1#ifndef D_A_OBJ_SMGDOOR_H
2#define D_A_OBJ_SMGDOOR_H
Sacred Meadow Grove Door.
Definition d_a_obj_smgdoor.h:14
void sceneChange()
Definition d_a_obj_smgdoor.cpp:320
void actionWaitEvent()
Definition d_a_obj_smgdoor.cpp:373
void CreateHeap()
Definition d_a_obj_smgdoor.cpp:215
void checkOpen()
Definition d_a_obj_smgdoor.cpp:415
void initBaseMtx()
Definition d_a_obj_smgdoor.cpp:107
void Delete()
Definition d_a_obj_smgdoor.cpp:425
void setBaseMtx()
Definition d_a_obj_smgdoor.cpp:133
void demoProc()
Definition d_a_obj_smgdoor.cpp:275
u8 field_0x568[0x5f4 - 0x568]
Definition d_a_obj_smgdoor.h:39
void setGoal()
Definition d_a_obj_smgdoor.cpp:295
void checkArea()
Definition d_a_obj_smgdoor.cpp:410
void actionEvent()
Definition d_a_obj_smgdoor.cpp:378
void Execute(f32(**)[3][4])
Definition d_a_obj_smgdoor.cpp:226
void openProc()
Definition d_a_obj_smgdoor.cpp:285
void Create()
Definition d_a_obj_smgdoor.cpp:210
void actionDead()
Definition d_a_obj_smgdoor.cpp:383
void Draw()
Definition d_a_obj_smgdoor.cpp:420
void create1st()
Definition d_a_obj_smgdoor.cpp:220
void setPos()
Definition d_a_obj_smgdoor.cpp:315
void openInit()
Definition d_a_obj_smgdoor.cpp:280
void getDemoAction()
Definition d_a_obj_smgdoor.cpp:254
void event_proc_call()
Definition d_a_obj_smgdoor.cpp:367
STATIC_ASSERT(sizeof(daObjSmgDoor_c)==0x5f4)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8