Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_len.h
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1#ifndef D_A_NPC_LEN_H
2#define D_A_NPC_LEN_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_Len_c : public fopAc_ac_c {
15public:
16 /* 80A6432C */ ~daNpc_Len_c();
17 /* 80A64478 */ void create();
18 /* 80A64740 */ void CreateHeap();
19 /* 80A64BE0 */ void Delete();
20 /* 80A64C14 */ void Execute();
21 /* 80A64C34 */ void Draw();
22 /* 80A64CC8 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80A64CE8 */ void ctrlJointCallBack(J3DJoint*, int);
24 /* 80A64D40 */ void getType();
25 /* 80A64DB8 */ void isDelete();
26 /* 80A64FBC */ void reset();
27 /* 80A6516C */ void afterJntAnm(int);
28 /* 80A65278 */ void setParam();
29 /* 80A6546C */ void checkChangeEvt();
30 /* 80A6556C */ void setAfterTalkMotion();
31 /* 80A65624 */ void srchActors();
32 /* 80A65710 */ void evtTalk();
33 /* 80A657B0 */ void evtCutProc();
34 /* 80A65878 */ void action();
35 /* 80A65A60 */ void beforeMove();
36 /* 80A65B24 */ void setAttnPos();
37 /* 80A65E28 */ void setCollision();
38 /* 80A65F80 */ bool drawDbgInfo();
39 /* 80A65F88 */ void selectAction();
40 /* 80A66004 */ void chkAction(int (daNpc_Len_c::*)(void*));
41 /* 80A66030 */ void setAction(int (daNpc_Len_c::*)(void*));
42 /* 80A660D8 */ void checkStartDemo13StbEvt(fopAc_ac_c*, f32, f32, f32, f32, f32, f32, f32);
43 /* 80A661B4 */ void cutConversationInHotel(int);
44 /* 80A66664 */ void cutHurry(int);
45 /* 80A668B8 */ void cutTakeWoodStatue(int);
46 /* 80A66C74 */ void wait(void*);
47 /* 80A6736C */ void patrol(void*);
48 /* 80A67794 */ void talk(void*);
52 daNpcT_evtData_c const*, char**);
53 /* 80A68DE0 */ s32 getEyeballMaterialNo();
54 /* 80A68DE8 */ s32 getHeadJointNo();
55 /* 80A68DF0 */ s32 getNeckJointNo();
56 /* 80A68DF8 */ bool getBackboneJointNo();
57 /* 80A68E00 */ void checkChangeJoint(int);
58 /* 80A68E10 */ void checkRemoveJoint(int);
59 /* 80A68E20 */ s32 getFootLJointNo();
60 /* 80A68E28 */ s32 getFootRJointNo();
61 /* 80A68E30 */ bool chkXYItems();
62
63 static void* mCutNameList[4];
64 static u8 mCutList[48];
65
66private:
67 /* 0x568 */ u8 field_0x568[0xff4 - 0x568];
68};
69
70STATIC_ASSERT(sizeof(daNpc_Len_c) == 0xff4);
71
73public:
74 /* 80A68E38 */ ~daNpc_Len_Param_c();
75
76 static u8 const m[148];
77};
78
79
80#endif /* D_A_NPC_LEN_H */
Definition d_a_npc_len.h:72
static u8 const m[148]
Definition d_a_npc_len.h:796
~daNpc_Len_Param_c()
Definition d_a_npc_len.cpp:1598
Renado.
Definition d_a_npc_len.h:14
~daNpc_Len_c()
Definition d_a_npc_len.cpp:790
void afterJntAnm(int)
Definition d_a_npc_len.cpp:1013
void setAction(int(daNpc_Len_c::*)(void *))
Definition d_a_npc_len.cpp:1136
u8 field_0x568[0xff4 - 0x568]
Definition d_a_npc_len.h:67
void wait(void *)
Definition d_a_npc_len.cpp:1224
bool chkXYItems()
Definition d_a_npc_len.cpp:1593
void checkRemoveJoint(int)
Definition d_a_npc_len.cpp:1578
void chkAction(int(daNpc_Len_c::*)(void *))
Definition d_a_npc_len.cpp:1130
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_len.cpp:982
void talk(void *)
Definition d_a_npc_len.cpp:1242
void checkStartDemo13StbEvt(fopAc_ac_c *, f32, f32, f32, f32, f32, f32, f32)
Definition d_a_npc_len.cpp:1149
s32 getNeckJointNo()
Definition d_a_npc_len.cpp:1560
void action()
Definition d_a_npc_len.cpp:1059
s32 getFootLJointNo()
Definition d_a_npc_len.cpp:1583
void CreateHeap()
Definition d_a_npc_len.cpp:890
void cutConversationInHotel(int)
Definition d_a_npc_len.cpp:1208
void Draw()
Definition d_a_npc_len.cpp:970
void selectAction()
Definition d_a_npc_len.cpp:1124
void checkChangeEvt()
Definition d_a_npc_len.cpp:1028
void evtTalk()
Definition d_a_npc_len.cpp:1049
void patrol(void *)
Definition d_a_npc_len.cpp:1237
void create()
Definition d_a_npc_len.cpp:866
void srchActors()
Definition d_a_npc_len.cpp:1044
static u8 mCutList[48]
Definition d_a_npc_len.h:538
void setParam()
Definition d_a_npc_len.cpp:1023
s32 getHeadJointNo()
Definition d_a_npc_len.cpp:1555
void Execute()
Definition d_a_npc_len.cpp:960
void beforeMove()
Definition d_a_npc_len.cpp:1064
void cutTakeWoodStatue(int)
Definition d_a_npc_len.cpp:1219
void setAttnPos()
Definition d_a_npc_len.cpp:1109
void cutHurry(int)
Definition d_a_npc_len.cpp:1213
void reset()
Definition d_a_npc_len.cpp:997
s32 getFootRJointNo()
Definition d_a_npc_len.cpp:1588
s32 getEyeballMaterialNo()
Definition d_a_npc_len.cpp:1550
void isDelete()
Definition d_a_npc_len.cpp:992
void getType()
Definition d_a_npc_len.cpp:987
void setCollision()
Definition d_a_npc_len.cpp:1114
void setAfterTalkMotion()
Definition d_a_npc_len.cpp:1039
void Delete()
Definition d_a_npc_len.cpp:955
bool getBackboneJointNo()
Definition d_a_npc_len.cpp:1566
static void * mCutNameList[4]
Definition d_a_npc_len.h:500
void checkChangeJoint(int)
Definition d_a_npc_len.cpp:1572
void evtCutProc()
Definition d_a_npc_len.cpp:1054
bool drawDbgInfo()
Definition d_a_npc_len.cpp:1119
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_len.cpp:976
STATIC_ASSERT(sizeof(daNpc_Len_c)==0xff4)
Definition d_a_hozelda.cpp:239
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8