1#ifndef D_A_OBJ_SMGDOOR_H
2#define D_A_OBJ_SMGDOOR_H
Definition d_bg_s_movebg_actor.h:11
Sacred Meadow Grove Door.
Definition d_a_obj_smgdoor.h:24
u16 field_0x5f2
Definition d_a_obj_smgdoor.h:70
virtual int Create()
Definition d_a_obj_smgdoor.cpp:92
u8 getType()
Definition d_a_obj_smgdoor.h:47
void sceneChange()
Definition d_a_obj_smgdoor.cpp:288
virtual int CreateHeap()
Definition d_a_obj_smgdoor.cpp:109
void actionWaitEvent()
Definition d_a_obj_smgdoor.cpp:302
s16 field_0x5ee
Definition d_a_obj_smgdoor.h:68
void initBaseMtx()
Definition d_a_obj_smgdoor.cpp:43
u8 getEvId()
Definition d_a_obj_smgdoor.h:45
void setBaseMtx()
Definition d_a_obj_smgdoor.cpp:52
u8 mType
Definition d_a_obj_smgdoor.h:63
s16 field_0x5b0
Definition d_a_obj_smgdoor.h:59
virtual int Execute(Mtx **)
Definition d_a_obj_smgdoor.cpp:143
s16 field_0x5f0
Definition d_a_obj_smgdoor.h:69
Mtx field_0x5b8
Definition d_a_obj_smgdoor.h:62
void(daObjSmgDoor_c::*) actionFunc()
Definition d_a_obj_smgdoor.h:26
int getDemoAction()
Definition d_a_obj_smgdoor.cpp:150
void setGoal()
Definition d_a_obj_smgdoor.cpp:260
int create1st()
Definition d_a_obj_smgdoor.cpp:122
u8 getNextSceneID()
Definition d_a_obj_smgdoor.h:48
void setAction(u8 i_action)
Definition d_a_obj_smgdoor.h:44
void actionEvent()
Definition d_a_obj_smgdoor.cpp:320
virtual int Draw()
Definition d_a_obj_smgdoor.cpp:379
J3DModel * mpModel[2]
Definition d_a_obj_smgdoor.h:58
virtual int Delete()
Definition d_a_obj_smgdoor.cpp:397
s16 field_0x5b2
Definition d_a_obj_smgdoor.h:60
u8 mToolId
Definition d_a_obj_smgdoor.h:66
int openInit()
Definition d_a_obj_smgdoor.cpp:216
u8 mAction
Definition d_a_obj_smgdoor.h:65
s16 mEvId
Definition d_a_obj_smgdoor.h:67
int openProc()
Definition d_a_obj_smgdoor.cpp:235
void actionDead()
Definition d_a_obj_smgdoor.cpp:326
u8 getSwbit()
Definition d_a_obj_smgdoor.h:46
int checkOpen()
Definition d_a_obj_smgdoor.cpp:361
void setPos()
Definition d_a_obj_smgdoor.cpp:273
request_of_phase_process_class mPhase
Definition d_a_obj_smgdoor.h:57
int demoProc()
Definition d_a_obj_smgdoor.cpp:158
int checkArea()
Definition d_a_obj_smgdoor.cpp:328
void event_proc_call()
Definition d_a_obj_smgdoor.cpp:295
u8 field_0x5e9
Definition d_a_obj_smgdoor.h:64
int mStaffId
Definition d_a_obj_smgdoor.h:61
daObjSmgDoor_Action
Definition d_a_obj_smgdoor.h:7
@ ACT_SETPOS
Definition d_a_obj_smgdoor.h:11
@ ACT_SETGOAL
Definition d_a_obj_smgdoor.h:10
@ ACT_COLOR_CHG
Definition d_a_obj_smgdoor.h:13
@ ACT_SCENE_CHG
Definition d_a_obj_smgdoor.h:12
@ ACT_WAIT
Definition d_a_obj_smgdoor.h:8
@ ACT_OPEN
Definition d_a_obj_smgdoor.h:9
STATIC_ASSERT(sizeof(daObjSmgDoor_c)==0x5f4)
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196