Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ktOnFire.h
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1#ifndef D_A_OBJ_KTONFIRE_H
2#define D_A_OBJ_KTONFIRE_H
3
5
14class daKtOnFire_c : public fopAc_ac_c {
15public:
16 /* 8058C678 */ void setBaseMtx();
17 /* 8058C6D0 */ void create();
18 /* 8058C960 */ void lightInit();
19 /* 8058C9D4 */ void setLight();
20 /* 8058C9F8 */ void cutLight();
21 /* 8058CA1C */ void Execute();
22 /* 8058CDF8 */ bool Draw();
23 /* 8058CE00 */ void Delete();
24
25 static u8 const mCcDObjInfo[48];
26 static u8 mCcDCyl[68];
27
28private:
29 /* 0x568 */ u8 field_0x568[0x728 - 0x568];
30};
31
32STATIC_ASSERT(sizeof(daKtOnFire_c) == 0x728);
33
35public:
36 /* 8058C60C */ daKtOnFire_HIO_c();
37 /* 8058CEA8 */ ~daKtOnFire_HIO_c();
38};
39
40
41#endif /* D_A_OBJ_KTONFIRE_H */
Definition d_a_obj_ktOnFire.h:34
daKtOnFire_HIO_c()
Definition d_a_obj_ktOnFire.cpp:152
~daKtOnFire_HIO_c()
Definition d_a_obj_ktOnFire.cpp:304
Lantern Fire.
Definition d_a_obj_ktOnFire.h:14
static u8 mCcDCyl[68]
Definition d_a_obj_ktOnFire.h:88
static u8 const mCcDObjInfo[48]
Definition d_a_obj_ktOnFire.h:169
void setBaseMtx()
Definition d_a_obj_ktOnFire.cpp:163
void lightInit()
Definition d_a_obj_ktOnFire.cpp:223
void Delete()
Definition d_a_obj_ktOnFire.cpp:276
bool Draw()
Definition d_a_obj_ktOnFire.cpp:271
u8 field_0x568[0x728 - 0x568]
Definition d_a_obj_ktOnFire.h:29
void cutLight()
Definition d_a_obj_ktOnFire.cpp:233
void Execute()
Definition d_a_obj_ktOnFire.cpp:266
void create()
Definition d_a_obj_ktOnFire.cpp:191
void setLight()
Definition d_a_obj_ktOnFire.cpp:228
STATIC_ASSERT(sizeof(daKtOnFire_c)==0x728)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8