Definition Z2SoundObject.h:38
Fire/Water Toadpoli Ball.
Definition d_a_e_tk_ball.h:19
J3DModel * mpModel
Definition d_a_e_tk_ball.h:24
dCcD_Stts mStts
Definition d_a_e_tk_ball.h:34
cXyz mInitalPosition
Definition d_a_e_tk_ball.h:31
f32 mInitalDistance
Definition d_a_e_tk_ball.h:32
dCcD_Sph mTgSph
Definition d_a_e_tk_ball.h:36
cXyz mParticleDirection
Definition d_a_e_tk_ball.h:38
f32 mArcHeight
Definition d_a_e_tk_ball.h:33
dCcD_Sph mAtSph
Definition d_a_e_tk_ball.h:35
u8 mType
Definition d_a_e_tk_ball.h:22
request_of_phase_process_class mPhaseReq
Definition d_a_e_tk_ball.h:21
u32 mParticleKey[2]
Definition d_a_e_tk_ball.h:37
bool mSuspended
Definition d_a_e_tk_ball.h:40
s16 mAction
Definition d_a_e_tk_ball.h:27
s16 mInvincibilityTimer
Definition d_a_e_tk_ball.h:30
u8 mArg1
Definition d_a_e_tk_ball.h:23
s16 mActionTimer[2]
Definition d_a_e_tk_ball.h:29
s16 mLifetime
Definition d_a_e_tk_ball.h:26
Z2SoundObjSimple mSound
Definition d_a_e_tk_ball.h:25
s16 mMode
Definition d_a_e_tk_ball.h:28
cXyz mPreviousPosition
Definition d_a_e_tk_ball.h:39
Definition f_op_actor.h:285
STATIC_ASSERT(sizeof(e_tk_ball_class)==0x8CC)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8