1#ifndef D_A_OBJ_CBLOCK_H
2#define D_A_OBJ_CBLOCK_H
Castle Block?
Definition d_a_obj_cblock.h:14
void modeWait()
Definition d_a_obj_cblock.cpp:409
void create()
Definition d_a_obj_cblock.cpp:329
u8 field_0x568[0xca8 - 0x568]
Definition d_a_obj_cblock.h:39
void initBaseMtx()
Definition d_a_obj_cblock.cpp:112
void initWait()
Definition d_a_obj_cblock.cpp:375
void Execute(f32(**)[3][4])
Definition d_a_obj_cblock.cpp:370
void modeWalk()
Definition d_a_obj_cblock.cpp:443
void CreateHeap()
Definition d_a_obj_cblock.cpp:215
void initWalk()
Definition d_a_obj_cblock.cpp:414
void Create()
Definition d_a_obj_cblock.cpp:204
void Delete()
Definition d_a_obj_cblock.cpp:673
void getChainBasePos(cXyz *)
Definition d_a_obj_cblock.cpp:551
void setPower(f32)
Definition d_a_obj_cblock.cpp:556
bool Draw()
Definition d_a_obj_cblock.cpp:668
void checkWall()
Definition d_a_obj_cblock.cpp:663
void setBaseMtx()
Definition d_a_obj_cblock.cpp:117
STATIC_ASSERT(sizeof(daObjCBlk_c)==0xca8)
Definition d_a_hozelda.cpp:20
Definition d_a_obj_cblock.h:16
chain_s()
Definition d_a_obj_cblock.cpp:225
~chain_s()
Definition d_a_obj_cblock.cpp:220
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8