Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4SlideWall.h
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1#ifndef D_A_OBJ_LV4SLIDEWALL_H
2#define D_A_OBJ_LV4SLIDEWALL_H
3
6
16public:
17 void setBaseMtx();
18 int create();
19 void moveWall();
20 void init_modeWait();
21 void modeWait();
22 void init_modeMoveOpen();
23 void modeMoveOpen();
24 void init_modeMoveClose();
25 void modeMoveClose();
26 void setSe();
27
28 virtual int CreateHeap();
29 virtual int Execute(Mtx**);
30 virtual int Draw();
31 virtual int Delete();
32
33 int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
34
35private:
37 /* 0x5A8 */ J3DModel* mpModel;
38 /* 0x5AC */ u8 mMode;
39 /* 0x5AD */ u8 mSwbit;
40 /* 0x5AE */ u8 mIsSwitch;
41 /* 0x5B0 */ f32 field_0x5b0;
42};
43
44STATIC_ASSERT(sizeof(daSldWall_c) == 0x5b4);
45
47public:
49 virtual ~daSldWall_HIO_c() {}
50
52
53 /* 0x08 */ f32 move_amount;
54 /* 0x0C */ f32 speed;
55 /* 0x10 */ u8 vibration;
56};
57
58
59#endif /* D_A_OBJ_LV4SLIDEWALL_H */
Definition J3DModel.h:43
Definition JORMContext.h:120
Definition d_bg_s_movebg_actor.h:11
Definition d_a_obj_lv4SlideWall.h:46
daSldWall_HIO_c()
Definition d_a_obj_lv4SlideWall.cpp:10
f32 move_amount
Definition d_a_obj_lv4SlideWall.h:53
void genMessage(JORMContext *)
u8 vibration
Definition d_a_obj_lv4SlideWall.h:55
virtual ~daSldWall_HIO_c()
Definition d_a_obj_lv4SlideWall.h:49
f32 speed
Definition d_a_obj_lv4SlideWall.h:54
Arbiter's Grounds Sliding Wall.
Definition d_a_obj_lv4SlideWall.h:15
void modeMoveClose()
Definition d_a_obj_lv4SlideWall.cpp:120
void moveWall()
Definition d_a_obj_lv4SlideWall.cpp:75
f32 field_0x5b0
Definition d_a_obj_lv4SlideWall.h:41
request_of_phase_process_class mPhase
Definition d_a_obj_lv4SlideWall.h:36
int create()
Definition d_a_obj_lv4SlideWall.cpp:37
void setBaseMtx()
Definition d_a_obj_lv4SlideWall.cpp:16
virtual int Draw()
Definition d_a_obj_lv4SlideWall.cpp:135
void modeMoveOpen()
Definition d_a_obj_lv4SlideWall.cpp:106
void modeWait()
Definition d_a_obj_lv4SlideWall.cpp:100
J3DModel * mpModel
Definition d_a_obj_lv4SlideWall.h:37
virtual int CreateHeap()
Definition d_a_obj_lv4SlideWall.cpp:24
u8 mSwbit
Definition d_a_obj_lv4SlideWall.h:39
void init_modeMoveClose()
Definition d_a_obj_lv4SlideWall.cpp:116
virtual int Delete()
Definition d_a_obj_lv4SlideWall.cpp:145
void init_modeWait()
Definition d_a_obj_lv4SlideWall.cpp:96
int getSw()
Definition d_a_obj_lv4SlideWall.h:33
void setSe()
Definition d_a_obj_lv4SlideWall.cpp:130
virtual int Execute(Mtx **)
Definition d_a_obj_lv4SlideWall.cpp:68
u8 mIsSwitch
Definition d_a_obj_lv4SlideWall.h:40
u8 mMode
Definition d_a_obj_lv4SlideWall.h:38
void init_modeMoveOpen()
Definition d_a_obj_lv4SlideWall.cpp:102
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daSldWall_c)==0x5b4)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17