Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_metalbox.h
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1#ifndef D_A_OBJ_METALBOX_H
2#define D_A_OBJ_METALBOX_H
3
6#include "d/d_bg_s_acch.h"
7#include "d/d_cc_d.h"
8
18private:
20 /* 0x5a8 */ J3DModel* mpModel;
21 /* 0x5ac */ dBgS_ObjAcch mAcch;
23 /* 0x7c4 */ dCcD_Stts mStts;
24 /* 0x7e4 */ dCcD_Cyl mCyl;
25 /* 0x904 */ u8 field_0x804[0x944 - 0x93c];
26public:
27 void initBaseMtx();
28 void setBaseMtx();
29 int Create();
30 int CreateHeap();
31 int create();
32 int Execute(Mtx**);
33 int Draw();
34 int Delete();
35};
36
37STATIC_ASSERT(sizeof(daObjMBox_c) == 0x944);
38
39
40#endif /* D_A_OBJ_METALBOX_H */
Definition J3DModel.h:43
Definition d_bg_s_acch.h:15
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Metal Box.
Definition d_a_obj_metalbox.h:17
dCcD_Cyl mCyl
Definition d_a_obj_metalbox.h:24
int create()
Definition d_a_obj_metalbox.cpp:47
int Create()
Definition d_a_obj_metalbox.cpp:25
int Draw()
Definition d_a_obj_metalbox.cpp:68
dBgS_AcchCir mAcchCir
Definition d_a_obj_metalbox.h:22
int Delete()
Definition d_a_obj_metalbox.cpp:78
void setBaseMtx()
Definition d_a_obj_metalbox.cpp:18
int CreateHeap()
Definition d_a_obj_metalbox.cpp:36
void initBaseMtx()
Definition d_a_obj_metalbox.cpp:13
request_of_phase_process_class mPhase
Definition d_a_obj_metalbox.h:19
dCcD_Stts mStts
Definition d_a_obj_metalbox.h:23
dBgS_ObjAcch mAcch
Definition d_a_obj_metalbox.h:21
u8 field_0x804[0x944 - 0x93c]
Definition d_a_obj_metalbox.h:25
int Execute(Mtx **)
Definition d_a_obj_metalbox.cpp:61
J3DModel * mpModel
Definition d_a_obj_metalbox.h:20
STATIC_ASSERT(sizeof(daObjMBox_c)==0x944)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned char u8
Definition types.h:8
Definition c_phase.h:17