Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_tk_ball.h
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1#ifndef D_A_E_TK_BALL_H
2#define D_A_E_TK_BALL_H
3
4#include "f_op/f_op_actor.h"
5#include "d/d_cc_d.h"
6
20public:
22 /* 0x5B4 */ u8 mType;
23 /* 0x5B5 */ u8 mArg1;
24 /* 0x5B8 */ J3DModel* mpModel;
26 /* 0x5DC */ s16 mLifetime;
27 /* 0x5DE */ s16 mAction;
28 /* 0x5E0 */ s16 mMode;
29 /* 0x5E2 */ s16 mActionTimer[2];
31 /* 0x5E8 */ cXyz mInitalPosition;
32 /* 0x5F4 */ f32 mInitalDistance;
33 /* 0x5F8 */ f32 mArcHeight;
34 /* 0x5FC */ dCcD_Stts mStts;
35 /* 0x638 */ dCcD_Sph mAtSph;
36 /* 0x770 */ dCcD_Sph mTgSph;
37 /* 0x8A8 */ u32 mParticleKey[2];
40 /* 0x8C8 */ bool mSuspended;
41};
42
44
45#endif /* D_A_E_TK_BALL_H */
Definition J3DModel.h:43
Definition Z2SoundObject.h:38
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Fire/Water Toadpoli Ball.
Definition d_a_e_tk_ball.h:19
J3DModel * mpModel
Definition d_a_e_tk_ball.h:24
dCcD_Stts mStts
Definition d_a_e_tk_ball.h:34
cXyz mInitalPosition
Definition d_a_e_tk_ball.h:31
f32 mInitalDistance
Definition d_a_e_tk_ball.h:32
dCcD_Sph mTgSph
Definition d_a_e_tk_ball.h:36
cXyz mParticleDirection
Definition d_a_e_tk_ball.h:38
f32 mArcHeight
Definition d_a_e_tk_ball.h:33
dCcD_Sph mAtSph
Definition d_a_e_tk_ball.h:35
u8 mType
Definition d_a_e_tk_ball.h:22
request_of_phase_process_class mPhaseReq
Definition d_a_e_tk_ball.h:21
u32 mParticleKey[2]
Definition d_a_e_tk_ball.h:37
bool mSuspended
Definition d_a_e_tk_ball.h:40
s16 mAction
Definition d_a_e_tk_ball.h:27
s16 mInvincibilityTimer
Definition d_a_e_tk_ball.h:30
u8 mArg1
Definition d_a_e_tk_ball.h:23
s16 mActionTimer[2]
Definition d_a_e_tk_ball.h:29
s16 mLifetime
Definition d_a_e_tk_ball.h:26
Z2SoundObjSimple mSound
Definition d_a_e_tk_ball.h:25
s16 mMode
Definition d_a_e_tk_ball.h:28
cXyz mPreviousPosition
Definition d_a_e_tk_ball.h:39
Definition f_op_actor.h:285
STATIC_ASSERT(sizeof(e_tk_ball_class)==0x8CC)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:17