Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_waterfall.h
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1#ifndef D_A_TAG_WATERFALL_H
2#define D_A_TAG_WATERFALL_H
3
5
14public:
16
17 int draw();
21 int execute();
22 int _delete();
24
25private:
26 /* 0x568 */ f32 mCylinderRadiusA;
27 /* 0x56C */ f32 mCylinderRadiusB;
28 /* 0x570 */ f32 mCylinderHeight;
29 /* 0x574 */ f32 mFogNear;
30 /* 0x578 */ f32 mFogFar;
31 /* 0x57C */ f32 mColorBlend;
33 /* 0x581 */ u8 mFrameCountdown;
34 /* 0x582 */ u8 mColpat;
36};
37
39public:
42
44
45 /* 0x00 */ /* vtable */
46
47 /* 0x04 */ s8 child;
49 /* 0x08 */ f32 base_fog_far;
50 /* 0x0C */ f32 base_fog_near;
52 /* 0x14 */ u8 draw_ellipse;
56 /* 0x20 */ f32 ellipse_rotate;
57};
58
59#endif /* D_A_TAG_WATERFALL_H */
int cPhs_Step
Definition c_phase.h:8
Definition JORMContext.h:128
Definition JORReflexible.h:47
Waterfall Without Collision Tag.
Definition d_a_tag_waterfall.h:13
f32 mCylinderRadiusB
Definition d_a_tag_waterfall.h:27
bool checkHitWaterFall(cXyz)
Definition d_a_tag_waterfall.cpp:156
u8 mColpat
Definition d_a_tag_waterfall.h:34
cPhs_Step create()
Definition d_a_tag_waterfall.cpp:281
f32 mFogNear
Definition d_a_tag_waterfall.h:29
f32 mCylinderHeight
Definition d_a_tag_waterfall.h:28
u8 mPrevCameraInWaterfall
Definition d_a_tag_waterfall.h:32
int _delete()
Definition d_a_tag_waterfall.cpp:264
int draw()
Definition d_a_tag_waterfall.cpp:71
f32 mCylinderRadiusA
Definition d_a_tag_waterfall.h:26
u8 mFrameCountdown
Definition d_a_tag_waterfall.h:33
f32 mFogFar
Definition d_a_tag_waterfall.h:30
f32 mColorBlend
Definition d_a_tag_waterfall.h:31
u8 mIsMasterWaterfallTag
Definition d_a_tag_waterfall.h:35
int execute()
Definition d_a_tag_waterfall.cpp:193
bool checkHitWaterFallCamera()
Definition d_a_tag_waterfall.cpp:189
f32 getEllipseY(f32)
Definition d_a_tag_waterfall.cpp:137
daTagWaterFall_c()
Definition d_a_tag_waterfall.h:15
Definition f_op_actor.h:243
signed char s8
Definition types.h:7
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition d_a_tag_waterfall.h:38
u8 enable_ellipse_adjust
Definition d_a_tag_waterfall.h:53
f32 color_blend_step_divisor
Definition d_a_tag_waterfall.h:51
f32 ellipse_radius_a
Definition d_a_tag_waterfall.h:54
daTagWaterFall_HIO_c()
Definition d_a_tag_waterfall.cpp:14
f32 base_fog_near
Definition d_a_tag_waterfall.h:50
void genMessage(JORMContext *)
Definition d_a_tag_waterfall.cpp:28
f32 base_fog_far
Definition d_a_tag_waterfall.h:49
u8 enable_fog_adjust
Definition d_a_tag_waterfall.h:48
u8 draw_ellipse
Definition d_a_tag_waterfall.h:52
f32 ellipse_rotate
Definition d_a_tag_waterfall.h:56
s8 child
Definition d_a_tag_waterfall.h:47
f32 ellipse_radius_b
Definition d_a_tag_waterfall.h:55
virtual ~daTagWaterFall_HIO_c()
Definition d_a_tag_waterfall.h:41