM_TURN
Definition d_a_npc_zra.h:96
@ ANM_F_LOOKING_SP
Definition d_a_npc_zra.h:86
@ ANM_WAIT_A
Definition d_a_npc_zra.h:116
@ ANM_STEP
Definition d_a_npc_zra.h:126
@ ANM_F_TALK_SWIM_SP
Definition d_a_npc_zra.h:90
@ ANM_SADSIT_A
Definition d_a_npc_zra.h:100
@ ANM_WAIT_SWIM
Definition d_a_npc_zra.h:121
@ ANM_SWIM_TALK
Definition d_a_npc_zra.h:99
@ ANM_LOOKING_SP
Definition d_a_npc_zra.h:108
@ ANM_F_LOOKUP
Definition d_a_npc_zra.h:88
@ ANM_TALK_A_SP
Definition d_a_npc_zra.h:129
@ ANM_TALK_B_SP
Definition d_a_npc_zra.h:110
@ ANM_F_WAIT_SWIM
Definition d_a_npc_zra.h:78
@ ANM_FLOAT_SP
Definition d_a_npc_zra.h:135
@ ANM_FH_SADSIT_D
Definition d_a_npc_zra.h:84
@ ANM_DIVE
Definition d_a_npc_zra.h:122
@ ANM_SPA_TALK_B
Definition d_a_npc_zra.h:113
@ ANM_SWIM_A_SP
Definition d_a_npc_zra.h:130
@ ANM_FALLSWIM
Definition d_a_npc_zra.h:98
@ ANM_SPA_WAIT_A
Definition d_a_npc_zra.h:114
@ ANM_FLOAT
Definition d_a_npc_zra.h:124
@ ANM_NONE
Definition d_a_npc_zra.h:75
@ ANM_FH_SADSIT_A
Definition d_a_npc_zra.h:81
@ ANM_F_TALK_A_SP
Definition d_a_npc_zra.h:77
@ ANM_F_TALK_NOMAL
Definition d_a_npc_zra.h:79
@ ANM_TALK_A
Definition d_a_npc_zra.h:118
@ ANM_FH_LOOKUP
Definition d_a_npc_zra.h:89
@ ANM_FH_LOOKING_SP
Definition d_a_npc_zra.h:87
@ ANM_DIVE_B_SP
Definition d_a_npc_zra.h:134
@ ANM_FLOAT_B
Definition d_a_npc_zra.h:125
@ ANM_TOBIKOMI_S
Definition d_a_npc_zra.h:105
@ ANM_FH_SADSIT_E
Definition d_a_npc_zra.h:85
@ ANM_SADSIT_D
Definition d_a_npc_zra.h:103
@ ANM_F_TALK_A
Definition d_a_npc_zra.h:76
@ ANM_WALK_A_SP
Definition d_a_npc_zra.h:128
@ ANM_F_SPA_TALK_A
Definition d_a_npc_zra.h:92
@ ANM_SADSIT_C
Definition d_a_npc_zra.h:102
@ ANM_SPA_TALK_A
Definition d_a_npc_zra.h:115
@ ANM_SADSIT_B
Definition d_a_npc_zra.h:101
@ ANM_TOBIKOMI_E
Definition d_a_npc_zra.h:107
@ ANM_TALK_SWIM_SP
Definition d_a_npc_zra.h:109
@ ANM_FLOAT_B_SP
Definition d_a_npc_zra.h:136
@ ANM_TOBIKOMI_T
Definition d_a_npc_zra.h:106
@ ANM_SWIM_B_SP
Definition d_a_npc_zra.h:131
@ ANM_STEP_SP
Definition d_a_npc_zra.h:137
@ ANM_SWIM_A
Definition d_a_npc_zra.h:119
@ ANM_STILL
Definition d_a_npc_zra.h:97
@ ANM_LOOKUP
Definition d_a_npc_zra.h:111
@ ANM_SPA_WAIT_B
Definition d_a_npc_zra.h:112
@ ANM_SADSIT_E
Definition d_a_npc_zra.h:104
@ ANM_FH_SPA_WAIT_A
Definition d_a_npc_zra.h:93
@ ANM_SWIM_B
Definition d_a_npc_zra.h:120
@ ANM_WALK_A
Definition d_a_npc_zra.h:117
@ ANM_WAIT_SWIM_SP
Definition d_a_npc_zra.h:132
@ ANM_FH_SADSIT_C
Definition d_a_npc_zra.h:83
@ ANM_DIVE_B
Definition d_a_npc_zra.h:123
@ ANM_F_TALK_B_SP
Definition d_a_npc_zra.h:91
@ ANM_F_SPA_TALK_B
Definition d_a_npc_zra.h:94
@ ANM_FH_SADSIT_B
Definition d_a_npc_zra.h:82
@ ANM_FH_SPA_WAIT_B
Definition d_a_npc_zra.h:95
int mBtkID
Definition d_a_npc_zra.h:351
int field_0x14d4
Definition d_a_npc_zra.h:342
void moveRiverPosCalc(cXyz &)
bool field_0x153c
Definition d_a_npc_zra.h:371
bool field_0x153e
Definition d_a_npc_zra.h:373
u8 mSoldierType
Definition d_a_npc_zra.h:349
int mFlowID
Definition d_a_npc_zra.h:345
BOOL(daNpc_zrA_c::* EventFn)(int)
Definition d_a_npc_zra.h:32
void setMotionWaterAnm(int)
Definition d_a_npc_zra.cpp:1554
u8 mActionType
Definition d_a_npc_zra.h:384
int field_0x14dc
Definition d_a_npc_zra.h:344
BOOL evasionCalc(cXyz &, csXyz &)
daNpcF_ActorMngr_c mActorMngr[3]
Definition d_a_npc_zra.h:334
bool mBlastFlag
Definition d_a_npc_zra.h:396
BOOL waitWaterfall(void *)
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_zra.cpp:966
u8 mType
Definition d_a_npc_zra.h:348
bool setAction(ActionFn)
Definition d_a_npc_zra.cpp:2049
u8 field_0x1334[4]
Definition d_a_npc_zra.h:335
u8 mSwitch1
Definition d_a_npc_zra.h:358
BOOL ECut_beforeBlastzrR(int)
void adjustShapeAngle()
Definition d_a_npc_zra.h:319
void setBlastFlag(u8 i_flag)
Definition d_a_npc_zra.h:323
u8 getPathNoFromParam()
Definition d_a_npc_zra.h:248
BOOL swimGoalRiverDescend(void *)
Event
Definition d_a_npc_zra.h:202
@ EVT_TALK_MULTI
Definition d_a_npc_zra.h:214
@ EVT_CARRY_WATERFALL
Definition d_a_npc_zra.h:209
@ EVT_CARRY_WATERFALL_NIGHT
Definition d_a_npc_zra.h:210
@ EVT_TALK_MULTI2
Definition d_a_npc_zra.h:215
@ EVT_THANKS_BLAST
Definition d_a_npc_zra.h:207
@ EVT_CARRY_WATERFALL_SKIP
Definition d_a_npc_zra.h:211
@ EVT_BEFORE_BLAST_ZRR
Definition d_a_npc_zra.h:205
@ EVT_CARRY_WATERFALL_NIGHT_SKIP
Definition d_a_npc_zra.h:212
@ EVT_NONE
Definition d_a_npc_zra.h:203
@ EVT_RESULT_ANNOUNCE
Definition d_a_npc_zra.h:208
@ EVT_TALK_SWIM
Definition d_a_npc_zra.h:204
@ EVT_SEARCH_PRINCE
Definition d_a_npc_zra.h:213
@ EVT_AFTER_BLAST_ZRR
Definition d_a_npc_zra.h:206
daNpcF_MatAnm_c * mpMatAnm
Definition d_a_npc_zra.h:328
s16 mLookMode
Definition d_a_npc_zra.h:346
BOOL ECut_afterBlastzrR(int)
void calcWaistAngleInit()
dPaPo_c mPaPo
Definition d_a_npc_zra.h:333
u8 mCheckSwimTurnTimer
Definition d_a_npc_zra.h:390
SoldierType getSoldierTypeFromParam()
Definition d_a_npc_zra.cpp:1690
Expression
Definition d_a_npc_zra.h:140
@ EXPR_SPA_WAIT_B
Definition d_a_npc_zra.h:160
@ EXPR_SPA_TALK_A
Definition d_a_npc_zra.h:149
@ EXPR_SADSIT_E
Definition d_a_npc_zra.h:146
@ EXPR_SPA_TALK_B
Definition d_a_npc_zra.h:150
@ EXPR_TALK_NOMAL
Definition d_a_npc_zra.h:141
@ EXPR_TALK_A_SP
Definition d_a_npc_zra.h:155
@ EXPR_SADSIT_B
Definition d_a_npc_zra.h:143
@ EXPR_SADSIT_D
Definition d_a_npc_zra.h:145
@ EXPR_SPA_WAIT_A
Definition d_a_npc_zra.h:159
@ EXPR_TALK_A
Definition d_a_npc_zra.h:153
@ EXPR_TALK_B_SP
Definition d_a_npc_zra.h:152
@ EXPR_NONE
Definition d_a_npc_zra.h:161
@ EXPR_SADSIT_A
Definition d_a_npc_zra.h:142
@ EXPR_TALK_SWIM_SP
Definition d_a_npc_zra.h:151
@ EXPR_LOOKING_SP_2
Definition d_a_npc_zra.h:157
@ EXPR_TALK_NOMAL_2
Definition d_a_npc_zra.h:156
@ EXPR_SADSIT_C
Definition d_a_npc_zra.h:144
@ EXPR_WAIT_SWIM
Definition d_a_npc_zra.h:154
@ EXPR_LOOKUP_2
Definition d_a_npc_zra.h:158
@ EXPR_LOOKING_SP
Definition d_a_npc_zra.h:147
@ EXPR_LOOKUP
Definition d_a_npc_zra.h:148
dCcD_Cyl mCcCyl
Definition d_a_npc_zra.h:336
mDoExt_btkAnm mWaterBtkAnm
Definition d_a_npc_zra.h:329
int mSpinTimer
Definition d_a_npc_zra.h:363
BOOL swimWaterfall(void *)
cXyz field_0x1584
Definition d_a_npc_zra.h:387
ActionFn mpNextActionFn
Definition d_a_npc_zra.h:337
static EventFn mEvtCutList[11]
Definition d_a_npc_zra.h:567
u8 getMultiNoFromParam()
Definition d_a_npc_zra.cpp:1764
bool setMotionAnm(int, f32)
Definition d_a_npc_zra.cpp:1461
BOOL diveCalc(s16, s16, BOOL)
bool mIsAboveWater
Definition d_a_npc_zra.h:385
cXyz field_0x1500
Definition d_a_npc_zra.h:355
void setParam()
Definition d_a_npc_zra.cpp:984
daNpcF_Lookat_c mLookat
Definition d_a_npc_zra.h:332
bool selectAction()
Definition d_a_npc_zra.cpp:2063
u8 mMeterCount
Definition d_a_npc_zra.h:356
void calcBank(s16, s16, s16 &, s16 &)
int Execute()
Definition d_a_npc_zra.cpp:805
BOOL swimRiverDescend2(void *)
u8 getMultiModeFromParam()
Definition d_a_npc_zra.cpp:1752
BOOL waitRiverDescend(void *)
BOOL chkFindPlayer()
Definition d_a_npc_zra.cpp:2388
BOOL diveWaterfall(void *)
s16 field_0x1518
Definition d_a_npc_zra.h:362
void setAttnPos()
Definition d_a_npc_zra.cpp:1138
Definition m_Do_ext.h:113
STATIC_ASSERT(sizeof(daNpc_zrA_Path_c)==0x630)
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
f32(* MtxP)[4]
Definition mtx.h:18
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
MtxP getAnmMtx(int jointNo)
Definition J3DModel.h:101
Definition d_a_hozelda.cpp:163
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:86
u16 m_num
Definition d_path.h:11
Definition d_a_npc_zra.h:406
s16 mSpeakAngleIdx
Definition d_a_npc_zra.h:426
f32 field_0xa4
Definition d_a_npc_zra.h:454
f32 mHeadRightAngle
Definition d_a_npc_zra.h:422
f32 mWalkSpeed
Definition d_a_npc_zra.h:449
s16 mWalkAngleSpeed
Definition d_a_npc_zra.h:450
f32 mNeckAngleScl
Definition d_a_npc_zra.h:423
f32 field_0x90
Definition d_a_npc_zra.h:448
f32 mSwimSpeed
Definition d_a_npc_zra.h:439
f32 mHeadDownAngle
Definition d_a_npc_zra.h:420
f32 mHeadLeftAngle
Definition d_a_npc_zra.h:421
f32 mAttnRadius
Definition d_a_npc_zra.h:430
f32 field_0x7c
Definition d_a_npc_zra.h:443
f32 mBodyUpAngle
Definition d_a_npc_zra.h:415
s16 mTestExpression
Definition d_a_npc_zra.h:435
f32 mMinSwimSpeedScale
Definition d_a_npc_zra.h:440
s16 mTestLookMode
Definition d_a_npc_zra.h:437
f32 field_0x80
Definition d_a_npc_zra.h:444
f32 mSwimAnmRate
Definition d_a_npc_zra.h:442
f32 mHeadUpAngle
Definition d_a_npc_zra.h:419
s16 mDamageTimer
Definition d_a_npc_zra.h:434
f32 mAttnFovY
Definition d_a_npc_zra.h:429
s16 mTalkDistIdx
Definition d_a_npc_zra.h:427
f32 mWallH
Definition d_a_npc_zra.h:413
f32 mBodyDownAngle
Definition d_a_npc_zra.h:416
f32 mAttnOffsetY
Definition d_a_npc_zra.h:407
s16 mWalkAngleScale
Definition d_a_npc_zra.h:451
f32 field_0xac
Definition d_a_npc_zra.h:456
f32 mWalkAnmRate
Definition d_a_npc_zra.h:452
s16 mTalkAngleIdx
Definition d_a_npc_zra.h:428
s16 mSpeakDistIdx
Definition d_a_npc_zra.h:425
f32 mWallR
Definition d_a_npc_zra.h:414
f32 field_0x8c
Definition d_a_npc_zra.h:447
f32 mBodyLeftAngle
Definition d_a_npc_zra.h:417
f32 mScale
Definition d_a_npc_zra.h:409
f32 mBodyRightAngle
Definition d_a_npc_zra.h:418
f32 mMaxScaleFactor
Definition d_a_npc_zra.h:445
s16 mSwimAngleSpeed
Definition d_a_npc_zra.h:441
f32 mShadowDepth
Definition d_a_npc_zra.h:410
s16 mTestMotion
Definition d_a_npc_zra.h:436
f32 mMorfFrames
Definition d_a_npc_zra.h:424
f32 field_0xa8
Definition d_a_npc_zra.h:455
bool mTest
Definition d_a_npc_zra.h:438
f32 mGravity
Definition d_a_npc_zra.h:408
f32 mAttnUpperY
Definition d_a_npc_zra.h:431
f32 mCcWeight
Definition d_a_npc_zra.h:411
f32 mAttnLowerY
Definition d_a_npc_zra.h:432
f32 mMinDepth
Definition d_a_npc_zra.h:446
f32 mCylH
Definition d_a_npc_zra.h:412
f32 field_0xa0
Definition d_a_npc_zra.h:453
s16 field_0x60
Definition d_a_npc_zra.h:433
J3DModel * getModel()
Definition m_Do_ext.h:328
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8