1#ifndef D_A_NPC_DOORBOY_H
2#define D_A_NPC_DOORBOY_H
54 static u8 const m[108];
Definition d_a_npc_doorboy.h:50
static u8 const m[108]
Definition d_a_npc_doorboy.h:495
~daNpcDoorBoy_Param_c()
Definition d_a_npc_doorboy.cpp:1070
Door Boy (This isn't Soal?)
Definition d_a_npc_doorboy.h:14
void lookat()
Definition d_a_npc_doorboy.cpp:905
void main()
Definition d_a_npc_doorboy.cpp:858
static u8 mEvtSeqList[12]
Definition d_a_npc_doorboy.h:271
bool drawDbgInfo()
Definition d_a_npc_doorboy.cpp:916
void Execute()
Definition d_a_npc_doorboy.cpp:566
void Draw()
Definition d_a_npc_doorboy.cpp:571
~daNpcDoorBoy_c()
Definition d_a_npc_doorboy.cpp:489
void setParam()
Definition d_a_npc_doorboy.cpp:853
void Delete()
Definition d_a_npc_doorboy.cpp:561
void wait(void *)
Definition d_a_npc_doorboy.cpp:796
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_doorboy.cpp:596
void setMotion(int, f32, int)
Definition d_a_npc_doorboy.cpp:601
void reset()
Definition d_a_npc_doorboy.cpp:616
void Create()
Definition d_a_npc_doorboy.cpp:535
daNpcDoorBoy_c()
Definition d_a_npc_doorboy.cpp:472
void dummyTalk(void *)
Definition d_a_npc_doorboy.cpp:823
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_doorboy.cpp:584
u8 field_0x568[0xe08 - 0x568]
Definition d_a_npc_doorboy.h:45
void setAttnPos()
Definition d_a_npc_doorboy.cpp:878
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_doorboy.cpp:590
void fear(void *)
Definition d_a_npc_doorboy.cpp:801
void adjustShapeAngle()
Definition d_a_npc_doorboy.cpp:1065
void talk(void *)
Definition d_a_npc_doorboy.cpp:813
bool setMotionAnm(int, f32)
Definition d_a_npc_doorboy.cpp:911
void demo(void *)
Definition d_a_npc_doorboy.cpp:818
void setAction(bool(daNpcDoorBoy_c::*)(void *))
Definition d_a_npc_doorboy.cpp:622
void CreateHeap()
Definition d_a_npc_doorboy.cpp:556
STATIC_ASSERT(sizeof(daNpcDoorBoy_c)==0xe08)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8