1#ifndef D_A_NPC_DOORBOY_H
2#define D_A_NPC_DOORBOY_H
cPhs__Step
Definition c_phase.h:8
Definition Z2Creature.h:60
static s16 getNowTalkFlowNo()
Definition d_msg_object.cpp:2066
Definition d_a_npc_doorboy.h:83
virtual ~daNpcDoorBoy_Param_c()
Definition d_a_npc_doorboy.h:85
static daNpcDoorBoy_HIOParam const m
Definition d_a_npc_doorboy.h:136
Door Boy (This isn't Soal?)
Definition d_a_npc_doorboy.h:20
int Execute()
Definition d_a_npc_doorboy.cpp:254
void lookat()
Definition d_a_npc_doorboy.cpp:410
cPhs__Step Create()
Definition d_a_npc_doorboy.cpp:172
int Delete()
Definition d_a_npc_doorboy.cpp:249
u8 field_0xc94[0xc98 - 0xc94]
Definition d_a_npc_doorboy.h:67
bool dummyTalk(void *)
Definition d_a_npc_doorboy.cpp:735
BOOL(daNpcDoorBoy_c::*) EventFn(int)
Definition d_a_npc_doorboy.h:23
bool wait(void *)
Definition d_a_npc_doorboy.cpp:542
u8 field_0xe06
Definition d_a_npc_doorboy.h:78
actionFunc mAction
Definition d_a_npc_doorboy.h:69
static EventFn mEvtSeqList[1]
Definition d_a_npc_doorboy.h:120
request_of_phase_process_class mPhases[2]
Definition d_a_npc_doorboy.h:70
BOOL step(s16, int)
Definition d_a_npc_doorboy.cpp:491
daNpcF_Lookat_c mLookat
Definition d_a_npc_doorboy.h:65
fpc_ProcID field_0xdf0
Definition d_a_npc_doorboy.h:71
~daNpcDoorBoy_c()
Definition d_a_npc_doorboy.cpp:126
int mMessageNo
Definition d_a_npc_doorboy.h:74
bool talk(void *)
Definition d_a_npc_doorboy.cpp:635
void setParam()
Definition d_a_npc_doorboy.cpp:788
u16 getMessageNo()
Definition d_a_npc_doorboy.h:51
u8 field_0xbec[0xbf0 - 0xbec]
Definition d_a_npc_doorboy.h:64
bool fear(void *)
Definition d_a_npc_doorboy.cpp:610
bool chkFindPlayer()
Definition d_a_npc_doorboy.cpp:461
int Draw()
Definition d_a_npc_doorboy.cpp:259
s16 field_0xe02
Definition d_a_npc_doorboy.h:76
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_doorboy.cpp:293
int field_0xdf4
Definition d_a_npc_doorboy.h:72
void setMotionAnm(int, f32)
Definition d_a_npc_doorboy.cpp:844
int field_0xdf8
Definition d_a_npc_doorboy.h:73
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_doorboy.cpp:265
void setMotion(int, f32, int)
Definition d_a_npc_doorboy.cpp:311
bool demo(void *)
Definition d_a_npc_doorboy.cpp:694
void playMotion()
Definition d_a_npc_doorboy.cpp:376
int getTimeHour()
Definition d_a_npc_doorboy.cpp:518
void reset()
Definition d_a_npc_doorboy.cpp:323
void setLookMode(int)
Definition d_a_npc_doorboy.cpp:483
BOOL setAction(bool(daNpcDoorBoy_c::*)(void *))
Definition d_a_npc_doorboy.cpp:359
Z2CreatureCitizen mSound
Definition d_a_npc_doorboy.h:63
bool(daNpcDoorBoy_c::*) actionFunc(void *)
Definition d_a_npc_doorboy.h:22
bool isDummyTalk()
Definition d_a_npc_doorboy.cpp:526
s16 dMsgObject_getNowTalkFlowNo()
Definition d_a_npc_doorboy.h:56
s16 mLookMode
Definition d_a_npc_doorboy.h:75
int CreateHeap()
Definition d_a_npc_doorboy.cpp:220
daNpcDoorBoy_c()
Definition d_a_npc_doorboy.cpp:124
BOOL main()
Definition d_a_npc_doorboy.cpp:801
void setAttnPos()
Definition d_a_npc_doorboy.cpp:810
BOOL drawDbgInfo()
Definition d_a_npc_doorboy.cpp:855
static int ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_doorboy.cpp:298
daNpcF_ActorMngr_c mActorMngr[1]
Definition d_a_npc_doorboy.h:66
void adjustShapeAngle()
Definition d_a_npc_doorboy.h:49
u16 mMode
Definition d_a_npc_doorboy.h:77
dCcD_Cyl field_0xc98
Definition d_a_npc_doorboy.h:68
Definition d_a_npc4.h:379
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daNpcDoorBoy_c)==0xe08)
dMsgObject_c * dMsgObject_getMsgObjectClass()
Definition d_msg_object.h:350
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition d_a_npc_doorboy.h:16
daNpcF_HIOParam common
Definition d_a_npc_doorboy.h:17
Definition d_a_npc4.h:423