1#ifndef D_A_OBJ_LV9SWSHUTTER_H
2#define D_A_OBJ_LV9SWSHUTTER_H
Definition d_a_obj_lv9SwShutter.h:36
~daLv9SwShutter_HIO_c()
Definition d_a_obj_lv9SwShutter.cpp:377
daLv9SwShutter_HIO_c()
Definition d_a_obj_lv9SwShutter.cpp:215
Hyrule Castle Switch Shutter.
Definition d_a_obj_lv9SwShutter.h:14
void modeOpen()
Definition d_a_obj_lv9SwShutter.cpp:330
void init_modeClose()
Definition d_a_obj_lv9SwShutter.cpp:335
void create()
Definition d_a_obj_lv9SwShutter.cpp:258
void CreateHeap()
Definition d_a_obj_lv9SwShutter.cpp:248
void modeWait()
Definition d_a_obj_lv9SwShutter.cpp:290
void init_modeWait()
Definition d_a_obj_lv9SwShutter.cpp:285
u8 field_0x568[0x5b4 - 0x568]
Definition d_a_obj_lv9SwShutter.h:31
void init_modeOpen()
Definition d_a_obj_lv9SwShutter.cpp:296
void Delete()
Definition d_a_obj_lv9SwShutter.cpp:350
void setBaseMtx()
Definition d_a_obj_lv9SwShutter.cpp:236
void modeClose()
Definition d_a_obj_lv9SwShutter.cpp:340
void moveShutter()
Definition d_a_obj_lv9SwShutter.cpp:279
void Execute(f32(**)[3][4])
Definition d_a_obj_lv9SwShutter.cpp:263
void Draw()
Definition d_a_obj_lv9SwShutter.cpp:345
STATIC_ASSERT(sizeof(daLv9SwShutter_c)==0x5b4)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8