Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_metalbox.h
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1#ifndef D_A_OBJ_METALBOX_H
2#define D_A_OBJ_METALBOX_H
3
5
14class daObjMBox_c : public fopAc_ac_c {
15public:
16 /* 80592E98 */ void initBaseMtx();
17 /* 80592ED4 */ void setBaseMtx();
18 /* 80592F48 */ void Create();
19 /* 80592FD4 */ void CreateHeap();
20 /* 80593044 */ void create();
21 /* 805932C4 */ void Execute(f32 (**)[3][4]);
22 /* 805932F0 */ void Draw();
23 /* 80593394 */ void Delete();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x944 - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjMBox_c) == 0x944);
30
31
32#endif /* D_A_OBJ_METALBOX_H */
Metal Box.
Definition d_a_obj_metalbox.h:14
void Execute(f32(**)[3][4])
Definition d_a_obj_metalbox.cpp:206
void Delete()
Definition d_a_obj_metalbox.cpp:216
u8 field_0x568[0x944 - 0x568]
Definition d_a_obj_metalbox.h:26
void Draw()
Definition d_a_obj_metalbox.cpp:211
void create()
Definition d_a_obj_metalbox.cpp:183
void setBaseMtx()
Definition d_a_obj_metalbox.cpp:84
void Create()
Definition d_a_obj_metalbox.cpp:94
void initBaseMtx()
Definition d_a_obj_metalbox.cpp:79
void CreateHeap()
Definition d_a_obj_metalbox.cpp:109
STATIC_ASSERT(sizeof(daObjMBox_c)==0x944)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8