T cLib_calcTimer(T *value)
Definition c_lib.h:74
cPhs__Step
Definition c_phase.h:8
Definition d_a_npc_ashB.h:138
static param const m
Definition d_a_npc_ashB.h:318
virtual ~daNpcAshB_Param_c()
Ashei (Yeti Garb)
Definition d_a_npc_ashB.h:14
u8 field_0xdee
Definition d_a_npc_ashB.h:132
BOOL main()
Definition d_a_npc_ashB.cpp:1203
u32 field_0xddc
Definition d_a_npc_ashB.h:124
void setAttnPos()
Definition d_a_npc_ashB.cpp:1295
u16 mMode
Definition d_a_npc_ashB.h:128
void playMotion()
Definition d_a_npc_ashB.cpp:1219
dCcD_Cyl mCyl
Definition d_a_npc_ashB.h:120
bool setAction(ActionFn i_actionFn)
Definition d_a_npc_ashB.cpp:773
static EventFn mEvtSeqList[2]
Definition d_a_npc_ashB.h:295
void playExpression()
Definition d_a_npc_ashB.cpp:543
void reset()
Definition d_a_npc_ashB.cpp:736
BOOL chkFindPlayer()
Definition d_a_npc_ashB.cpp:523
u8 field_0xdec
Definition d_a_npc_ashB.h:130
static BOOL createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_ashB.cpp:500
bool ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_ashB.cpp:464
daNpcF_Lookat_c mLookat
Definition d_a_npc_ashB.h:117
bool wait(void *)
Definition d_a_npc_ashB.cpp:788
int Execute()
Definition d_a_npc_ashB.cpp:450
BOOL CreateHeap()
Definition d_a_npc_ashB.cpp:407
int Delete()
Definition d_a_npc_ashB.cpp:444
Z2Creature mCreatureSound
Definition d_a_npc_ashB.h:114
fopAc_ac_c * mpTalkPartner
Definition d_a_npc_ashB.h:119
static BOOL ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_ashB.cpp:506
BOOL EvCut_Appear(int)
Definition d_a_npc_ashB.cpp:1075
s16 field_0xdea
Definition d_a_npc_ashB.h:129
Expression
Definition d_a_npc_ashB.h:40
@ EXPR_COOL
Definition d_a_npc_ashB.h:44
@ EXPR_ASK
Definition d_a_npc_ashB.h:45
@ EXPR_EXPLAIN_A
Definition d_a_npc_ashB.h:46
@ EXPR_NONE
Definition d_a_npc_ashB.h:48
@ EXPR_TALK_B
Definition d_a_npc_ashB.h:42
@ EXPR_TALK_A
Definition d_a_npc_ashB.h:41
@ EXPR_SILENT
Definition d_a_npc_ashB.h:43
@ EXPR_EXPLAIN_B
Definition d_a_npc_ashB.h:47
J3DModel * mpModel
Definition d_a_npc_ashB.h:116
daNpcAshB_c()
Definition d_a_npc_ashB.cpp:301
void setExpressionTalkAfter()
Definition d_a_npc_ashB.h:107
void setParam()
Definition d_a_npc_ashB.cpp:1195
void drawOtherMdls()
Definition d_a_npc_ashB.cpp:1399
ActionFn mpActionFn
Definition d_a_npc_ashB.h:121
bool talk(void *)
Definition d_a_npc_ashB.cpp:961
~daNpcAshB_c()
Definition d_a_npc_ashB.cpp:306
bool setExpressionAnm(int, bool)
Definition d_a_npc_ashB.cpp:609
Motion
Definition d_a_npc_ashB.h:51
@ MOT_BOWWAIT
Definition d_a_npc_ashB.h:59
@ MOT_EXPLAIN_B
Definition d_a_npc_ashB.h:58
@ MOT_STEP
Definition d_a_npc_ashB.h:61
@ MOT_ASK
Definition d_a_npc_ashB.h:56
@ MOT_EXPLAIN_A
Definition d_a_npc_ashB.h:57
@ MOT_WAIT_B
Definition d_a_npc_ashB.h:53
@ MOT_WAIT_A
Definition d_a_npc_ashB.h:52
@ MOT_COOL
Definition d_a_npc_ashB.h:55
@ MOT_BOWRUN
Definition d_a_npc_ashB.h:60
@ MOT_WAIT_C
Definition d_a_npc_ashB.h:54
s16 getMessageNo()
Definition d_a_npc_ashB.h:106
cPhs__Step Create()
Definition d_a_npc_ashB.cpp:355
Animation
Definition d_a_npc_ashB.h:19
@ ANM_F_ASK
Definition d_a_npc_ashB.h:25
@ ANM_EXPLAIN_B
Definition d_a_npc_ashB.h:35
@ ANM_COOL
Definition d_a_npc_ashB.h:32
@ ANM_WAIT_B
Definition d_a_npc_ashB.h:29
@ ANM_F_EXPLAIN_B
Definition d_a_npc_ashB.h:27
@ ANM_EXPLAIN_A
Definition d_a_npc_ashB.h:34
@ ANM_BOWRUN
Definition d_a_npc_ashB.h:37
@ ANM_WAIT_C
Definition d_a_npc_ashB.h:30
@ ANM_F_COOL
Definition d_a_npc_ashB.h:24
@ ANM_F_EXPLAIN_A
Definition d_a_npc_ashB.h:26
@ ANM_F_SILENT
Definition d_a_npc_ashB.h:23
@ ANM_STEP
Definition d_a_npc_ashB.h:31
@ ANM_WAIT_A
Definition d_a_npc_ashB.h:28
@ ANM_NONE
Definition d_a_npc_ashB.h:20
@ ANM_F_TALK_A
Definition d_a_npc_ashB.h:21
@ ANM_BOWWAIT
Definition d_a_npc_ashB.h:36
@ ANM_ASK
Definition d_a_npc_ashB.h:33
@ ANM_F_TALK_B
Definition d_a_npc_ashB.h:22
u32 field_0xde0
Definition d_a_npc_ashB.h:125
bool setMotionAnm(int, f32)
Definition d_a_npc_ashB.cpp:691
BOOL(daNpcAshB_c::* EventFn)(int)
Definition d_a_npc_ashB.h:17
void setLookMode(int i_lookMode)
Definition d_a_npc_ashB.cpp:517
bool step(s16, int, f32)
Definition d_a_npc_ashB.cpp:573
daNpcF_ActorMngr_c mActorMngr[1]
Definition d_a_npc_ashB.h:118
void lookat()
Definition d_a_npc_ashB.cpp:1341
u8 field_0xded
Definition d_a_npc_ashB.h:131
daNpcF_MatAnm_c * mpMatAnm
Definition d_a_npc_ashB.h:115
s16 mFlowID
Definition d_a_npc_ashB.h:126
int Draw()
Definition d_a_npc_ashB.cpp:456
s32 mItemPartnerId
Definition d_a_npc_ashB.h:123
LookMode
Definition d_a_npc_ashB.h:64
@ LOOK_RESET
Definition d_a_npc_ashB.h:66
@ LOOK_NONE
Definition d_a_npc_ashB.h:65
@ LOOK_ATTN
Definition d_a_npc_ashB.h:70
@ LOOK_ACTOR
Definition d_a_npc_ashB.h:69
@ LOOK_PLAYER
Definition d_a_npc_ashB.h:67
@ LOOK_PLAYER_TALK
Definition d_a_npc_ashB.h:68
bool demo(void *)
Definition d_a_npc_ashB.cpp:1034
BOOL ctrlBtk()
Definition d_a_npc_ashB.cpp:1278
s16 mLookMode
Definition d_a_npc_ashB.h:127
void setExpression(int, f32)
Definition d_a_npc_ashB.cpp:940
void setMotion(int, f32, int)
Definition d_a_npc_ashB.cpp:906
bool(daNpcAshB_c::* ActionFn)(void *)
Definition d_a_npc_ashB.h:16
request_of_phase_process_class mPhase[1]
Definition d_a_npc_ashB.h:122
bool setExpressionBtp(int)
Definition d_a_npc_ashB.cpp:671
BOOL drawDbgInfo()
Definition d_a_npc_ashB.cpp:1411
Definition d_a_npc.h:1099
Definition d_a_npc.h:1017
STATIC_ASSERT(sizeof(daNpcAshB_c)==0xdf0)
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:163
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_ashB.h:142
f32 mAttnFovY
Definition d_a_npc_ashB.h:165
s16 mTalkDistIdx
Definition d_a_npc_ashB.h:163
f32 mWallH
Definition d_a_npc_ashB.h:149
s16 mTestLookMode
Definition d_a_npc_ashB.h:173
f32 mMorfFrames
Definition d_a_npc_ashB.h:160
f32 mAttnRadius
Definition d_a_npc_ashB.h:166
s16 mTestExpression
Definition d_a_npc_ashB.h:171
f32 mHeadLeftAngle
Definition d_a_npc_ashB.h:157
s16 field_0x60
Definition d_a_npc_ashB.h:169
s16 mSpeakDistIdx
Definition d_a_npc_ashB.h:161
f32 field_0x6c
Definition d_a_npc_ashB.h:175
f32 mBodyDownAngle
Definition d_a_npc_ashB.h:152
f32 mAttnUpperY
Definition d_a_npc_ashB.h:167
f32 mHeadDownAngle
Definition d_a_npc_ashB.h:156
s16 mSpeakAngleIdx
Definition d_a_npc_ashB.h:162
f32 mHeadRightAngle
Definition d_a_npc_ashB.h:158
f32 mNeckAngleScl
Definition d_a_npc_ashB.h:159
f32 mShadowDepth
Definition d_a_npc_ashB.h:146
f32 mBodyUpAngle
Definition d_a_npc_ashB.h:151
s16 mTestMotion
Definition d_a_npc_ashB.h:172
f32 mCcWeight
Definition d_a_npc_ashB.h:147
f32 mScale
Definition d_a_npc_ashB.h:145
f32 mBodyRightAngle
Definition d_a_npc_ashB.h:154
f32 mBodyLeftAngle
Definition d_a_npc_ashB.h:153
f32 mHeadUpAngle
Definition d_a_npc_ashB.h:155
bool mTest
Definition d_a_npc_ashB.h:174
f32 mGravity
Definition d_a_npc_ashB.h:144
f32 mWallR
Definition d_a_npc_ashB.h:150
f32 mAttnOffsetY
Definition d_a_npc_ashB.h:143
f32 mAttnLowerY
Definition d_a_npc_ashB.h:168
s16 mDamageTimer
Definition d_a_npc_ashB.h:170
f32 mCylH
Definition d_a_npc_ashB.h:148
s16 mTalkAngleIdx
Definition d_a_npc_ashB.h:164
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8