Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_smgdoor.h
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1#ifndef D_A_OBJ_SMGDOOR_H
2#define D_A_OBJ_SMGDOOR_H
3
5
14class daObjSmgDoor_c : public fopAc_ac_c {
15public:
16 /* 80CDBB5C */ void initBaseMtx();
17 /* 80CDBBEC */ void setBaseMtx();
18 /* 80CDBD38 */ void Create();
19 /* 80CDBE1C */ void CreateHeap();
20 /* 80CDBED4 */ void create1st();
21 /* 80CDBFA4 */ void Execute(f32 (**)[3][4]);
22 /* 80CDBFF0 */ void getDemoAction();
23 /* 80CDC038 */ void demoProc();
24 /* 80CDC248 */ void openInit();
25 /* 80CDC378 */ void openProc();
26 /* 80CDC4AC */ void setGoal();
27 /* 80CDC548 */ void setPos();
28 /* 80CDC610 */ void sceneChange();
29 /* 80CDC65C */ void event_proc_call();
30 /* 80CDC700 */ void actionWaitEvent();
31 /* 80CDC790 */ void actionEvent();
32 /* 80CDC7F4 */ void actionDead();
33 /* 80CDC7F8 */ void checkArea();
34 /* 80CDC974 */ void checkOpen();
35 /* 80CDCA00 */ void Draw();
36 /* 80CDCAC4 */ void Delete();
37
38private:
39 /* 0x568 */ u8 field_0x568[0x5f4 - 0x568];
40};
41
42STATIC_ASSERT(sizeof(daObjSmgDoor_c) == 0x5f4);
43
44
45#endif /* D_A_OBJ_SMGDOOR_H */
Sacred Meadow Grove Door.
Definition d_a_obj_smgdoor.h:14
void sceneChange()
Definition d_a_obj_smgdoor.cpp:320
void actionWaitEvent()
Definition d_a_obj_smgdoor.cpp:373
void CreateHeap()
Definition d_a_obj_smgdoor.cpp:215
void checkOpen()
Definition d_a_obj_smgdoor.cpp:415
void initBaseMtx()
Definition d_a_obj_smgdoor.cpp:107
void Delete()
Definition d_a_obj_smgdoor.cpp:425
void setBaseMtx()
Definition d_a_obj_smgdoor.cpp:133
void demoProc()
Definition d_a_obj_smgdoor.cpp:275
u8 field_0x568[0x5f4 - 0x568]
Definition d_a_obj_smgdoor.h:39
void setGoal()
Definition d_a_obj_smgdoor.cpp:295
void checkArea()
Definition d_a_obj_smgdoor.cpp:410
void actionEvent()
Definition d_a_obj_smgdoor.cpp:378
void Execute(f32(**)[3][4])
Definition d_a_obj_smgdoor.cpp:226
void openProc()
Definition d_a_obj_smgdoor.cpp:285
void Create()
Definition d_a_obj_smgdoor.cpp:210
void actionDead()
Definition d_a_obj_smgdoor.cpp:383
void Draw()
Definition d_a_obj_smgdoor.cpp:420
void create1st()
Definition d_a_obj_smgdoor.cpp:220
void setPos()
Definition d_a_obj_smgdoor.cpp:315
void openInit()
Definition d_a_obj_smgdoor.cpp:280
void getDemoAction()
Definition d_a_obj_smgdoor.cpp:254
void event_proc_call()
Definition d_a_obj_smgdoor.cpp:367
STATIC_ASSERT(sizeof(daObjSmgDoor_c)==0x5f4)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8