Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv9SwShutter.h
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1#ifndef D_A_OBJ_LV9SWSHUTTER_H
2#define D_A_OBJ_LV9SWSHUTTER_H
3
6
16public:
17 void setBaseMtx();
18 int create();
19 void moveShutter();
20 void init_modeWait();
21 void modeWait();
22 void init_modeOpen();
23 void modeOpen();
24 void init_modeClose();
25 void modeClose();
26
27 virtual int CreateHeap();
28 virtual int Execute(Mtx**);
29 virtual int Draw();
30 virtual int Delete();
31
32 int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
33
34private:
36 /* 0x5A8 */ J3DModel* mpModel;
37 /* 0x5AC */ u8 mMode;
38 /* 0x5AD */ u8 mSwbit;
39 /* 0x5AE */ u8 mIsSwitch;
40 /* 0x5B0 */ f32 field_0x5b0;
41};
42
44
45#endif /* D_A_OBJ_LV9SWSHUTTER_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Hyrule Castle Switch Shutter.
Definition d_a_obj_lv9SwShutter.h:15
int create()
Definition d_a_obj_lv9SwShutter.cpp:52
void modeOpen()
Definition d_a_obj_lv9SwShutter.cpp:120
u8 mMode
Definition d_a_obj_lv9SwShutter.h:37
void init_modeClose()
Definition d_a_obj_lv9SwShutter.cpp:134
u8 mSwbit
Definition d_a_obj_lv9SwShutter.h:38
J3DModel * mpModel
Definition d_a_obj_lv9SwShutter.h:36
void modeWait()
Definition d_a_obj_lv9SwShutter.cpp:114
void init_modeWait()
Definition d_a_obj_lv9SwShutter.cpp:110
void init_modeOpen()
Definition d_a_obj_lv9SwShutter.cpp:116
u8 mIsSwitch
Definition d_a_obj_lv9SwShutter.h:39
virtual int Execute(Mtx **)
Definition d_a_obj_lv9SwShutter.cpp:83
void setBaseMtx()
Definition d_a_obj_lv9SwShutter.cpp:32
void modeClose()
Definition d_a_obj_lv9SwShutter.cpp:139
f32 field_0x5b0
Definition d_a_obj_lv9SwShutter.h:40
virtual int Draw()
Definition d_a_obj_lv9SwShutter.cpp:155
int getSw()
Definition d_a_obj_lv9SwShutter.h:32
void moveShutter()
Definition d_a_obj_lv9SwShutter.cpp:90
request_of_phase_process_class mPhase
Definition d_a_obj_lv9SwShutter.h:35
virtual int Delete()
Definition d_a_obj_lv9SwShutter.cpp:164
virtual int CreateHeap()
Definition d_a_obj_lv9SwShutter.cpp:40
STATIC_ASSERT(sizeof(daLv9SwShutter_c)==0x5b4)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17