1#ifndef D_A_OBJ_LV9SWSHUTTER_H
2#define D_A_OBJ_LV9SWSHUTTER_H
Definition d_bg_s_movebg_actor.h:11
Hyrule Castle Switch Shutter.
Definition d_a_obj_lv9SwShutter.h:15
int create()
Definition d_a_obj_lv9SwShutter.cpp:52
void modeOpen()
Definition d_a_obj_lv9SwShutter.cpp:120
u8 mMode
Definition d_a_obj_lv9SwShutter.h:37
void init_modeClose()
Definition d_a_obj_lv9SwShutter.cpp:134
u8 mSwbit
Definition d_a_obj_lv9SwShutter.h:38
J3DModel * mpModel
Definition d_a_obj_lv9SwShutter.h:36
void modeWait()
Definition d_a_obj_lv9SwShutter.cpp:114
void init_modeWait()
Definition d_a_obj_lv9SwShutter.cpp:110
void init_modeOpen()
Definition d_a_obj_lv9SwShutter.cpp:116
u8 mIsSwitch
Definition d_a_obj_lv9SwShutter.h:39
virtual int Execute(Mtx **)
Definition d_a_obj_lv9SwShutter.cpp:83
void setBaseMtx()
Definition d_a_obj_lv9SwShutter.cpp:32
void modeClose()
Definition d_a_obj_lv9SwShutter.cpp:139
f32 field_0x5b0
Definition d_a_obj_lv9SwShutter.h:40
virtual int Draw()
Definition d_a_obj_lv9SwShutter.cpp:155
int getSw()
Definition d_a_obj_lv9SwShutter.h:32
void moveShutter()
Definition d_a_obj_lv9SwShutter.cpp:90
request_of_phase_process_class mPhase
Definition d_a_obj_lv9SwShutter.h:35
virtual int Delete()
Definition d_a_obj_lv9SwShutter.cpp:164
virtual int CreateHeap()
Definition d_a_obj_lv9SwShutter.cpp:40
STATIC_ASSERT(sizeof(daLv9SwShutter_c)==0x5b4)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196