Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4SlideWall.h
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1#ifndef D_A_OBJ_LV4SLIDEWALL_H
2#define D_A_OBJ_LV4SLIDEWALL_H
3
5
14class daSldWall_c : public fopAc_ac_c {
15public:
16 /* 80C61EB0 */ void setBaseMtx();
17 /* 80C61F4C */ void CreateHeap();
18 /* 80C61FB8 */ void create();
19 /* 80C620E4 */ void Execute(f32 (**)[3][4]);
20 /* 80C62134 */ void moveWall();
21 /* 80C62238 */ void init_modeWait();
22 /* 80C62244 */ void modeWait();
23 /* 80C62248 */ void init_modeMoveOpen();
24 /* 80C62254 */ void modeMoveOpen();
25 /* 80C62314 */ void init_modeMoveClose();
26 /* 80C62320 */ void modeMoveClose();
27 /* 80C623E0 */ void setSe();
28 /* 80C6249C */ void Draw();
29 /* 80C62540 */ void Delete();
30
31private:
32 /* 0x568 */ u8 field_0x568[0x5b4 - 0x568];
33};
34
35STATIC_ASSERT(sizeof(daSldWall_c) == 0x5b4);
36
38public:
39 /* 80C61E2C */ daSldWall_HIO_c();
40 /* 80C625FC */ ~daSldWall_HIO_c();
41};
42
43
44#endif /* D_A_OBJ_LV4SLIDEWALL_H */
Definition d_a_obj_lv4SlideWall.h:37
daSldWall_HIO_c()
Definition d_a_obj_lv4SlideWall.cpp:205
~daSldWall_HIO_c()
Definition d_a_obj_lv4SlideWall.cpp:367
Arbiter's Grounds Sliding Wall.
Definition d_a_obj_lv4SlideWall.h:14
void create()
Definition d_a_obj_lv4SlideWall.cpp:250
void modeMoveClose()
Definition d_a_obj_lv4SlideWall.cpp:325
void moveWall()
Definition d_a_obj_lv4SlideWall.cpp:264
void Delete()
Definition d_a_obj_lv4SlideWall.cpp:340
void setBaseMtx()
Definition d_a_obj_lv4SlideWall.cpp:226
void modeMoveOpen()
Definition d_a_obj_lv4SlideWall.cpp:314
void modeWait()
Definition d_a_obj_lv4SlideWall.cpp:274
void init_modeMoveClose()
Definition d_a_obj_lv4SlideWall.cpp:320
void init_modeWait()
Definition d_a_obj_lv4SlideWall.cpp:269
void setSe()
Definition d_a_obj_lv4SlideWall.cpp:330
void CreateHeap()
Definition d_a_obj_lv4SlideWall.cpp:238
void Draw()
Definition d_a_obj_lv4SlideWall.cpp:335
void init_modeMoveOpen()
Definition d_a_obj_lv4SlideWall.cpp:280
u8 field_0x568[0x5b4 - 0x568]
Definition d_a_obj_lv4SlideWall.h:32
void Execute(f32(**)[3][4])
Definition d_a_obj_lv4SlideWall.cpp:255
STATIC_ASSERT(sizeof(daSldWall_c)==0x5b4)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8